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me

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WhoCaresomg74

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24 comments

  1. amuzed3663
    amuzed3663
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    needs a update for 2.2, It doesnt work anymore
  2. Henk90
    Henk90
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    For less cyberpsychosis but - if - than powerful:

    copy paste overwrite the ini: (kudos to Sythiex)

    registerForEvent("onInit", function()

        local bonusCyberwareCapacity = 1500.0 -- bonus cyberware capacity (default 50.0)
        local healthReduction = 0.0 -- max health reduction per point over capacity (default 0.5)
        local furyChance = 0.00003 -- percent (as decimal) chance per point over capacity to enter fury (default 0.001)
        local furyDuration = 60.0 -- fury duration in seconds (default 12.0)
        local furyDamageMultiplier = 1.5 -- fury base damage multiplier (default 1.1)
        local furyCritChance = 100.0 -- fury percent bonus crit chance (default 30.0)
        local furyCritDamage = 150.0 -- fury percent bonus crit damage (default 50.0)

        TweakDB:SetFlat("NewPerks.Tech_Master_Perk_3_inline3.value", bonusCyberwareCapacity)
        TweakDB:SetFlat("NewPerks.Tech_Master_Perk_3_inline5.value", healthReduction)
        TweakDB:SetFlat("NewPerks.Tech_Master_Perk_3_inline6.value", healthReduction) -- same as inline5?
        TweakDB:SetFlat("NewPerks.Tech_Master_Perk_3_inline11.value", furyChance)

        TweakDB:SetFlat("NewPerks.Tech_Master_Perk_3_inline15.value", 0.00003)

        TweakDB:SetFlat("BaseStatusEffect.Tech_Master_Perk_3_Buff_inline2.value", furyDuration)
        TweakDB:SetFlat("BaseStatusEffect.Tech_Master_Perk_3_Buff_inline4.value", furyCritChance)
        TweakDB:SetFlat("BaseStatusEffect.Tech_Master_Perk_3_Buff_inline5.value", furyCritDamage)
        TweakDB:SetFlat("BaseStatusEffect.Tech_Master_Perk_3_Buff_inline6.value", furyDamageMultiplier)
        TweakDB:SetFlat("NewPerks.Tech_Master_Perk_3_inline0.floatValues", {bonusCyberwareCapacity, healthReduction, furyChance * 100, furyDamageMultiplier * 100 - 100, furyCritChance, furyCritDamage, furyDuration}) -- tooltip changes
        TweakDB:SetFlat("NewPerks.Tech_Master_Perk_3.amountOfCapacityGivenForRipperdocUI", bonusCyberwareCapacity) -- no effect?
    end)


    added a line (TweakDB:SetFlat("NewPerks.Tech_Master_Perk_3_inline15.value", 0.00003)) from this mod to the code above from better edgerunner mod
  3. dura0210
    dura0210
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    can you make a mod that tweaks up shock-n-awe proc chance?
  4. Lordgeorge16
    Lordgeorge16
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    • 1 kudos
    Could you update this mod, please?  Doesn't seem to work in the latest version of the game (2.13).  Not sure if that patch changed how the Edgerunners perk worked or if something else is going on.  Even with the 100% .lua file installed, I'm not getting Fury when killing enemies at all.

    EDIT: Scratch that, it's fine now.  Just had to slap on some more cyberware to get past the limit.  I was already there at one point, then there might've been a story event (or a glitch) that caused my capacity to change and put me below the threshold.
  5. JACKAL6568
    JACKAL6568
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    • 3 kudos
    I really want this but as it stands (with other mods) I can never be a cyber psycho which I did actually enjoy.

    I have all slots filled pretty much with extras slot mods
    Current level has a max cyber allowance of 316
    I'm at 64 fully upgraded.

    Is there a way for me to be a psycho with this mod? I'll never reach the danger level though or go over it
    1. WhoCaresomg74
      WhoCaresomg74
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      • 13 kudos
      This mod increases the chance of fury/cyberpyschosis per point over max cyberware with the edge runners perk....  It does what you just asked. It's difficult to understand what you're trying to say, If you're trying to say you want to extend the amount of points over max cyberware capacity Edgerunner perk gives you then edit the lua file and add this line

      TweakDB:SetFlat("NewPerks.Tech_Master_Perk_3_inline3.value", 50.0)

      With 50.0 being the default. 
    2. JACKAL6568
      JACKAL6568
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      • 3 kudos
      But you only suffer cyberpsychosis when you are in the red zone, thing is I'm way under that with maximum mods, if you catch my drift.

      What does the inline bit do?

      I've used this console command, so most of my cyberwear cost 0
      Game.AddToInventory("Items.CWCapacityPermaReward_Legendary", 1)
    3. WhoCaresomg74
      WhoCaresomg74
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      Oh bro this is a gameplay thing. You want to have the fury/pyschosis chance to happen regardless of edgerunner perk. Um... yeah I can do that give me a few days due to being busy.

      Edit: btw maybe you're wanting an increase of the cw capacity on the perk? In the case check my previous comment. 
    4. JACKAL6568
      JACKAL6568
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      • 3 kudos
      registerForEvent("onInit", function()
          TweakDB:SetFlat("NewPerks.Tech_Master_Perk_50_inline15.value", 1.000)
      end)

      This is what I have going on but overpowered and upgraded AF, even playing with MaxTac 5 stars wanted does nothing...
      I don't know what inline means and I'm not fully versed in any type of coding especially modding. I've only PC gamed since June 23.
    5. xlrgoop123
      xlrgoop123
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      • 0 kudos
      got a similar problem I've cheated in so many cyberware capacity tokens that I can't even get into the red zone where you're over capacity and helped by the perk, how do I lower my cyberware capacity back down, and what lua do I use to replace with the line your first reply to turn the golden capacity to red
    6. JACKAL6568
      JACKAL6568
      • supporter
      • 3 kudos
      I have to remember myself, as I want to set this up on my current character.
      For now, what mods and cheats have you been using cos I just found the file I think I edited to  make it work. 
  6. moot1234
    moot1234
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    The game really needed this, especially those of us playing a psyco build. Thank you 

    I did notice that my tool tip didn't upgrade in the cyberware screen. Is that a bug, or did I not install correctly
    1. WhoCaresomg74
      WhoCaresomg74
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      • 13 kudos
      Nothing in the script changes the ui display for %. Try editing the lua file and adding this line

      TweakDB:SetFlat("NewPerks.Tech_Master_Perk_3_inline0.floatValues", {50.0, 0.5, 0.001 * 100, 1.1 * 100 - 100, 30.0, 50.0, 12.0, 3.0})

      Change the 0.001 value to whatever mod you picked here. This should work but I haven't tested it. 
  7. BusterDragonSlayer
    BusterDragonSlayer
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    • 0 kudos
    Now this mod is what we need! 5% max was too low. Thanks 
  8. OverLord2310
    OverLord2310
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    YES this is exactly what I was looking for. Preem mod 
  9. 13469980881
    13469980881
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    谢谢!真是太有趣了
    1. WhoCaresomg74
      WhoCaresomg74
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      • 13 kudos
      没事
  10. dnbnhlp
    dnbnhlp
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    Thank for the mod. IMO 5% chance per kill is too random for level 20 perk. Can I ask for a +5% damage, +15% Crit Chance, +25% Crit Damage combined with 50% chance version (20% increased from original perk)? The reason behind this "more chance, less bonus" request is, I think Tech level 20 perk being toned down is acceptable for balancing with how OP Tech tree already is.
    1. WhoCaresomg74
      WhoCaresomg74
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      • 13 kudos
      Edit the LUA and add
       TweakDB:SetFlat("BaseStatusEffect.Tech_Master_Perk_3_Buff_inline4.value", 30.0) -- crit chance
       TweakDB:SetFlat("BaseStatusEffect.Tech_Master_Perk_3_Buff_inline5.value", 50.0) -- crit damage
       TweakDB:SetFlat("BaseStatusEffect.Tech_Master_Perk_3_Buff_inline6.value", 1.1) -- damage multi

      Just change those defaults numbers to whatever it is you want. 
    2. dnbnhlp
      dnbnhlp
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      Thank you for so much.