----------------------------------------------------------- /!\ P L E A S E R E A D!!!!! /!\ -----------------------------------------------------------
Hello, everyone.
After much consideration, I've made the decision to reclassify the Ultimate Pack as a "Beta", as the sheer mountain of issues uncovered by players since its launch has been more than I could have EVER anticipated, and REMAINS much higher than I or anyone else at DocWorks Automotive are happy with. As a result, I am TEMPORARILY SUSPENDING any and all active updates on the Ultimate Pack until an extensive, fully-comprehensive rework can be performed. This will involve COMPLETELY REMAKING several vehicles, massively overhauling others, tuning ALL performance values until they're PERFECT, and ensuring the entire ensemble is as tight and rigorously bug-tested as we can possibly make it.
WHAT THIS MEANS FOR US, AND ALL OF YOU: Effectively, this means we (myself and DocWorks Team) will be going off the grid for a little while. For likely the next few months or so, updates to this Nexus page will NOT BE PERFORMED, the 'Posts' section will remain LOCKED. That way, we can narrow in and focus ALL of our attention on making the official RELAUNCH of the Ultimate Pack the best vehicle mod Cyberpunk 2077 has EVER seen.
Thank you ALL for your ongoing support, your downloads, and your faith in us as creators, and we will see you all again soon.
January 8, 2024 ... Current Status: DOWNGRADED STATUS, MAJOR REWORK IN PROGRESS
CURRENT VERSION: Hotfix 1.2
MAJOR ISSUES:
SEVERE ISSUE: The Arcadia still has broken entry and exit animations
SEVERE ISSUE: The Arcadiahandling setup is still BARELY considered "drivable"
SEVERE ISSUE: The DeLorean still has issues when spawning -- the infamous crashing/exploding bug, as well as the main body sometimes appearing invisible
DETAIL ISSUE: The Herrera Riptide Phoenix's custom gauge has broken fully
DETAIL ISSUE: The "Brianna Haul LEGENDS" Variant of the Phoenix has disappearing gauges
DETAIL ISSUE: Some cars' files create conflicts with vanilla ones, resulting in paint/color scheme changes on vanilla cars, as well as nomad sticker designs
DETAIL ISSUE: Several vehicles have issues with shadows being cast incorrectly or not at all
DETAIL ISSUE: The DeLorean is too big -- incorrect size/proportions
Thank you for being patient ... it's a lot that needs fixing and I appreciate you all sticking around. <3
For some reason this mod causes the suspension of the default Archer Hella to droop so low that it clips into the ground. To be precise, the wheels go underground if the vehicle is the first to be spawned, i.e if you spawn another one of your vehicles first then they won't go underground, the car just looks like a monster truck. The car goes back to normal upon disabling the mod.
When Jackie took the car after the rescue mission the car lowered to normal, but the next day when summoned after getting fixed, it drove up 2x2 homie style jacked again
I cannot report bugs for some reason, so I have to post here.
The Mini (Mico?) has a huge invisible box behind it. I can record a video if needed. I can climb up and stand on this invisible box. Cannot access stash, and I cannot open its bonnet to look at the engine. It is also very, very difficult to see out of when driving from cockpit view. View position is too low, I think.
I also think it's way too big. The DeLorean also seems too big compared to existing cars in the Cyberpunk world. I don't know anything about modding, so maybe this is due to engine limitations! I apologise if I come off as rude. It was just an observation I made, having been around both these cars in reality extensively.
As you can see, these are not particularly big cars. But like I said, if their size is due to engine limitations, I apologise. I mean no disrespect at all for your hard work.
All this aside, so far I really enjoy this mod, and I am very grateful for the cars having balanced performance relevant to the game and not set with a topspeed of 450 km/h like some other modders insist on doing, which takes out a lot of fun of it for me. The Nomad bike is also very enjoyable. I have not tried the others yet but I have no doubt that they will have the same high quality.
I would like to request something if that's ok. You're cars are awesome and I think you'd be capable of doing this. Ever since the Cyberpunk: Edgerunners anime came out, I've been hoping for someone to make a mod of the black and yellow Emperor they drive in the anime. Would this be possible?
Yeah ... it's not gonna be from me. Sorry, friend. I appreciate that you like my work enough to request it from me specifically, but ... I had a really bad experience when I saw the anime (ending brought up some past trauma). It completely ruined the entire experience for me, enough that I don't want to associate with it in any way. So, sorry to disappoint, but I'm not going to be making any Edgerunners content.
So im getting a wicked tall suspension for the Acher Hella starting car, and someone mentioned in a thread below that to fix it, the wanderlust hella files needed to be removed from the r6/tweaks/docworks folder, but honestly, i kinda love the bug, so imma keep it! anyways, this mod is awesome, keep on keepin' on!
Did you slip in a Fiat 500 "Mocha" Docworks at the Car Dealer App without mentioning it here? - see User Image!! Side note, Issue: The Fiat has only one listed appearance: fiat_500_mocha_burnt_01 If you use AMM to toggle the appearance after a couple of tries you get the brown undamaged appearance. Also, because of this it always appears as burnt when summoned Also, after changing to the undamaged appearance the tires look flat i.e... the tires are sunk into the pavement up to the rims.
Hello, I loved your standalone Arcadia vehicle mod and had to try this mod. Everything seemed to work well up until I got on a motorcycle and noticed that it only allowed me to go 15mph max, i tried several different models of bikes and they all unfortunately shared the same issue; its basically stuck in first gear from the looks and sounds of it. I uninstalled my mods one by one and discovered that this was the one causing me issues. I verified that I had all the the required mods installed and up to date. This is also the only vehicle mod I currently have installed so dont know what else could be conflicting with it if anything. Any help is appreciated, maybe its just a personal issue too, idk. EItherway, keep up the great work!
That is SO strange, and definitely makes zero sense. I think this is somehow conflicting with something else. Check your "bin" subfolders (like where CET is, and whatnot) ... any non-DocWorks handling tweaks? Hell, even that one Audio mod involving revs and RPMs might do it ... but this is definitely an issue with a conflict, not just our mod on its own, as the handling tweaks for the UPs cars don't edit the vanilla ones at ALL (apart from the Herrera Phoenix specifically which I'm working to fix). There is definitely something clashing SOMEWHERE in your install. I hope that helps, sincerely ... and I'm sorry to hear you're having issues.
i appreciate the response, i checked my bin subfolders and dont see any obvious handling tweaks, im sure its something I'd never expect. Its okay though! Your standalone Arcadia still works perfectly without affecting motorcycles in my game. Thanks again for the help!
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/!\ P L E A S E R E A D!!!!! /!\
-----------------------------------------------------------
Hello, everyone.
After much consideration, I've made the decision to reclassify the Ultimate Pack as a "Beta", as the sheer mountain of issues uncovered by players since its launch has been more than I could have EVER anticipated, and REMAINS much higher than I or anyone else at DocWorks Automotive are happy with. As a result, I am TEMPORARILY SUSPENDING any and all active updates on the Ultimate Pack until an extensive, fully-comprehensive rework can be performed. This will involve COMPLETELY REMAKING several vehicles, massively overhauling others, tuning ALL performance values until they're PERFECT, and ensuring the entire ensemble is as tight and rigorously bug-tested as we can possibly make it.
WHAT THIS MEANS FOR US, AND ALL OF YOU:
Effectively, this means we (myself and DocWorks Team) will be going off the grid for a little while. For likely the next few months or so, updates to this Nexus page will NOT BE PERFORMED, the 'Posts' section will remain LOCKED. That way, we can narrow in and focus ALL of our attention on making the official RELAUNCH of the Ultimate Pack the best vehicle mod Cyberpunk 2077 has EVER seen.
Thank you ALL for your ongoing support, your downloads, and your faith in us as creators, and we will see you all again soon.
<3 Naomie, DoctorPortal
Current Status: DOWNGRADED STATUS, MAJOR REWORK IN PROGRESS
CURRENT VERSION: Hotfix 1.2
MAJOR ISSUES:
Thank you for being patient ... it's a lot that needs fixing and I appreciate you all sticking around. <3
https://imgur.com/ZcDe4tX
https://imgur.com/9Opu9qK
https://imgur.com/hPRE1bh
edit: I just had to summon the car again and it fixed
this is the only other car mod I have installed Police NCPD fullpack cars besides this car mod
I uninstalled the claim car mod because of it's bad car sumone thumbnails , before installing The DocWorks UP mod
The Mini (Mico?) has a huge invisible box behind it. I can record a video if needed. I can climb up and stand on this invisible box. Cannot access stash, and I cannot open its bonnet to look at the engine. It is also very, very difficult to see out of when driving from cockpit view. View position is too low, I think.
I also think it's way too big. The DeLorean also seems too big compared to existing cars in the Cyberpunk world. I don't know anything about modding, so maybe this is due to engine limitations! I apologise if I come off as rude. It was just an observation I made, having been around both these cars in reality extensively.
As you can see, these are not particularly big cars. But like I said, if their size is due to engine limitations, I apologise. I mean no disrespect at all for your hard work.
All this aside, so far I really enjoy this mod, and I am very grateful for the cars having balanced performance relevant to the game and not set with a topspeed of 450 km/h like some other modders insist on doing, which takes out a lot of fun of it for me. The Nomad bike is also very enjoyable. I have not tried the others yet but I have no doubt that they will have the same high quality.
Thank you.
Side note, Issue: The Fiat has only one listed appearance: fiat_500_mocha_burnt_01 If you use AMM to toggle the appearance after a couple of tries you get the brown undamaged appearance. Also, because of this it always appears as burnt when summoned
Also, after changing to the undamaged appearance the tires look flat i.e... the tires are sunk into the pavement up to the rims.