Soon. At the moment our focus is to polish and release the full CyberKitty outfit to be compatible and optimized with its own pieces for the Vanilla bodies. Refits will be released as time allows.
Thanks for the great clothes! Having a problem though and I'm not sure which mod might be the issue. I have all requirements and all up to date, including No Special Outfit Lock. That didn't seem to work, because I could only have the gloves <or> saved outfit equipped. I went and added Equipment EX, which lets me equip everything, but now I'm getting a pretty gnarly visual bug with the pants and boots (only?) where V's pelvis disappears and the textures for the pants and boots are out on a bender in and around the rest of her body. I tried disabling NSOL but it didn't change anything. No crashes or errors. Any idea what I might need to do?
Update: I'm going to take this to one or both the NSOL and EQEX pages instead, if I'm not using an outfit and have the gloves slotted to the vanilla outfit equipment slot everything looks and works fine... Just isn't an actual outfit, so it loses all associated functionality. Thanks again, it all looks great!
I've had this bug sometimes during the production process but recreating it on my side was unreliable, so there's no fix I can promptly provide file-side wise for now. I recommend equipping the pieces manually instead of relying on the Wardrobe function, but also to always equip the Tail and Gloves (in this order) last. Re-equipping the Outer Torso/Jacket seems to also fix it.
Thank you for the update and for using it! If all fails, try the steps I recommended above (but mind you, this was done without EqEx as I don't personally use it)
Interestingly enough, it seems to be the vanilla undershirt items causing the visual issue. I can have everything else but a shirt equipped in the wardrobe, but as soon as one gets added it goes haywire. Tried the inner and under torso slots. Guess my V just doesn't believe in covering nips ¯\_(ツ)_/¯
Gloves go in the outfit slot - this is intentional so they show up in FPP. In Eq-Ex gloves should be in the hands slot and the tail in the waist/belt slot.
Hitting a similar issue. I can equip them in the outfit slot but they do not appear in the Equipment-EX wardrobe at all, under any slot, whether I'm viewing the Wardrobe Store, the Inventory+Stash, or just the Inventory selections. This is whether I have them in Inventory, in Stash, or just melt them.
Not sure if it's related or not but while I can equip it from my inventory to the outfit slot, it also does not show up on my character in the Space Capsule Atelier preview. Thanks for all the cool mod work and hope to figure this out soon. This outfit is so dope.
After multiple check of the files, both out and in-game, I can confirm that everything works as it should be here! I added a pinned User Guide with Equipment EX slots being used and where to find them Please check if all of the required mods are up to date (TweakXL, ArchiveXL, Virtual Atelier, Codeware, Equipment EX...)
Seems we uploaded an incorrect version that was sending the tail to the wrong slot in Eq-EX - please download the new version and look for the tails in the belt slot!
ITS SO GOOOOOOOOD??????????????? I cannot wait to see the rest of the set oh my god that tail and those gloves have me S O L D <3 <3 <3 <3 Amazing work to everyone involved!!! Bravo!! I look forward to the future releases and refits <3
30 comments
Gloves
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyGloves_Black",1)
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyGloves_Red",1)
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyGloves_Magenta",1)
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyGloves_Orange",1)
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyGloves_Emerald",1)
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyGloves_Pink",1)
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyGloves_Yellow",1)
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyGloves_Blue",1)
Belt/Tail
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyTail_Black",1)
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyTail_Red",1)
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyTail_Magenta",1)
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyTail_Orange",1)
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyTail_Emerald",1)
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyTail_Pink",1)
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyTail_Yellow",1)
Game.AddToInventory ("Items.SpaceCapsule_Extra_CyberKittyTail_Blue",1)
Entire Outfit can be bought in the Space Capsule virtual atelier shop and can be equipped in the vanilla inventory
Equipment EX slots
Helmet: HEAD / T-Shirt: INNER Torso / Jacket: OUTER Torso / Gloves: HANDS / Tail: WAIST / Pants: MIDDLE Legs / Boots: FEET
Soon. At the moment our focus is to polish and release the full CyberKitty outfit to be compatible and optimized with its own pieces for the Vanilla bodies. Refits will be released as time allows.
Any inquiries regarding this will be ignored.
Update: I'm going to take this to one or both the NSOL and EQEX pages instead, if I'm not using an outfit and have the gloves slotted to the vanilla outfit equipment slot everything looks and works fine... Just isn't an actual outfit, so it loses all associated functionality. Thanks again, it all looks great!
Thank you for the update and for using it! If all fails, try the steps I recommended above (but mind you, this was done without EqEx as I don't personally use it)
Not sure if it's related or not but while I can equip it from my inventory to the outfit slot, it also does not show up on my character in the Space Capsule Atelier preview. Thanks for all the cool mod work and hope to figure this out soon. This outfit is so dope.
I added a pinned User Guide with Equipment EX slots being used and where to find them
Please check if all of the required mods are up to date (TweakXL, ArchiveXL, Virtual Atelier, Codeware, Equipment EX...)
But first a question:
- the cat tail located at the level of the belt:
. is it originally integrated into the belt
- Or
. is it something apart
A version of the belt without a cat item would be welcome.
My character has a very bad temper and hates cats except in stew
:3 UwU <3
PS: is it also compatible with VTK :o ?