Is there a way to force the game to always use a specific stance?
For example, when you enter V's apartment, your weapon is automatically holstered, and the inventory uses the unequip stance. Is it possible to instead force it to use the equipped weapon's stance instead of idle stance even when the weapon is holstered? Or make it such that the weapon is never holstered?
Edit: I actually tried to swap the UI_fullbody anim with the bat idle anim and it half works. The problem is that when entering a safe area, the game forcibly holsters your weapon which hides the weapon in the inventory even though the weapon is still equipped. So the stance swap will work but your character will be holding an invisible weapon which sucks. Also, idle anim != unequip anim lol, I initially assumed it was the same but its not
Hmm I feel like if you want to make it so the game doesn't holster the weapon in apartment, you might have more luck with script mods? There must be some code that controls that behavior somewhere.
Try IdleStanceForEverything or TPoseForEverything for idle poses. If you want the weapon models to actually disappear then this mod wouldn't really cover that, would require a script mod probably.
Can you add the sniper rifles to revolver stance or be a bit more descriptive about what to change in Wolven Kit? And rename *forEverything archives if they do not include snipers
Open the anims file, find the revolver animSetEntry that you want to use for the sniper rifles and right click -> duplicate item, rename the duplicated animSetEntry's animation name to a sniper rifle's, delete the original sniper rifle. Do that for all the sniper rifle animSetEntry (basically replace all animSetEntry of the sniper rifle with revolver's) You can rename the archive file to whatever you like and it'll work just fine. :)
Is there any way to just have no weapon stance at all? I like messing around in the wardrobe a lot and it can be frustrating to have to unequip my weapons just to change my clothes.
Is there any way to eventually separate these into workable files that can work together, at the same time, so that each weapon type can have its own unique customizable stance?
Tbh I don't know and don't think so? The animations are all in one file, and the way it loads the file is all in a single component, so unless there's some way to intercept into it and load things separately, they'll have to be editing the same file.
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For example, when you enter V's apartment, your weapon is automatically holstered, and the inventory uses the unequip stance. Is it possible to instead force it to use the equipped weapon's stance instead of idle stance even when the weapon is holstered? Or make it such that the weapon is never holstered?
Edit: I actually tried to swap the UI_fullbody anim with the bat idle anim and it half works. The problem is that when entering a safe area, the game forcibly holsters your weapon which hides the weapon in the inventory even though the weapon is still equipped. So the stance swap will work but your character will be holding an invisible weapon which sucks. Also, idle anim != unequip anim lol, I initially assumed it was the same but its not
You can rename the archive file to whatever you like and it'll work just fine. :)