UPDATE: This mod currently causes about 30-40s of increased load time during the initial game launch (in-game loads should be unaffected). This is caused by the sheer number of props (lua entries), and there's currently nothing I can do about it.
UPDATE: If you create a preset with this mod and want to share it, you only need to include the json and archive files. Other people don't need the lua file, so if you remove it, they won't be affected by the slowdown.
Thank you very much for this huge work you have done on the props on this game :) I am testing a decor and there are elements that depend on propshop_v4.archive. But I see that it no longer exists on the Files page (there is just the lua file), is this normal or did I miss something ? Thanks for your answer ;)
I use this mod as a prerequisite CLUB 27 v2.2 - Glen Apartment. The place looks great but i have a lot of floating props. For example an aquarium without glass. A set of candles without a stand and so on... What can i do about it? I dont even know if this is related to this mod or the other. Can someone help?
It sounds like you're missing a prop dependency for the CLUB 27 mod. If you have this one installed and working, you should check 27's mod requirements and ensure they're all installed and up to date, as well as AMM itself.
edit: I have another way to approach this but it would involve work on your end. You could scroll through the lua file and remove every prop entry that doesn't interest you (or that you want to deprioritize). You would have a custom version of the mod at that point, and could potentially adjust the overall size to the maximum allowable before crashes occur. Plus if you save all the prop entries removed this way in another doc, you could swap them with other props in the future.
Would probably take about an hour to go through the doc.
Before testing this theory, can you just open the lua file, delete approximately half of the entries quickly (just make sure you don't erase any code at the begining or end of the doc), and then save and test it out? That should show whether a cropped file will help.
Using this mod makes my game freeze for about 45 seconds on startup. Right before the intro videos (or just before the title screen when using intro video skip mods). If I wait the game will still load, it's never fully crashed because of this issue, it just freezes for a bit. I've looked at it with the archive checker tool and found zero conflicts. I've tried re-naming it/moving it in the load order. No matter what I always get that ~45 second freeze. The issue goes away if I remove this mod.
As I mentioned, the game still works every time, so I've just gotten used to it. Worthwhile trade off for all those props in my opinion. I just wanted to check if you have any updates planned? Would love to release some deco mods I've made with these props but I am hesitant if it's possible others will experience the same loading issues.
Regardless thank you for the mod and all your efforts
Yea I noticed this as well, though my slowdown isn't as bad (maybe cause my rig is a bit of a beast).
I just posted a response/update on this problem as a sticky post above. Fingers crossed for good results!
edit: also, I released an apartment preset recently that had a basic version and a version that uses this mod. About 10% of users downloaded the basic version, so it seems pretty safe to upload presets that rely on Prop Paradise-- maybe just add a note that some users may experience slowdowns (not ideal, I know, hopefully my attempts to resolve this will work).
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UPDATE: This mod currently causes about 30-40s of increased load time during the initial game launch (in-game loads should be unaffected). This is caused by the sheer number of props (lua entries), and there's currently nothing I can do about it.
UPDATE: If you create a preset with this mod and want to share it, you only need to include the json and archive files. Other people don't need the lua file, so if you remove it, they won't be affected by the slowdown.
I am testing a decor and there are elements that depend on propshop_v4.archive. But I see that it no longer exists on the Files page (there is just the lua file), is this normal or did I miss something ?
Thanks for your answer ;)
If you're looking for my older archive files, they're being hosted in a separate mod: https://www.nexusmods.com/cyberpunk2077/mods/19635
If that doesn't work, it's likely a mod conflict issue, but I can't imagine what would cause crashes. This mod is pretty basic.
Using Club 27 and supporting your work directly.
The place looks great but i have a lot of floating props. For example an aquarium without glass. A set of candles without a stand and so on...
What can i do about it? I dont even know if this is related to this mod or the other.
Can someone help?
Proximas Prop Shop V4 - Clean Lua
is not installing via ModOrganizer.
Needs to be in a proper folder format.
At the end of the day, AMM has sooo many props that it doesn't really matter.
Would probably take about an hour to go through the doc.
Before testing this theory, can you just open the lua file, delete approximately half of the entries quickly (just make sure you don't
erase any code at the begining or end of the doc), and then save and test it out? That should show whether a cropped file will help.
As I mentioned, the game still works every time, so I've just gotten used to it. Worthwhile trade off for all those props in my opinion. I just wanted to check if you have any updates planned? Would love to release some deco mods I've made with these props but I am hesitant if it's possible others will experience the same loading issues.
Regardless thank you for the mod and all your efforts
I just posted a response/update on this problem as a sticky post above. Fingers crossed for good results!
edit: also, I released an apartment preset recently that had a basic version and a version that uses this mod. About 10% of users downloaded the basic version, so it seems pretty safe to upload presets that rely on Prop Paradise-- maybe just add a note that some users may experience slowdowns (not ideal, I know, hopefully my attempts to resolve this will work).