Is it possible to modify sovereign to fire from each barrel separately, just like a regular db4 igla? or does anyone know if it is possible to find/create db4 igla in generation 5++?
+1, i want to get back my good old hunting 12 cal with effective range and ability to shoot shots separates, why do they have do that to sovereign? Same for heads man, its a pump action shotgun without stock, and yet they also have changed it to become a slug with range and a shitty red dot that dosnt even maztch the design of the gun. I have left the game back in 1.6 when the headsman was a perfect trench shotgun, and the sovereign the perfect hunting range shotgun, which was coherent, and now they have unbalanced everything
Same here bro, nothing so far can replace the original Sovereign in terms of making it feel like a hunting rifle. Even it's flavor text says "Become the king of the hunt." which is ironic now, since it's benefits only work within 2.5 meters (little over 8 feet) of an enemy, which is very NOT king of the hunt... haven't felt the urge to buy Phantom Liberty since they massacred my boy.
Iv found a solution, add this in your init.lua file : registerForEvent("onInit", function() xxxxxxxxxxx -- Mag capacity : Dual shot / single shot -- Game Default = 2 for fing two at once, use 4 for having two shots back TweakDB:SetFlat("Items.Base_Sovereign_Igla_Technical_Stats_inline2.value", 4) end)
The only down side is that your hud will display 4 ammo capacity, and use two per shot, but still resulting in having two shots available, and the animations arent broken (meaning that V load one ammo if only one shot fired, load both if both shots fired)
Iv found a solution for having this King of the Hunt back! Add this in your init.lua file : registerForEvent("onInit", function() xxxxxxxxxxx -- Mag capacity : Dual shot / single shot -- Game Default = 2 for fing two at once, use 4 for having two shots back TweakDB:SetFlat("Items.Base_Sovereign_Igla_Technical_Stats_inline2.value", 4) end)
The only down side is that your hud will display 4 ammo capacity, and use two per shot, but still resulting in having two shots available, and the animations arent broken (meaning that V load one ammo if only one shot fired, load both if both shots fired)
I also recommend to use 0.2 value for every spread axis lines, this will result in having a realistic long range shotgun grouping/spreading. The pair it with explosiv mod, and your ready to be the next CyberKing of the Hunt
5 comments
Is it possible to modify sovereign to fire from each barrel separately, just like a regular db4 igla? or does anyone know if it is possible to find/create db4 igla in generation 5++?
Same for heads man, its a pump action shotgun without stock, and yet they also have changed it to become a slug with range and a shitty red dot that dosnt even maztch the design of the gun. I have left the game back in 1.6 when the headsman was a perfect trench shotgun, and the sovereign the perfect hunting range shotgun, which was coherent, and now they have unbalanced everything
registerForEvent("onInit", function()
xxxxxxxxxxx
-- Mag capacity : Dual shot / single shot
-- Game Default = 2 for fing two at once, use 4 for having two shots back
TweakDB:SetFlat("Items.Base_Sovereign_Igla_Technical_Stats_inline2.value", 4)
end)
The only down side is that your hud will display 4 ammo capacity, and use two per shot, but still resulting in having two shots available, and the animations arent broken (meaning that V load one ammo if only one shot fired, load both if both shots fired)
registerForEvent("onInit", function()
xxxxxxxxxxx
-- Mag capacity : Dual shot / single shot
-- Game Default = 2 for fing two at once, use 4 for having two shots back
TweakDB:SetFlat("Items.Base_Sovereign_Igla_Technical_Stats_inline2.value", 4)
end)
The only down side is that your hud will display 4 ammo capacity, and use two per shot, but still resulting in having two shots available, and the animations arent broken (meaning that V load one ammo if only one shot fired, load both if both shots fired)
I also recommend to use 0.2 value for every spread axis lines, this will result in having a realistic long range shotgun grouping/spreading. The pair it with explosiv mod, and your ready to be the next CyberKing of the Hunt