Cyberpunk 2077
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  1. marrrrrrrrrr
    marrrrrrrrrr
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    Loud Vehicle Radio 1.3.2

    The most recent update only makes changes to RadioExt behavior.
    Only 1 radio will be spawned for RadioExt stations to avoid the desyncing behavior.

    You can now independently manually set the volume for vanilla stations and RadioExt stations in the "audio.lua" file with the "volume" and "volumeExt" variables on lines 10 and 11 respectively
    1. kromancer
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      Does changing the volume in the audio.lua for vehicles affect random world radios that populate with radioEXT stations?

      Those are extremely loud regardless of what setting you have, playing at a much higher volume than 100% when listening to the station normally thru radioport/incar
    2. marrrrrrrrrr
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      All the the volume variables do is determine how many radio entities spawn when exiting a vehicle.

      It is unrelated to any other radio behavior and will not affect anything outside the Loud Vehicle Radio mod.
  2. l1ub0
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    It's abit too loud when getting out and into a car, at least from my own experience. Is it possible to add an option where we can change the volume of the radio / that? Like in CET or in mod settings or mods Ig.
     
  3. happyinmyhead
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    Mod request:
    Any chance you'd be able to make the music in the various clubs of night city louder? Its always bothered me that the music in those places is anything other than slightly overbearing. Like, im on the dance-floor and various ambient noises are louder than the music?
    1. noha7ers
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      +1
    2. Saul55Tarvicz
      Saul55Tarvicz
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      +
  4. Veinmire
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    I feel like I'm going mad because I swear this was already a feature in an earlier build of Cyberpunk. Weird.

    Anyway, great work. :)
  5. noha7ers
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    Using this mod, really cool! A few things i notice while using it. Sometimes when I crash the car, this radio start plays at the same time as the car's by default with me still inside, and another thing that happened to me was that while I was driving some gang members got out of a car and this radio played again when I was still in my car. Another detail, sometimes it turns on and off out of nowhere while I'm driving, probably due to situations like this. But beyond that, great mod and great work, I hope the feedback helps.
  6. MrStrange97
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    Love the mod, but I cannot get the radioExt station volume to not be hurting my ears while having a good balance of sound with everything vanilla. Either the personal radio is a good volume for modded and vanilla stations, but this mod radio is painful on my ears for EXT channels, or alternatively, everything is too quiet and this mod radio is a comfortable volume. I even have to turn my game volume down in my computer settings below 40% to have it relatively the same volume as other games for this radio.

    Again, love it, but it physically hurts my ears, even using your new volume and volumeExt variables.
    1. marrrrrrrrrr
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      I would recommend looking into each custom radio station and adjusting the volume there directly. Each station's folder should have a "metadata.json" file with a "volume" parameter that you can reduce.

      This is a "volume" value that is only for RadioExt and independent from my mod but it will also control the volume for Loud Vehicle Radio when the specific station is being used.
    2. MrStrange97
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      Oh thanks! I didn't look hard enough. Appreciate your help! :)
  7. TONX997425
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    HI, Your mods are crazy, but when I use Radio EXT there is a strong echo and delay in the sound and the official radio doesn't do that.
    can you do anything to fix this?
    1. Fushigirsu77
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      I think this is a problem with radioext, I made a bug report on the main page. Basically this mod replicates the world/apartment radios, and if you go into your apartment and check the custom radios have the same problem there, where they are like 10 times louder than the vanilla radios.

      I also noted that the vanilla apartment radio has a certain distorted, almost like lower quality speaker effect, replicating what a smaller radio might sound like with in the ambience of the room/location. The custom radios lack this, and sound as if you were listening in first person in a vehicle with the radio much higher quality, which makes it sound a lot more jarring in the apartment setting, even if you walk away from the radio at a certain distance, still sounds loud as hell. This mod only replicates the in world radios, and therefore has the same issue with the custom radios.

      My theory is that vanilla radio stations actually have two audio volume values; the high quality vehicle radio value, and the lower quality apartment/world radio value. It seems that RadioExt does not implement the second value at all, which is most likely why changing the volume in the custom radio json files does not affect the apartment radio volume. I'm also not sure if this is done to the whole vanilla radio station, or if every track has a separate version, the latter might be much more difficult to implement for every single person's custom tracks. Hopefully KeanuWheeze can fix this.
    2. Fushigirsu77
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      UPDATE: Ok I did test just now by turning the custom radios down to 0.1 volume, it does seem like this affects the apartment radio/this mod's radio volume, so I'm not sure if it's actually two values like my original theory. However I do thing the sound quality is still different
    3. MrStrange97
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      @musashinokami I could be wrong, but based on the code in that file, I don't believe decimals have any effect on the volume. If I am correct, then "volume" is an inaccurate way to define what that variable actually does. The script lower down in that file uses that parameter to determine specifically how many radio objects to spawn into the world, meaning it must be a whole number. I even tried setting the volumeExt variable to 10, and in game, all it did was make my already deafening radioExt channels have 5 or more echos instead of the usual 1-2 echos. It wasn't really any louder with 10 versus 1, and 1 never sounded any different from 0.8, 0.1, or 0 for volumeExt. On volume (for vanilla stations) I only noticed a genuine difference between 3 or 2 or 1, versus 3 and 2.6 or 2 and 1.8, again for vanilla volume.
  8. boyoyolo
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    Does this (still) include the radio port fix? Or do we download both mods now? Thanks!
    1. marrrrrrrrrr
      marrrrrrrrrr
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      Yep the radio port fix will always be included unless the vanilla behavior is updated. The other mod is unnecessary.
  9. 7Corbin7
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    Really cool idea. Looking for something like this for a while now so thank you very much for your work.

    Only one thing would make it even better.
    Is it possible to add like a "muffled" or a bit more "muted" filter to it ? Like the one that happens when you stand still inna car for a while. 
    That would make it absolutely great.
    1. ChurlNextDoor
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      muffle filter is a great idea!
    2. 34ce
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      that would be awesome the game already fades into a muffeld and a bit more bass sound, when you sit in a car and just idle a bit in third person view,  maybe this nfo/effect is useful somehow ;)
      , also a volume control would be nice
    3. zwaua
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      I've been waiting for such mod from the first run! 
    4. havke
      havke
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      +1!
    5. GoodGuyJoseph
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      +1 for a muffled filter
    6. Exp1r3
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      +100
    7. kromancer
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      Came here to make these exact comments after testing the mod out, hopefully we'll get a optional (personally more immersive) version

      I also came here to make mention of radioport playing when leaving the car overlapping, but I see in the comments there's a fix for that
    8. SCARDlGNE
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      yup filter would be great
    9. deaconOsaintOjohn
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      A muffled sound would make this mod one of the best cyberpunk mods ever! the muffled filter already exists in the game when you idle in a car in third-person view so hopefully it is easy to implement 
    10. marrrrrrrrrr
      marrrrrrrrrr
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      I have looked all over to see if this feature could be implemented and unfortunately at this point I think it is very unlikely.

      I have read through every exposed radio and vehicle function and there is nothing related to adding filters to sounds.

      At this point the only solution would be to rip every song from the game, add a custom filter to it, and then recreate every radio station using RadioExt.
      If anyone wants to do that, it probably would be a fun project but I'm not really interested (:
    11. Gn3xus
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      How about the opposite ? Removing the muffled effect when stationary ? (Might be just a matter of editing the 1 minute timer to an insanely high number)
    12. deaconOsaintOjohn
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      bummer but your mod is already amazing
    13. kromancer
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      https://www.nexusmods.com/cyberpunk2077/mods/12001

      Would this mod make it possible? It's new so it may allow you to add sound filters?
  10. ethmac007
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    Pretty cool idea, but I'm seeming to have a problem where if I get out, my radio and the car radio are de-synced, but only with the custom Radio Los Santos station off of this page https://www.nexusmods.com/cyberpunk2077/mods/11844 (haven't tried any other custom stations out.) Is this a known bug with this, or problem with the other person's mod?
    1. marrrrrrrrrr
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      I've noticed this with RadioExt stations. I may look into the timings a little more but because it only happens for less than a second before the Pocket Radio is turned off I didn't think it was a major issue.
    2. ARavenCalledWayne
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      Definitely RadioExt issue. In any area with multiple radios, you can set them all to the same custom station and they will be out of sync.
  11. Misanthropism
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    Loved the mod, unfortunately had to uninstall it. My reasoning:
    When walking around and you're listening to your personal radio, it will turn off whenever an NPC car drives past you. It would be nice if this mod was linked only to your personal vehicle and not linked to every vehicle in the game. I think this is an unintended feature and not a bug so I didn't ant to post it in the bug section. 

    Maybe we can get a version that is only linked to players personal vehicle? If so I'll redownload immediately. The mod works perfectly otherwise and I really have no other complaints so if someone is reading this who doesn't walk around Night City very often, this issue shouldn't ever show up in your game, I just like to walk around. 
    1. marrrrrrrrrr
      marrrrrrrrrr
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      This issue should be fixed in the most recent update (version 1.3.1)