This game has changed SO MUCH since before 1.6! Loot that just straight-up lets you carry more loot? Without any kind of narrative justification like monofilament myofibers or enhanced joint stabilization or super creatine supplement loaf or cargo pants or whatever? Just "Here's a shard that lets you carry more!"? What is this nonsense?! Ugh. I like a lot of what I'm seeing post-Phantom Liberty, but I absolutely LOATHE all this immersion-killing arcadification of the progression systems. Thank goodness for mods like yours! Next thing to go has got to be the level-based encounter scaling. STOP SCALING TO MY LEVEL, SINGLE-PLAYER RPGS!!! DO NOT WANT!!!!!!! My first-level peasant farmboy SHOULD get eaten by a dragon if he wanders into its lair! High-level badasses SHOULD be able to wipe the floor with a pack of mooks! ARGH! And SCALING SKILL CHECKS?!?! WTF?!?!?!?!!!!
Another mod out of the "Don't know how much you need it until you install it" drawer. This is so much better than looting exclusively stupid carry cap shards, especially when playing with increased cyberware cap. Huge improvement over vanilla airdrop lootz. Thanks so much.
Try to comment on all mods that makes the game better, dropping a couple lines of appreciation & hitting "Endorse" is the least one can do to thank the peepz like you, who make & share these little gems (& sometimes whole treasure chests^^). Small QoL improvers & gameplay tweaks like this one are essential to customize a game to one's liking. Keep it up!
Great mod. Currently using "Replaced with legendary money shards" version and I noticed an error in the tweakxl log: [2024-05-20 20:28:52.929] [info] Reading "CarryCapacityShardsReplaced\ep1_airdrop_loot.tweak"... [2024-05-20 20:28:52.939] [error] LootTables.Treasure_Airdrop_Loot.lootItems[5].playerPrereqID.nestedPrereqs[0]: Unknown base group AirDropFactPrereq.
The mod is working, despite the error. So, the element with index 5, aka the 6th element cannot be found in that group. The 6th element is "Items.CapacityBoosterUncommon", which means that there is no uncommon carry capacity shards in the dogtown airdrops.
Used v1.02 (22 Dec 2023) of 'Replaced With Epic Cyberware Capacity Shards'. Pretty sure I have everything installed right and no errors in the logs that I can tell, but airdrops still give carry capacity instead of max cyberware capacity.
Apologies for the late reply. I've tried it out and it's still working for me. If you've installed everything correctly then perhaps the inventory for that airdrop chest was already generated? Is it just that one or do the other two main files also not work when you try them?
Hey no worries, I don't think the issue was your mod after all. Getting rid of TweakXL and re-installing it made me finally get a cyberware shard from an airdrop.
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Thank you!
Currently using "Replaced with legendary money shards" version and I noticed an error in the tweakxl log:
[2024-05-20 20:28:52.929] [info] Reading "CarryCapacityShardsReplaced\ep1_airdrop_loot.tweak"...
[2024-05-20 20:28:52.939] [error] LootTables.Treasure_Airdrop_Loot.lootItems[5].playerPrereqID.nestedPrereqs[0]: Unknown base group AirDropFactPrereq.
The mod is working, despite the error.
So, the element with index 5, aka the 6th element cannot be found in that group. The 6th element is "Items.CapacityBoosterUncommon", which means that there is no uncommon carry capacity shards in the dogtown airdrops.
An idea for another mod: Replacing Skill Shards for skills you have already maxed out to be replaced by Perk Shards.
I've tried it out and it's still working for me. If you've installed everything correctly then perhaps the inventory for that airdrop chest was already generated?
Is it just that one or do the other two main files also not work when you try them?
Unknown base group AirDropFactPrereq.
I replaced AirDropFactPrereq with AirDropCWFactPrereq to fix the issue.
I've updated the two versions of the mod referencing that Prereq.