you dont "use" it. You just install it and then you can buy T5 cyberware from rippers when your V is above level 60. Without this tweak, once you progress to Level 61, the ripperdoc vendor system will not show you any cyberware for sale because the default level check range is Level 35-60. This tweak changes the upper limit to Level 200.
Someone in the main mod said that custom level cap cause problems with loot and el capitan radiant cars mission too, if true can you fix those too, please?
doesnt seem to work for me, i installed the original mod then this fix, im past 60 but the Cyberware Vendor only shows the ones i own, did i do something wrong?
most likely yes. do you have CET installed? 1. open CET while in game and click on the menu button that says "TweakDB Editor", it should open a window with a search bar at the top 2. Paste this into the search bar: LootPrereqs.LegendaryCWLevelAvailabilityAtVendor_inline1 3. Use your mouse to click on the little arrow on the left side of the result so it expands into several rows 4. look down to the row that reads LootPrereqs.LegendaryCWLevelAvailabilityAtVendor_inline1.valueToCheck on the left side, and then see what the number/value is on the right side column in the same row. 5. If it says 60, then it's not installed/working properly.
Also, make sure you have TweakXL installed
Make sure you dont have any other mod editing this
Make sure the mod is properly installed into <game-root>\r6\tweaks
Also make sure you're not past level 200 lol. I made the cap at 200 bc i thought that would be plenty high. But if you really need to go past level 200 then I can release another version with a higher cap
Check your tweakxl log file and see if you have any errors for this mod "...\Cyberpunk 2077\red4ext\plugins\TweakXL\TweakXL.log"
Hi. How do I save a value in a string LootPrereqs.Legendarycwlevelavailability вендора_inline1.valueToCheck? For example, I set the level 200 instead of 60, but after each restart of the game, the value is 60 again.
Is there a way to remove the level flag from vendors?
I normally run the game at level 50 (as if 50 was 1 and there's no levels) and scale everything up to match. However, I'm working on anew play through and wanted to try again to lock the game state at level 1 but still have access to cyberware. I was able to do this prior to 2.0 but instead of street cred, it seems cyberware is locked behind levels now. So I'm wondering if it's possible to use your mod to remove the level detection for cyberware altogether.
34 comments
I was wondering what the hell happened to them.
1. open CET while in game and click on the menu button that says "TweakDB Editor", it should open a window with a search bar at the top
2. Paste this into the search bar: LootPrereqs.LegendaryCWLevelAvailabilityAtVendor_inline1
3. Use your mouse to click on the little arrow on the left side of the result so it expands into several rows
4. look down to the row that reads LootPrereqs.LegendaryCWLevelAvailabilityAtVendor_inline1.valueToCheck on the left side, and then see what the number/value is on the right side column in the same row.
5. If it says 60, then it's not installed/working properly.
I normally run the game at level 50 (as if 50 was 1 and there's no levels) and scale everything up to match. However, I'm working on anew play through and wanted to try again to lock the game state at level 1 but still have access to cyberware. I was able to do this prior to 2.0 but instead of street cred, it seems cyberware is locked behind levels now. So I'm wondering if it's possible to use your mod to remove the level detection for cyberware altogether.
Can you explain these lines?
LootPrereqs.LegendaryCWLevelAvailabilityAtVendor_inline1:
comparisonType: LessOrEqual
statType: Level
valueToCheck: 200
Or rather, is it possible to change any of these values in order to accomplish my desire?