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Last updated

Original upload

Created by

Cars2OnDVDOG

Uploaded by

cars2ondvdOG

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Safe to use

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About this mod

Cute feather earrings with physics. FEM V only.

Requirements
Permissions and credits
Feather earrings with physics




Includes 4 color variants as well as variants for each individual ear. (you can mix different colors together)

Equipment-EX is heavily recommended

CET codes:
Game.AddToInventory("Items.cars2ondvd_feather_earrings_default_01")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_blue_01")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_blue_02")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_white_01")

Left ear only:
Game.AddToInventory("Items.cars2ondvd_feather_earrings_default_left_01")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_blue_left_01")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_blue_left_02")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_white_left_01")

Right ear only:
Game.AddToInventory("Items.cars2ondvd_feather_earrings_default_right_01")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_blue_right_01")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_blue_right_02")
Game.AddToInventory("Items.cars2ondvd_feather_earrings_white_right_01")


For use with NPV/NPC appearances (don't need to ask me for permission):

Mesh paths:
cars2ondvd\feather_earrings\cars2ondvd_feather_earring.mesh   <-both ears the same
cars2ondvd\feather_earrings\cars2ondvd_feather_earring_l.mesh   <- left ear
cars2ondvd\feather_earrings\cars2ondvd_feather_earring_r.mesh   <- right ear

rigs and animagraphs:
cars2ondvd\feather_earrings\cars2ondvd_feather_earring.animgraph
cars2ondvd\feather_earrings\cars2ondvd_feather_earring.rig
cars2ondvd\feather_earrings\cars2ondvd_feather_earring_l.animgraph
cars2ondvd\feather_earrings\cars2ondvd_feather_earring_l.rig
cars2ondvd\feather_earrings\cars2ondvd_feather_earring_r.animgraph
cars2ondvd\feather_earrings\cars2ondvd_feather_earring_r.rig

Appearances:
mesh appearance is always default. different appearances are created with chunkmasks:
appearance 1: chunkMask=13
appearance 2: chunkMask=49
appearance 3: chunkMask=65
appearance 4: chunkMask=129