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86maylin

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86maylin

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34 comments

  1. Aeolus00
    Aeolus00
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    You don't know how long I searched for this mod. Thank you and well done.
  2. decamarks
    decamarks
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    Is there a way to force the game to always use a specific stance?

    For example, when you enter V's apartment, your weapon is automatically holstered, and the inventory uses the unequip stance. Is it possible to instead force it to use the equipped weapon's stance instead of idle stance even when the weapon is holstered? Or make it such that the weapon is never holstered?

    Edit: I actually tried to swap the UI_fullbody anim with the bat idle anim and it half works. The problem is that when entering a safe area, the game forcibly holsters your weapon which hides the weapon in the inventory even though the weapon is still equipped. So the stance swap will work but your character will be holding an invisible weapon which sucks. Also, idle anim != unequip anim lol, I initially assumed it was the same but its not
    1. 86maylin
      86maylin
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      Hmm I feel like if you want to make it so the game doesn't holster the weapon in apartment, you might have more luck with script mods? There must be some code that controls that behavior somewhere.
  3. renxni
    renxni
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    could you make holstered pose for all weapon so v wont hold any weapon when open the inventory ?
    1. 86maylin
      86maylin
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      Try IdleStanceForEverything or TPoseForEverything for idle poses. If you want the weapon models to actually disappear then this mod wouldn't really cover that, would require a script mod probably.
  4. snitcherz
    snitcherz
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    could i request a swap for assault rifles to use the double barrel animation? thank you so much
    1. 86maylin
      86maylin
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      Uploaded to optional files. :)
  5. paineater
    paineater
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    Thanks for that!
  6. myztikrice
    myztikrice
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    Can you add the sniper rifles to revolver stance or be a bit more descriptive about what to change in Wolven Kit? And rename *forEverything archives if they do not include snipers
    1. 86maylin
      86maylin
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      Open the anims file, find the revolver animSetEntry that you want to use for the sniper rifles and right click -> duplicate item, rename the duplicated animSetEntry's animation name to a sniper rifle's, delete the original sniper rifle. Do that for all the sniper rifle animSetEntry (basically replace all animSetEntry of the sniper rifle with revolver's)
      You can rename the archive file to whatever you like and it'll work just fine. :)
  7. MyKeyOFCL
    MyKeyOFCL
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    Would it be possible to make a Revolver stance just for Pistol and SMG?
  8. Virake
    Virake
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    thank you for making this. can you change the first-person pistol animations to the one-handed version? like the one used when you're carrying a body.
  9. Aether
    Aether
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    Is there any way to just have no weapon stance at all? I like messing around in the wardrobe a lot and it can be frustrating to have to unequip my weapons just to change my clothes.
    1. JCeats
      JCeats
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      +1
    2. Ashfold
      Ashfold
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      +!
    3. 86maylin
      86maylin
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      Uploaded TPose and Idle for everything, dunno which one you guys meant so I did both.
    4. Aether
      Aether
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      Thank you so much! Both are amazing to have, I'll be using the idle version.
  10. emendez216
    emendez216
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    Is there any way to eventually separate these into workable files that can work together, at the same time, so that each weapon type can have its own unique customizable stance?
    1. 86maylin
      86maylin
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      Tbh I don't know and don't think so? The animations are all in one file, and the way it loads the file is all in a single component, so unless there's some way to intercept into it and load things separately, they'll have to be editing the same file.