About this mod
Melee kills will now give you the finisher health bonus. Thrown kills with Knives and Axes will also give you the health bonus. Monowire kills give you 5 RAM in addition to the 15% health. Requires you to have the relevant weapon type perk.
- Requirements
- Permissions and credits
- Donations
It makes normal melee kills activate the finisher status effect as if you performed the finisher animation.
You still need the required finisher perk for the weapon type, of course.
- Blunt melee kills restore 20% health.
- Bladed melee kills restore 25% health (if you have the Flash of Steel perk, it will also activate).
- Monowire melee kills restore 15% health and 5 RAM.
- Knife & Axe kills (whether melee or thrown) will restore 25% health.
If you're worried about balance, there is also a 50 Percent version, which will instead only give 50% of the finisher bonus.
- Blunt melee kills restore 10% health.
- Bladed melee kills restore 12.5% health (if you have the Flash of Steel perk, it will also activate).
- Monowire melee kills restore 7.5% health and 2.5 RAM.
- Knife & Axe kills (whether melee or thrown) will restore 12.5% health.
What does activate the Finisher bonus:
- Normal melee attack kills
- Strong melee attack kills (includes leap attacks)
- Thrown attack kills (exclusive to Knives & Axes)
- Sliding melee attack kills
- Counter melee attack kills
- Equip melee attack kills
- Crouch melee attack kills
- Jump melee attack kills
- Bike melee attack kills
- Wrecking Ball kills
- Bullet Deflect kills
- Quake kills
- Savage Sling kills
- Kills from status effects (e.g. The enemy bleeding out from a Katana attack or burning to death from Thermal Gorilla Arms)
Pyromaniac Expanded