Thank You! :) I've been working on some settings lately with CyberTweaks, having better results. Just don't have much time for it right now. :/ But I'll try to publish what I've done already.
@HU1212ICAN3 This is the typical immature reaction. On PC, controllers are optional, not keyboard and mouse. Also, some people just prefer the keyboard and mouse. Grow up a little.
I'm not sure what maturity has to do with it. Though I don't support deriding mouse and keyboard or however people like to play. I will say I have played the game both ways and have come to like the controller just a little more. I say that as someone that started playing games on pc at a pretty young age and didnt really get into console games until later. The fact of the matter is that controllers are in genera better for driving than mouse and key board. IMO at least. The mouse and keyboard controls act as on/off switches for things like breaks, acceleration and steering. No sublety. For me that cant compare to being able to apply a spectrum of pressure to all these controls via the controller. It allows subtlety and a softer touch than the Key & mouse that is undisputable. Again IMO. When it comes to aiming its much more dealers choice. I usually prefer mouse but not always anymore. Controllers are getting pretty great as are the execution of the controls on a software end. So maybe keep ad homonym attacks and comments to one's self and just play the way you like.
Haven't played Cp77 in a while...came back to do a new playthrough with the new official big patch to v1.3...SSOOOO happy this mod is still being updated! I've tried so many other driving mods, and THIS is THE BEST, and my most fav driving mod, there is!! This is on my list of most essential and must have mods that I can't play Cp77 without!!! Thank you for all your work on this and your continued support!! <3
Love this mod. Tried it out and was extremely surprised I can actually drive cars with mouse and keyboard. Or at all, lol. Previously cars would just veer off to the side with basic driving, or just spin out at every other corner, and I'd given up on anything other than the bikes. Now it's actually pretty great!
I mean, I still hit things all the time, but thats just my own driving and not the controls :)
I did do the inputUserMappings.xml tweak to 0.81/-0.81 steering which helped as well. One issue I had was the Settings > Controls steering kept resetting to 50%, which was throwing me off. I realised that was due to Better Vehicle First Person, one of the global presets defaults to 50% steering, so had to correct that. Now, all good!
Welp, as far as I can tell, this is still working as advertised, with current game v1.52, woohoo! \o/ Again, thank you, RoyalPredator, for the hella best driving mod around! <3
After using and being disappointed by pretty much every driving mod on the Nexus at the moment, I finally decided to give this one a try despite feeling iffy about the lack of updates. Lo and behold, it works wonderfully. Cars actually feel like cars, and have a sense of weight to them. I feel like I actually have some control behind the wheel. Thanks for your service, RoyalPredator.
Just want to confirm that this still works if you follow homiko's instructions and edit the xml in r6/config as the mod txt says.
Your vehiclehandling.ini (inside Cyberpunk 2077\engine\config\platform\pc folder) should look like this after deleting everything that is not under the [vehicle] section:
Not sure if you're still working on an update (and if you are, I'm sure every patch sets you back to square one), but this is still my favorite mod! I hope you're doing well.
1. Do not use/install the 'required' mod, it's not required (Better Acceleration for Keyboards) 2. Edit the file with notepad and remove all sections/keys that are not in the [Vehicle] group. 3. Rename EnableAirResistane to EnableAirResistance (it was changed in a recent update)
after trying most of the other driving mods, I found this one. It helped me during the Claire "beast" nomad offroad race. The vehicles feel more real, have actual weight and grip and bounce around less offroad. I look forward to testing onroad.
This mod is phenomenal. Not only does it make controller driving delightful, it also makes keyboard driving acceptable. I think motorcycles could use some cornering improvements, but the cars are great.
So this mod messes with Occlusion, not sure why but deleting the occlusion section of the INI should make it compatible with the current version. Theoretically everything EXCEPT the vehicle tab is delete able? Testing
174 comments
Other mods were released earlier, thus youtubers hyped them up.
Mod link: Authentic Shift Audio Gear Ratios
Video with CYBERDRIVE installed:
I've been working on some settings lately with CyberTweaks, having better results.
Just don't have much time for it right now. :/ But I'll try to publish what I've done already.
HU1212ICAN3 are you serious? youre playing an fps, keyboard and mouse is superior for this type of game.
When it comes to aiming its much more dealers choice. I usually prefer mouse but not always anymore. Controllers are getting pretty great as are the execution of the controls on a software end. So maybe keep ad homonym attacks and comments to one's self and just play the way you like.
I mean, I still hit things all the time, but thats just my own driving and not the controls :)
I did do the inputUserMappings.xml tweak to 0.81/-0.81 steering which helped as well. One issue I had was the Settings > Controls steering kept resetting to 50%, which was throwing me off. I realised that was due to Better Vehicle First Person, one of the global presets defaults to 50% steering, so had to correct that. Now, all good!
I've been working on a bigger update lately, but it really makes time to be precise with each car modified one by one.
Your vehiclehandling.ini (inside Cyberpunk 2077\engine\config\platform\pc folder) should look like this after deleting everything that is not under the [vehicle] section:
[vehicle]
PhysXClampHugeImpacts = true
PhysXClampHugeSpeeds = true
PhysXMinTimeStep = 0.011111
PhysXTimeCompensationFactor = 0.00000000
physicsCCD = true
BikeHackTiltCalcValue = 85.000000
EnableAirResistance = true
AirControlBikePitchHelper = false
AirControlCarRollHelper = false
EnableFreeRotationResistantTorque = true
EnableLowVelStoppingResistance = true
EnableSmoothWheelContacts = true
ForceDebugAll = false
ForcedSurfaceName = ""
ForceSimplifiedMovement = false
ForceMoveToMaxAngularSpeed = 75.0000
ForceMoveToMaxLinearSpeed = 75.00000
MaxForceMoveToTeleportThreshold = 222.000000
UseDifferential = true
trafficVsTrafficCollisions = true
vehicleVsVehicleCollisions = true
VelocitySmoothingTime = 0.200000
WeightTransferMode = 1
And the "vehicles" section of inputUserMappings.xml (in Cyberpunk 2077\r6\config folder) should look like this:
<!-- VEHICLES -->
<mapping name="LeftX_Axis_Vehicle" type="Axis">
<button id="IK_Pad_LeftAxisX"/>
<button id="IK_Right" val="0.8" overridableUI="vehicleSteerRight2"/>
<button id="IK_Left" val="-0.8" overridableUI="vehicleSteerLeft2"/>
<button id="IK_D" val="0.8" overridableUI="vehicleSteerRight"/>
<button id="IK_A" val="-0.8" overridableUI="vehicleSteerLeft"/>
</mapping>
just change those four 1.0 values to 0.8 and -0.8 (editing the .xml file with notepad++ is easy)
Hope this gets a proper update and more visibility again
I hope you're doing well.
2. Edit the file with notepad and remove all sections/keys that are not in the [Vehicle] group.
3. Rename EnableAirResistane to EnableAirResistance (it was changed in a recent update)
Everything else seems to work fine. The final file should look like this:
[Vehicle]
PhysXClampHugeImpacts = true
PhysXClampHugeSpeeds = true
PhysXMinTimeStep = 0.011111
PhysXTimeCompensationFactor = 0.00000000
physicsCCD = true
BikeHackTiltCalcValue = 85.000000
EnableAirResistance = true
AirControlBikePitchHelper = false
AirControlCarRollHelper = false
EnableFreeRotationResistantTorque = true
EnableLowVelStoppingResistance = true
EnableSmoothWheelContacts = true
ForceDebugAll = false
ForcedSurfaceName = ""
ForceSimplifiedMovement = false
ForceMoveToMaxAngularSpeed = 75.0000
ForceMoveToMaxLinearSpeed = 75.00000
MaxForceMoveToTeleportThreshold = 222.000000
UseDifferential = true
trafficVsTrafficCollisions = true
vehicleVsVehicleCollisions = true
VelocitySmoothingTime = 0.200000
WeightTransferMode = 1
Just follow the Mod's recommendations
. just embed two lines as described in the .txt file
And roll the car
This provides great comfort when driving,
because in Vanilla version it's just a purge to control the vehicle
I think motorcycles could use some cornering improvements, but the cars are great.