Yesssss! I literally just started playing with accessories yesterday (mostly your first pack actually) and I'm so glad to see more!
Question though: do you have any idea why certain accessories disappear in first person? e.g. knot bracelet seems to always be visible but alt bracelet sometimes disappears. I couldn't work out if I was running into an issue with equipping multiple via Equipment-EX, or vanilla behavior, or a bug.
It's because as vanilla slot they are set for the face slot. For some reason sometimes they do appear in first person and others it doesn't. I started replcing the outer torso item instead as vanilla, but the prev pack still uses the face one. May or may not update them so they take outer slot instead (was mostly thinking about peeps who may not use EQEX since face item replacers were usually used for accessories)
If you want to make the correction on the .yaml files (The ones that go in r6/tweaks) you can do it yourself, open the file with a text editor (notepad works fine for me), and you'll be looking for this string:
$base: Items.GenericFaceClothing
Just change it to:
$base: Items.GenericOuterChestClothing
You'd have to do that for any and all variants you want to use in the game (There should be several entries in the file, for each variation, just pay attention to what you're affecting), save the file and forget about the first person issues, hope this helps!
Yeah name replacing works. You can replace all entries at once. Regular notepad gives that option without manually looking for them yourself. Just make sure you are replacing things properly.
I tried following this suggestion for the mods on the previous pack, but now the items won't show up in the game. I double checked and made sure I only edited that one line, but no luck.
Great mod! I love how you're focusing on accessories. If you take request, would you be able to add Rosalind Myers bracelets she wears with her presidential suit?
For accessories we aren't actually open for requests, we simply go with the flow with what we feel like working on next. As for modding, having modder friends, fucking around and finding out, checking the modding discords... The only guide I actually watched (since it was a video) was how to refit clothing in blender. Rest has been what I've mentioned, trial and error and fucking around (I had 0 clue of blender before modding).
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Not sure how long it would take or how difficult, but is it possible to make the bracelet from the stylish outfit from the party a seperate accessory?
Question though: do you have any idea why certain accessories disappear in first person? e.g. knot bracelet seems to always be visible but alt bracelet sometimes disappears. I couldn't work out if I was running into an issue with equipping multiple via Equipment-EX, or vanilla behavior, or a bug.
$base: Items.GenericFaceClothing
Just change it to:
$base: Items.GenericOuterChestClothing
You'd have to do that for any and all variants you want to use in the game (There should be several entries in the file, for each variation, just pay attention to what you're affecting), save the file and forget about the first person issues, hope this helps!
Edit: also, my bad for missing the thread about this in the original accessories.
https://static.wikia.nocookie.net/cyberpunk/images/b/b0/Rosalind_Myers_Infobox_CP2077.png/revision/latest?cb=20230928054449
Edit: Also, is this something you figured out how to do on your own, or is there an instruction manual for Cyberpunk clothing modding?
As for modding, having modder friends, fucking around and finding out, checking the modding discords... The only guide I actually watched (since it was a video) was how to refit clothing in blender. Rest has been what I've mentioned, trial and error and fucking around (I had 0 clue of blender before modding).
Dunno if we'll do our own, personally other accessories catch my attention more than a string.