Cyberpunk 2077
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hgyi56

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46 comments

  1. alcask
    alcask
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    hi ty for your work but error for me not work

    [WARN - Thu, 2 May 2024 21:44:02 +0200] At K:\GOG Games\Cyberpunk 2077\r6\scripts\Enhanced Vehicle System\Enhanced Vehicle System.reds:4256:1:
    @addMethod(VehicleComponent)
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    this annotation adds a method that conflicts with an existing method in the class, it might cause a runtime error
    [WARN - Thu, 2 May 2024 21:44:02 +0200] At K:\GOG Games\Cyberpunk 2077\r6\scripts\Enhanced Vehicle System\Enhanced Vehicle System.reds:6315:1:
    @addMethod(VehicleComponent)
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    this annotation adds a method that conflicts with an existing method in the class, it might cause a runtime error
    [WARN - Thu, 2 May 2024 21:44:02 +0200] At K:\GOG Games\Cyberpunk 2077\r6\scripts\Enhanced Vehicle System\Enhanced Vehicle System.reds:6345:1:
    @addMethod(VehicleComponent)
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    this annotation adds a method that conflicts with an existing method in the class, it might cause a runtime error
    [WARN - Thu, 2 May 2024 21:44:02 +0200] At K:\GOG Games\Cyberpunk 2077\r6\scripts\Enhanced Vehicle System\Enhanced Vehicle System.reds:6350:1:
    @addMethod(VehicleComponent)
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    1. hgyi56
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      In the description page it is written that this mod is not compatible with EVS because EVS already contains this mod.
    2. alcask
      alcask
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      ho sry  that right. install mode when tired not good idea )... ty
      and i m not sucess to find the combo key for the militech siren and light vehicle on gamepad ? u know if possible ?

    3. hgyi56
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      Same keys as the base game: V on keyboards and Left on gamepads. 
      Horn should be E key and Square/X on PS gamepad.
    4. alcask
      alcask
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      work, ty man !
  2. AKBLT
    AKBLT
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    Hello. I just wanted try this mod but when I use it and open the game I encountered with this message: 
    1. GamerChan09
      GamerChan09
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      Same issue for me.
    2. hgyi56
      hgyi56
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      I have added new dependencies you must install them.
    3. AKBLT
      AKBLT
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      Hmm yeah I missed to install Mod Settings somehow. Thanks for leading me up
    4. PanPan66
      PanPan66
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      Hello, update 2.12 in place, the message "RedScript compilation has failed" is back...
    5. blazemere
      blazemere
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      Try getting the updated mod settings mod.  That resolved the issue for me.
    6. Mogebear
      Mogebear
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      Same here, i use vortex. All required Mods up to date. even tried to install this mod and mod_settings directly and not over vortex but it didnt changed anything. This mod is also not listed in mods in the menu... If i remember correctly, there where 2 mod folders in the menu some time ago: "mods" and "mod settings". I only have "mods" and for example the virtual atelier mod doesnt work for me... can someone help me with this?

      I think it seems like mod_settings doesnt work for me but idk why. everything is up  to date.
      I don`t even have the mod_settings folder in the r6 folder because newer version don`t come with that anymore...
      
    7. hgyi56
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      I think you have old files remaining from older versions. You can try to remove r6/cache and restore game files. 
      Then install each dependency manually not using vortex.
  3. sirpuma
    sirpuma
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    Game was updated, so this mod need to be updated again. 
    1. blazemere
      blazemere
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      I think you just need to get the updated mod settings mod and you should be good to go.  I don't think this mod actually needs to be updated.
    2. blazemere
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      Sorry for the double post, nexus hiccup.
  4. StRetChZz
    StRetChZz
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    No need with  last version Enhanced Vehicle System right ? ;)
    1. hgyi56
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      The siren for police bikes is scheduled for the next version of Enhanced Vehicle System.
  5. Syynx
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    Thanks for the update!
  6. Alfa1561
    Alfa1561
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    Brilliant mod! Just wondering if you'd maybe see if you can "fix" the NCPD Motorcycle. While it has lights, it was never given a siren when added to the game and it'd be great if a modder gave it a siren!
    1. hgyi56
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      I have added this feature in v6 of this mod.
  7. noha7ers
    noha7ers
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    This mod is great. Hey, is it possible to make sure that when the police get out of the car, their siren continues sounding? It would be amazing.
    1. hgyi56
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      I have added this feature in v6 of this mod.
  8. matuxlogan
    matuxlogan
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    works on 2.11?
    1. hgyi56
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      It should work. Did you have any issue ?
  9. Hustodemon
    Hustodemon
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    Awesome mod :)
    Any chance you might make something similar to car headligts and bring back the option to cycle between off/low-beam/high-beam like we were able before 1.5 patch? Currently the low-beam setting shows only on NPC-driven vehicles while player-driven cars are running high-beam the moment you sit in the car...
    1. hgyi56
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      Yes I will look into headlights very soon and see if I can do something. 🙂
    2. Scoutbr0
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      I second this! If its not too much to ask, would it be possible to add an option to have lights automatically turn on when you enter a car? In 2.0 onwards it only turns on sometimes as opposed to always.
    3. hgyi56
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      I just made a new mod for this !
    4. Hustodemon
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      Awesome! Thank you very much for this, you are breathtaking. :)

      By the way, if you ever want to tackle another past feature, this time one that 2.0 removed, there used to be homing and sticky grenades ingame in patch 1.6.3.... I know those aren't exactly effects but it is more of a gameplay feature, but you seem to have a knack at restoring what was lost.
  10. Thortok2000
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    I have been trying to do this with all lights, including headlights.

    Something seems to shut the car off after 10 seconds or so no matter what.

    How did you get around that? I'll look at your code when I get the chance
    1. hgyi56
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      I didn’t notice this behavior.
    2. Thortok2000
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      This is with the mod that I made to try to keep the lights on. On a cop car the 'utility' light is the police lights, on a bike it's the neon rims. I'm trying to keep everything on. Even the engine running.

      After 10 seconds, the vehicle just shuts down no matter what. I can't seem to override this behavior. The flickering of the dash is me trying to turn it back on again over and over but it keeps turning off over and over.

      Maybe it doesn't happen on cop cars?
    3. Thortok2000
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      I figured out my issue. I can keep the lights on, but I'm trying to turn the vehicle/engine itself on, and that's what's turning off, and when it turns off it takes the lights with it.

      If I only turn the lights on but leave the vehicle itself off, then the lights stay on.
    4. hgyi56
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      Sometimes they make multiple levels of control over a fonctionality. We have to find the correct usage. 
    5. StRetChZz
      StRetChZz
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      My problem is that the siren sound stops then starts again
    6. hgyi56
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      Are you talking about a mod you are creating ?
    7. Thortok2000
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      Yes, I've been trying to make a mod that leaves the engine running and the car turned on. The lights would be included in that but the primary focus is to keep the engine running. I can't figure out how to do that since the game keeps turning vehicles off after 10 seconds of non-use. I can turn the lights on even when the car is off, but I can't turn the car itself on; something keeps forcing it off.