Version 0.5 - fixed a visual bug where some archives are listed twice when losing/winning - added mod status icons (has winning conflicts, has losing conflicts, is obsolete)
————————— Planned features - DONE filters - DONE show not-conflicting files # - DONE load order management - DONE more help text - DONE show mod status icons - Display REDmod archive conflicts - conflict check for tweaks and scripts
How does load order work in Cyberpunk 2077? Archives in Cyberpunk are loaded binary-alphabetically. This means that a mod called "modaa" loads before "modbb", but "modA" loads before "modaa" and "modbb". Special characters also load according to binary sorting: "!" and "#" before "A", but "_" after "Z". Check the ASCII character set for more info: https://en.wikipedia.org/wiki/ASCII#Character_set/. Additionallty, all REDmod archives are strictly loaded after archives in the /archive/pc/mod folder
However, the game provides a way to adjust archive load order without renaming the files: Archives in "modlist.txt" in your "/archive/pc/mod" folder are loaded according to this list. This app uses the modlist.txt file to order mods without renaming the files. (can be toggled on or off in the app)
Sorry probably answered a thousend times but i dont find it. When i use VORTEX, should i point to \Cyberpunk 2077\archive\pc\mod Folder or to the \User\AppData\Roaming\Vortex\cyberpunk2077\mods Folder?
Because thats where the archives are located with vortex, right?
EDIT: Sorry, Appdata is the staging folder, you have to pick the one in cyberpunk folder.
Hi, noob question as I'm learning how to use this. I have alot of mods loaded and I see alot of conflicts... is it possible to reorder them around to the point where I have no conflicts or would it absolutely need me to delete files? I noticed moving a few up the load order removed the conflict from happening so I'm curiouse if I reorder them correctly that all mods would be compatible?
Ok after some trial and error I got it working. I try to give you a foolproof step by step guide for Mod organizer:
step1: put the red4 conflicts checker exe on the desktop (or actually whereever u want but lets keep it simple and just put it there) step2: go into MO2 and click on the drop down menu left of the start button and then on "edit" step3: in the new window click on the + icon on the top left and select "add from file" step4: select the conflicts checker exe mentioned in step1 step5: click on the 3 dots on the right side(the lower ones) navigate to ur cyberpunk 2077 folder then into archive --> pc --> mod. confirm the selected folder step6: check the "Force load libaries" box. (For an example how it should look like see the 4th picture of this modpage) step7: click apply and ok step8: repeat step 2 but instead of clicking on "edit" select the new "red4conflicts" entry. step9: click Run step10: inside the conflict checker click on the 3 dots in the middle next to "re-check conflicts" select the same folder like in step 5 and after that click "re-check conflicts" notstep11: u done Trouble shooting: restart mod organizer 2, change language to english, do everything again and as a last restort cry about it. Peace
Thank you for this. Was looking at the description + the github page and was lost when it came to MO2 integration. Saw your comment and got it working instantly.
is this how you do if you are using a portable instance of MO2? I thought this would be the best thing to do so I wouldn't be messing with my game folder too much and causing issues if I wanted to reinstall the game.
Hi. This seems amazing. Many thanks to share this with the community. I am new with Cyberpunk 2077 modding. I do understand how the tool works but if possible I would like some assistance please. Which mods need to be prioritized versus others to avoid as more as possible conflicts? Is there some universal base that I can start with? Any advice is welcome! thank you in advance repliers ;) Have a nice day
I need some help. I find it easy to manually install my mods in the game files without vortex. I tend to swap mods frequently and now it seems that I'm forced to set up the load order through the Conflict Checker Tool and no matter how I have the load order in my Mod File, Conflict Checker defaults the swapped mods to the bottom on its program and it seem to be the default load order the game chooses. I have no manually "drag to reorder" the swapped mods within the Tool and its a bit tedious. Can I turn this option off and just use my mod file as the default load order? Thank you.
Edit: In case anyone cares, deleting the Modlist.txt inside the Mod Archive file resolved this issues.
Correct me if I am wrong. Based on my other games modding experiences, the LOSING ones are getting replaced by the WINNING ones. So, that means that you will only have WINNING ones in the game.
does this program also show any conflicts with the game itself? because i discovered that my game always crashed when i start "balls to the wall" mission right when it should switch to being Hansen for the look back of Pacos experience -.-
I don't understand what I'm looking at or what winning and losing means. If examples are listed under 'losing' what am I supposed to do with them? Says under psychocrowds for example that I'm losing base\gameplay\community\crowd_presets.csv I thought this was supposed to tell me what other mods it was conflicting with.
check what is on the winning side that relates to the same topic, losing means another mod takes priority over it in the loadorder, and thus that mod is loaded over the losing one. i would assume that for any "losing" listed u will have atleast 1 "winning" listing aswell
Heads up to everybody, recently my antivirus detected this mod as a virus the Trojan class, the thing is, considering how does it work this tool it would make sense that it`s a false positive from my antivirus, i never have any problems with it and it started to happen since the 20 of this month so yeah there is that.
312 comments
- fixed a visual bug where some archives are listed twice when losing/winning
- added mod status icons (has winning conflicts, has losing conflicts, is obsolete)
—————————
Planned features
- DONE
filters- DONE
show not-conflicting files #
- DONEload order management- DONE
more help text
- DONEshow mod status icons- Display REDmod archive conflicts
- conflict check for tweaks and scripts
Archives in Cyberpunk are loaded binary-alphabetically.
This means that a mod called "modaa" loads before "modbb", but "modA" loads before "modaa" and "modbb".
Special characters also load according to binary sorting: "!" and "#" before "A", but "_" after "Z".
Check the ASCII character set for more info: https://en.wikipedia.org/wiki/ASCII#Character_set/.
Additionallty, all REDmod archives are strictly loaded after archives in the /archive/pc/mod folder
However, the game provides a way to adjust archive load order without renaming the files:
Archives in "modlist.txt" in your "/archive/pc/mod" folder are loaded according to this list.
This app uses the modlist.txt file to order mods without renaming the files. (can be toggled on or off in the app)
Because thats where the archives are located with vortex, right?
EDIT: Sorry, Appdata is the staging folder, you have to pick the one in cyberpunk folder.
I have alot of mods loaded and I see alot of conflicts... is it possible to reorder them around to the point where I have no conflicts or would it absolutely need me to delete files?
I noticed moving a few up the load order removed the conflict from happening so I'm curiouse if I reorder them correctly that all mods would be compatible?
step1: put the red4 conflicts checker exe on the desktop (or actually whereever u want but lets keep it simple and just put it there)
step2: go into MO2 and click on the drop down menu left of the start button and then on "edit"
step3: in the new window click on the + icon on the top left and select "add from file"
step4: select the conflicts checker exe mentioned in step1
step5: click on the 3 dots on the right side(the lower ones) navigate to ur cyberpunk 2077 folder then into archive --> pc --> mod. confirm the selected folder
step6: check the "Force load libaries" box. (For an example how it should look like see the 4th picture of this modpage)
step7: click apply and ok
step8: repeat step 2 but instead of clicking on "edit" select the new "red4conflicts" entry.
step9: click Run
step10: inside the conflict checker click on the 3 dots in the middle next to "re-check conflicts" select the same folder like in step 5 and after that click "re-check conflicts"
notstep11: u done
Trouble shooting: restart mod organizer 2, change language to english, do everything again and as a last restort cry about it.
Peace
I am new with Cyberpunk 2077 modding.
I do understand how the tool works but if possible I would like some assistance please.
Which mods need to be prioritized versus others to avoid as more as possible conflicts?
Is there some universal base that I can start with?
Any advice is welcome! thank you in advance repliers ;)
Have a nice day
I need some help. I find it easy to manually install my mods in the game files without vortex. I tend to swap mods frequently and now it seems that I'm forced to set up the load order through the Conflict Checker Tool and no matter how I have the load order in my Mod File, Conflict Checker defaults the swapped mods to the bottom on its program and it seem to be the default load order the game chooses. I have no manually "drag to reorder" the swapped mods within the Tool and its a bit tedious. Can I turn this option off and just use my mod file as the default load order? Thank you.
Edit: In case anyone cares, deleting the Modlist.txt inside the Mod Archive file resolved this issues.
I guess I am just too stupid. I am not understanding this.