Cyberpunk 2077

File information

Last updated

Original upload

Created by

spawn0

Uploaded by

spawn00000

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Safe to use

Tags for this mod

About this mod

This mod will add new weapons to the game
Rifles, throwable knifes, lightsabres

Requirements
Permissions and credits
Donations

Ready for 2.1+ patch and Phantom Liberty DLC






IF U WANT TO CHANGE WEAPON DEMEGE USE
WEAPON DAMAGE ADJUSTER MOD









Items added by this mod:

24x  New custom Assault Rifles
1x New custom medieval sword, icon, name and description
7x New custom throwable combat knfie, icons, names and descriptions. (6 of them with animated texture)
2x
 New custom throwable folding knife, icons, names and descriptions.
3x New custom lightsabre, icons, names and descriptions.






You can buy those weapons at Kabuki gunstore

or in game in my Virtual store

https://www.nexusmods.com/cyberpunk2077/mods/3804




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Installation Guns/Lightsabres:

1. Install and update NEW ITEMS COMPATIBILITY PATCH
2. Download one of weapons zip
3. Unpack to \Cyberpunk 2077\archive\pc\mod
(if u dont have that folder create it)
4. Set High texture quality in Main Menu


Installation Throwable Knifes:

1. Install and update TweakXL and all reqs for that mod
2. Install and update NEW ITEMS COMPATIBILITY PATCH
3. Download one of weapons zip
4. Unpack to \Cyberpunk 2077\archive\pc\mod
(if u dont have that folder create it)
5. Set High texture quality in Main Menu


Kabuki store items Installation:

1. Install and update SP0 VENDOR RESET (lanuch CET menu and reset vendor before entering store)
1. Download and 00SP0_WEAPON_VENDOR_SHOP
2. Unpack to \Cyberpunk 2077\archive\pc\mod
(if u dont have that folder create it)


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Deinstallation

delete installed files

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Item Codes:
Spoiler:  
Show


Game.AddToInventory("Items.sp0rifle0101", 1)
Game.AddToInventory("Items.sp0rifle0102", 1)
Game.AddToInventory("Items.sp0rifle0103", 1)
Game.AddToInventory("Items.sp0rifle0104", 1)
Game.AddToInventory("Items.sp0rifle0105", 1)
Game.AddToInventory("Items.sp0rifle0106", 1)
Game.AddToInventory("Items.sp0rifle0107", 1)
Game.AddToInventory("Items.sp0rifle0108", 1)
Game.AddToInventory("Items.sp0rifle0109", 1)
Game.AddToInventory("Items.sp0rifle0110", 1)
Game.AddToInventory("Items.sp0rifle0111", 1)
Game.AddToInventory("Items.sp0rifle0112", 1)

Game.AddToInventory("Items.sp0rifle0201", 1)
Game.AddToInventory("Items.sp0rifle0202", 1)
Game.AddToInventory("Items.sp0rifle0203", 1)
Game.AddToInventory("Items.sp0rifle0204", 1)
Game.AddToInventory("Items.sp0rifle0205", 1)
Game.AddToInventory("Items.sp0rifle0206", 1)
Game.AddToInventory("Items.sp0rifle0207", 1)
Game.AddToInventory("Items.sp0rifle0208", 1)
Game.AddToInventory("Items.sp0rifle0209", 1)
Game.AddToInventory("Items.sp0rifle0210", 1)
Game.AddToInventory("Items.sp0rifle0211", 1)

Game.AddToInventory("Items.sp0combatknife0101", 1)
Game.AddToInventory("Items.sp0combatknife0102", 1)
Game.AddToInventory("Items.sp0combatknife0103", 1)
Game.AddToInventory("Items.sp0combatknife0104", 1)
Game.AddToInventory("Items.sp0combatknife0105", 1)
Game.AddToInventory("Items.sp0combatknife0106", 1)
Game.AddToInventory("Items.sp0combatknife0107", 1)
Game.AddToInventory("Items.sp0foldingknife0201", 1)
Game.AddToInventory("Items.sp0foldingknife0202", 1)

Game.AddToInventory("Items.sp0sword0101", 1)
Game.AddToInventory("Items.sp0lightsabre0101", 1)
Game.AddToInventory("Items.sp0lightsabre0102", 1)
Game.AddToInventory("Items.sp0lightsabre0103", 1)




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