0 of 0

File information

Last updated

Original upload

Created by

YG

Uploaded by

hgyi56

Virus scan

Safe to use

54 comments

  1. MasterBeehive
    MasterBeehive
    • supporter
    • 5 kudos
    This seems to conflict with your mute footsteps mod. I can only seem to get one working at a time.
    1. hgyi56
      hgyi56
      • premium
      • 149 kudos
      To install multiple Mute mods you must use REDmod versions.
    2. MasterBeehive
      MasterBeehive
      • supporter
      • 5 kudos
      Ok so I just tinkered some more and I tried both with redmod but the footsteps didn't work. I managed to get them both working by installing the legacy footsteps with the redmod pain and effort voice, which is strange but I'm happy now because they both work :D
  2. paalia
    paalia
    • member
    • 0 kudos
    Does this get rid of the annoying grunt V does whenever climbing over objects? You'd think they're a grandpa...
    1. hgyi56
      hgyi56
      • premium
      • 149 kudos
      Yes it does if you install the "Pain & Effort" file.
  3. Guido500
    Guido500
    • premium
    • 73 kudos
    Essential mod, works with Phantom Liberty and Patch 2.2!
  4. MaXtech48
    MaXtech48
    • supporter
    • 40 kudos
    it doesn't work for phantom liberty?
    1. hgyi56
      hgyi56
      • premium
      • 149 kudos
      Yes it should work. You may have a conflicting mod. 
    2. MaXtech48
      MaXtech48
      • supporter
      • 40 kudos
      I haven't tried it, I wanted confirmation that I could use it, thanks anyway
  5. RealisticGamer
    RealisticGamer
    • premium
    • 4 kudos
    thanks for mod! could there be optional to remove sound effects when V hit by gunfire?
    1. hgyi56
      hgyi56
      • premium
      • 149 kudos
      If you download the redmod version and you look into the info.json file you will see the list of muted events.

      You can remove any of them to restore the corresponding sounds.
  6. rhcnxjf13
    rhcnxjf13
    • member
    • 0 kudos
    can you remove hostile area and safe area notification ?
    1. hgyi56
      hgyi56
      • premium
      • 149 kudos
      What kind of notification are you talking about exactly ? Is it the text under the minimap  ?
    2. J93Olsen
      J93Olsen
      • member
      • 0 kudos
      I use  https://www.nexusmods.com/cyberpunk2077/mods/4395 (safe area only version), it's remove safe and hostile area notifications (but not in the minimap). Optional version no longer works.
      If you cross the border in South Badlands you will get notified.
  7. AevanaTheBard
    AevanaTheBard
    • premium
    • 5 kudos
    Thanks! This is a decent patchwork solution to transmasc/ftm male V voice mod still using masculine grunts. I appreciate it.

    Edit: Doesn't seem compatible, actually. Oh well. Still, it's a good mod to have around.
    1. hgyi56
      hgyi56
      • premium
      • 149 kudos
      Yes unfortunately audio mods usually are not compatible with each other. Exception for the "Mute ..." mods in their redmod version.
      This is a limitation of the game audio engine...

      The best solution would be for each user to compile their own personal mod regrouping all the stuff from audio mods they want to use. But this requires some work.
  8. 123fgvdasgads
    123fgvdasgads
    • member
    • 0 kudos
    Hello, I am grateful to your fashion!!! - but I would like to ask you to make a mod to mute breathing during shooting, how unpleasant it is to constantly hear it during shooting, please the authors of this mod, do it, probably I am not the only one who cares about this issue.
  9. Kodokuuu
    Kodokuuu
    • member
    • 4 kudos
    just mute the whole game at this point
    1. skyBeepbeep
      skyBeepbeep
      • member
      • 0 kudos
      It seems wise to turn down the speaker volume ^^
  10. skyBeepbeep
    skyBeepbeep
    • member
    • 0 kudos
    Can you tell me about the changes to eventsmetadata.json or the sound ID? It conflicts with the mod I use, so I want to fix it myself.
    1. hgyi56
      hgyi56
      • premium
      • 149 kudos
      For all my "Mute..." mods you can simply download the REDmod version and look into the "info.json" file to get the list of muted events.
      Then in eventsmetadata.json you can replace their WwiseID by 0.
    2. skyBeepbeep
      skyBeepbeep
      • member
      • 0 kudos
      Thank you ^^