This here, more or less, eliminates the use of 99% of reshade presets found on Nexus. It's lightweight and highly efficient. Game looks absolutely gorgeous with minimal shaders.
LightRoom Overlay section must be set to LUT Tile Size=64 and LUT Tile Count=64. Depending on your monitors resolution you will have to scroll and PrintScreen each section if the whole thing doesn't fit onto it. Then take each capture and crop the sections out in pieces and paste them back onto a 4096x64 canvas.
To use them in a LUT shader the tile sizes have to be switched to 64 in it's .fx settings.
hmm i been using light room. but whenever i try to display it using LUT.fx or applylut.fx shaders, it [ 64 ] never works. whys that? or do i gotta use a specific shader to display the lut afterwards?
the image u gave only has like 30 something . how do u know this is actually being applied right? i think this is why i use 32 32. maybe its just for bigger resolutions. my monitor is 1920 x 1080
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It's lightweight and highly efficient. Game looks absolutely gorgeous with minimal shaders.
To use them in a LUT shader the tile sizes have to be switched to 64 in it's .fx settings.
maybe its just for bigger resolutions. my monitor is 1920 x 1080
Also in LUT.fx settings make sure you have the correct name of the texture you will be using inside the quotes.
Edit: Got it to work and it looks absolutely insane on 4K and HDR thanks!
Hope you enjoy it.
In LUT put this in the TextureName section and it should fix it.
"Custom Mix - E3 2018 Lighting MOD v1.1.png"
IMO seems the ini wrong.
https://abload.de/img/unbenannt-1n6jz6.jpg
WonderWoman Preset works, E3 not.
Overwrite all.
Sorry I put my Mixing .ini in there on accident....lol