Cyberpunk 2077
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Katane

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Katane1991

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56 comments

  1. Bokstavsbarn
    Bokstavsbarn
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    Is it possible to also add a delay when summoning a vehicle that needs repairs? Something like 30 minutes (real time) for a totally destroyed vehicle, scaled down to 0 delay for a completely pristine one? Would make you think about your vehicles more, and would mean you need to prepare ahead of time if you destroy your favourite car and make sure to summon it in an easily accessible location.
    1. Katane1991
      Katane1991
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      Actually there is already a timer when it is totally destroyed (60 minutes delay), but loading a save zero it... :/ 
      Nothing more I can do on this side.
      I personally use "drive carefully" mod that add a cost for each accident you made. It help me being aware of my driving style.
  2. SunnyTheCat
    SunnyTheCat
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    Hello! I'm trying to get this mod to work, but it just doesn't. First of all, no repair cost applies to cosmetic damage. As in, if I smash my car into a wall and then call it, it spawns for free all nice and fixed. If I shoot my car and then call it, I pay a few eddies. Could you point me at what I may doing wrong?
    I am using Economy of 2077 mod, but it doesn't seem to impact repair costs. 
    1. Katane1991
      Katane1991
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      Hi, do you launch your game vie redprelauncher.exe ? 
      In the launcher, be sure to enable mods before playing.
      Try without NC2077 Economy.

      Then totally destroy your car (explosion), then try to call it, it will tell you you need to wait at least 30 minutes of reparation.
      Call an old wreck, it should cost 10.000 €$
    2. SunnyTheCat
      SunnyTheCat
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      That might have been it. I run Cyberpunk via GOG by using Cyberpunk2077.exe, but I have enabled mods via GOG. Do I need to run via redprelauncher each time? Or just once for it to compile all the mods?
    3. Katane1991
      Katane1991
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      I don't know about GOG, but I personally made a shortcut from redprelauncher.exe on my desktop and I run the game from it each time.
    4. xN1NJAWOLFx
      xN1NJAWOLFx
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      For future people, this issue here is because you forgot to launch the cd project red launcher, and initialize the mod.
      Most mods I dont think you need to do this, but I think this mod you have too. 
      Cuz this mod wasnt really working for me, only gave me a 5 min cdr, and didnt cost me anything. 

      But after I ran it thru the launcher first and initialized it... It ended up working. 
  3. Wolfways
    Wolfways
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    I installed this and the next three vehicles I called fell from the sky and were destroyed. That's never happened before.
    1. Katane1991
      Katane1991
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      Hi, that never happened to me. Do you have other mods that change behaviour of vehicles ?
    2. Wolfways
      Wolfways
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      Just Better Vehicle First Person, Extended and Improved Headlights, and Vehicles Fast Travel, but I wasn't blaming this mod and know that this was a bug that other people experienced in earlier cp2077 builds. I just thought it was funny how it has never happened to me until I install a mod that makes me pay for damaged vehicles.

      It hasn't happened since I removed the mod so I'm going to try it again.
  4. ravelen
    ravelen
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    It would be interesting if you received a Discount on the repair cost according to your Technical Ability. Handy Nomads able to jury rig those cars at a cheap cost. :]
    1. Katane1991
      Katane1991
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      Nice suggestion but out of my competence at the moment :)
  5. bacimsengavurmusn
    bacimsengavurmusn
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    Hello, any incompatibilities withVehicle Insurance (TANSTAAFL Part 1)?
    1. Katane1991
      Katane1991
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      Should be compatible
    2. bacimsengavurmusn
      bacimsengavurmusn
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      • 1 kudos
      Thank you
  6. ItsVjustV
    ItsVjustV
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    Your mod makes me pay 10 000 bucks everytime I spawn my car.......
    Something isn't right here.
  7. Burton112358
    Burton112358
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    My Motorcycle is despawning, is this intentional?
    1. Katane1991
      Katane1991
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      Nop, it's working on my side.
      I noticed some gigs force the vehicle to despawn, maybe you triggered one of them.
    2. Burton112358
      Burton112358
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      That is getting annoying lol, is it hardcoded?
    3. IgorDolv
      IgorDolv
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      Some missions are hardcoded to despawn, for whatever reason. Probably to prevent the Player from parking their car in front of an event trigger or something (ie. breaking quests)
  8. Stigz1
    Stigz1
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    Would be great if you could make a non redmod version if possible. 
  9. logostramus84
    logostramus84
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    could not move file from 'C:\Users\LOGOST~1\AppData\Local\Temp\095DF6CA-4CB3F407-29909C84-FFCB337C.tmp' to 'C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\r6\cache\modded\tweakdb_ep1.bin'
    Tweak compiler errors:
    ERROR: TweakDB compilation has failed!

    there was an error when installing the mod.Who knows how to solve it?
    1. logostramus84
      logostramus84
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      I found a solution to the error.
    2. Katane1991
      Katane1991
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      Hi, good to know, what was the solution ?
      Enjoy ;)
    3. logostramus84
      logostramus84
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      move the file Cyberpunk 2077\r6\cache\tweakdb_ep1.bin to the Cyberpunk
      2077\r6\cache\modded\tweakdb_ep1.bin
      there was no modded folder,I created and copied tweakdb_ep1.bin there.
    4. Keiji84
      Keiji84
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      • 0 kudos
      Thank you !
  10. EnoHlaalu
    EnoHlaalu
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    • 0 kudos
    Would be awesome if possible to mark cars that have been destroyed, so that you would have an idea which car will cost you 10 grand to summon. Otherwhise great mod, love it! As someone said, works awesome with Real Transport Calling System
    1. Katane1991
      Katane1991
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      Ha yes it would be good but don't know how to do that.
      However, when your car is totally destroyed it trigger a 1 hour timer until it's available.
      This timer is shown in car selection.
      But when you load a save, it disappear and car is available to summon :/ CDPR issue here.