Cyberpunk 2077
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Seijax

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Seijax

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52 comments

  1. Singleabattery
    Singleabattery
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    any idea how to get a version above common rarity

    update: did it the old fashioned way (upgrades)
  2. Dogemods666
    Dogemods666
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    this mod is amazing 
    is it possible to add custom animation for fanning?
    1. TianShanTengLao
      TianShanTengLao
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      you add a scope ! How was this achieved?
    2. BlossomsVariance
      BlossomsVariance
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      what the f*#@ that's cool as s#*!

      I want it
  3. hamalion
    hamalion
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    Thank you for the mod.
    Do you have any plans to make it function only as a power weapon?
  4. TianShanTengLao
    TianShanTengLao
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    Oh my god, your mod is amazing, it reminds me of Arthur Morgan. I have a request, can I add a silencer and sight to it through some modification? I have always believed that removing the muzzle of a revolver is one of the stupidest changes made by CDPR.I am also happy to provide Chinese translation for your module. If you need it.
  5. dragonshardz
    dragonshardz
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    I added the mods script after already owning High Doom, and it doesn't have mod slots. Any idea why that might be? Adding it with the CET command just gives me another one with no mod slots (and both are locked to Tier 1 even if upgraded).
  6. timurtitan98
    timurtitan98
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    Hi Seijax, 

    is it possible to add the hip-fire smart gun capability on other guns? Which lines of code do I have to copy and what would I have to change?

    It would be awesome if you could help me out on this one!

    Thank you anyways for the awesome mods!
  7. zackaneips
    zackaneips
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    Great mod, buddy!

    But I can't upgrade High Doom more than tier 3+.
    is tier 3+ upgrade maximum?
    1. Seijax
      Seijax
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      No, there seems to be some problems with the vendor.
      Add it with cet to get a perfect version: Game.AddToInventory("Items.Preset_High_Doom", 1)
  8. reconnectEssence
    reconnectEssence
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    Hey there! I love the mod, one small critique I have is just that I don't like the ammo count. 8 shots seems odd to me. Is there a way to edit the ammo capacity, and if so how?
    1. HumbleBerryCrunch
      HumbleBerryCrunch
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      If possible I'd like to know that as well. The mod is great! But after realizing there are only 6 shots in the animation it bugs me quite.
    2. BreadIntern
      BreadIntern
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      open the HighDoom yaml file in r6>tweaks>SejaxIconics
      near the bottom is this line, you can change the multiplier number to 0.00 to revert its capacity, or delete it. Either way should work.
        -   !append-once
              $type: ConstantStatModifier
              statType: BaseStats.MagazineCapacityBonus
              modifierType: Additive
              value: 0.34
      hope this helps
  9. vivig22
    vivig22
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    Hello Doom 
    I'm Dad
  10. ThatWeirdGuyFromWork
    ThatWeirdGuyFromWork
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    I adore this thing.
    Question: Would this reskin be compatible with it?
    Malorian Overture Reskin at Cyberpunk 2077 Nexus - Mods and community (nexusmods.com)