Includes 4 color variants as well as variants for each individual ear. (you can mix different colors together)
Equipment-EX is heavily recommended
CET codes:
Game.AddToInventory("Items.cars2ondvd_feather_earrings_default_01")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_blue_01")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_blue_02")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_white_01")
Left ear only:
Game.AddToInventory("Items.cars2ondvd_feather_earrings_default_left_01")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_blue_left_01")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_blue_left_02")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_white_left_01")
Right ear only:
Game.AddToInventory("Items.cars2ondvd_feather_earrings_default_right_01")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_blue_right_01")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_blue_right_02")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_white_right_01")
For use with NPV/NPC appearances (don't need to ask me for permission):
Mesh paths:
cars2ondvd\feather_earrings\cars2ondvd_feather_earring.mesh <-both ears the same
cars2ondvd\feather_earrings\cars2ondvd_feather_earring_l.mesh <- left ear
cars2ondvd\feather_earrings\cars2ondvd_feather_earring_r.mesh <- right ear
rigs and animagraphs:
cars2ondvd\feather_earrings\cars2ondvd_feather_earring.animgraph
cars2ondvd\feather_earrings\cars2ondvd_feather_earring.rig
cars2ondvd\feather_earrings\cars2ondvd_feather_earring_l.animgraph
cars2ondvd\feather_earrings\cars2ondvd_feather_earring_l.rig
cars2ondvd\feather_earrings\cars2ondvd_feather_earring_r.animgraph
cars2ondvd\feather_earrings\cars2ondvd_feather_earring_r.rig
Appearances:
mesh appearance is always default. different appearances are created with chunkmasks:
appearance 1: chunkMask=13
appearance 2: chunkMask=49
appearance 3: chunkMask=65
appearance 4: chunkMask=129