About this mod
I really should have called this Spec Ops: The Knife
Finally, an Adam Smasher refit that Masc V can also use.
Simple mod that creates a new knife based on the default military knife using the mesh for Adam Smasher's knife accessory.
- Requirements
- Permissions and credits
- Changelogs
Huge thanks to BuffMcMuff for flipping the mesh in addition to all the modding advice he has already given me.
Change Log:
v1.0.1
- Corrected filepathing inside zip file. "Should" probably fix model issues people have reported with v1.0.0
- Updated .yaml to correct vendor selling the knife. It should be available from Wilson as intended.
- Finally tracked down the source of the mesh error. Shoutout to Manavortex and 86maylin for the assist with debugging
- Major overhaul of the mod. Redid the files so that the regular and reverse grip versions are each their own individual weapon so you can use both of them.
- Swapped the knife rig to the machete rig which has improved the player animations to an extent, V actually holds the handle and doesn't just clip their hand through it (or at least it's not as egregious as it used to be).
- New inventory icon! Still using the basic knife HUD icon though
- Throwing animation uses the proper mesh now!
Code:
Game.AddToInventory("Items.Preset_arasaka_knife",1)
Game.AddToInventory("Items.Preset_arasaka_knife_reverse",1)
you can also buy it from
Known Issues:
- it turns invisible in FPP when you leave photo mode for some reason. It reappears if you reentry and leave photo mode. Not sure if I will try to fix this because it's a really minor inconvenience in the grand scheme of things. Also it's kind of funny.
- The item preview bounds have not been adjusted for the size of the new model.
- Reverse Grip still has issues with finishers.
- Encountered some instances of attacking an enemy causes them to T-pose. Funny, but weird. Currently looking into it.