Cyberpunk 2077

File information

Last updated

Original upload

Created by

ctxrlsec

Uploaded by

ctxrlsec

Virus scan

Safe to use

131 comments

  1. Verriuos
    Verriuos
    • supporter
    • 0 kudos
    The minimap seems to be broken; think it's missing a few icons. Unsure if I'm having a mod conflict issue, but as far as I can see nothing should be conflicting on my modlist. Any fixes?
  2. Sayne
    Sayne
    • member
    • 4 kudos
    In the latest version of the Modular files, the Crouch Enable mod doesn't appear to be working.   Is it a conflict with one of the other modular components I wonder?
  3. daybreakD6
    daybreakD6
    • member
    • 0 kudos
    what does 'fullscreen edits' under misc files do?
    1. B1BUnm
      B1BUnm
      • member
      • 3 kudos
      Makes the death screen and maybe other stuff centered it seems
  4. B1BUnm
    B1BUnm
    • member
    • 3 kudos
    Are the icons in the last image an upcoming feature? I really want them
  5. B1BUnm
    B1BUnm
    • member
    • 3 kudos
    This mod is amazing and definitely a must-have for me now.
    I only have one issue with it: It's very confusing to figure out which file does what. Maybe add descriptions to the files explaining what they do and/or make it clearer in the images what file affects what or something.
  6. HardyPilgrim
    HardyPilgrim
    • premium
    • 0 kudos
    I love the look of this mod and have been using it since it came out. However, I just discovered this mod: Untrack Quest Ultimate, which is incompatible with Streamlined HUD. Is there any way to make these two mods compatible? I love the look of this mod, but I'm going to go insane if I see "Meet Honako at Embers" one more time. 
    1. isitZenki
      isitZenki
      • member
      • 1 kudos
      Having just discovered both of these mods, I second this
    2. Lunxara
      Lunxara
      • premium
      • 34 kudos
      -deleted- nexus duplicated my comment
    3. Lunxara
      Lunxara
      • premium
      • 34 kudos
      The thing is they shouldn't conflict, because Untrack Quest Ultimate is a CET mod, I think the archive files for this mod need repacked due to the bug that Wkit had before a recent update, which you can do yourself if needed
  7. ERVODANCE
    ERVODANCE
    • member
    • 1 kudos
    This mod is so good, but damn, this version has a bug with time. Time bugging into map so player can`t see vlearly what time is now in game. Tracking mod, waiting for update.
    1. mikeywander
      mikeywander
      • supporter
      • 36 kudos
      Same here. The disctrict name shows in front of the clock, and LHUD "show current district" option doesn't affect it

      EDIT: Restarted the game after changing the LHUD setting. Fixed
    2. vlamnire
      vlamnire
      • supporter
      • 0 kudos
      What's the LHUD setting you're talking about? I got this same issue
  8. riffyyyy
    riffyyyy
    • member
    • 2 kudos
    hey man great mod and i've been enjoying it for some time. any chance you can add an alternative which you recolour the hud elements to be more red, closer to e3 style? thank you.
  9. xxTheProdigyIVxx
    xxTheProdigyIVxx
    • supporter
    • 9 kudos
    -
  10. tcominiuscursor
    tcominiuscursor
    • member
    • 0 kudos
    When you say in the description "Preem Scanner ✔ (Add "#" or "0_" to overwrite this mod)", where do we add the # or 0_? Would that get rid of the binary code that shows up in the scanner with this mod?
    1. ctxrlsec
      ctxrlsec
      • premium
      • 278 kudos
      the mod name, example "0_preem_scanner.archive"
    2. HumbleBerryCrunch
      HumbleBerryCrunch
      • member
      • 0 kudos
      Thanks for the great mod! This HUD really looks clean and fits the game perfectly. I just wanted to say, that for me the custom HUD from PreemScanner doesn't seem to work with the AIO version of your mod even if I move the PreemScanner.archive up in the load order. It works fine with the modular version, so I don't think it's a big deal.
    3. Sayne
      Sayne
      • member
      • 4 kudos
      Similarly, when I use Preem Scanner and I renamed it to 0_preem_scanner as directed, I still get a clean scanning interface, but the square selector box thing isn't working.  Preem Scanner has a solid inner box at the center of the reticle and a partial outer box that then collapse together when you focus on a valid scanning target.  I only have the outer box, not the inner one.  I get this mod's scanner element, but without the default center line.  Everything else seems to work.

      I will try as uselesj suggests and install the modular version of Streamlined UI to see if it works better.

      If not, I can live without the solid inner box from Preem Scanner... it just looks better with the box.

      -- Edit Given the number of comments about Preem Scanner compatibility, and the relative popularity of the Preem Scanner mod, it might be in the mod author's interest to upload a Preem Scanner compatible AIO version of this mod, rather than relying on asking folks to rename Preem Scanner so it overwrites.

      -- Edit the second.  Installing the mod modularly (with all the misc files, health bar and quest widget files) but omitting the Scanner misc file, in combination with Preem Scanner, works as intended.  It has Preem Scanner's green tint removal and reticle... but my archive/pc/mod folder has 12 "dxstreamlined_" files in it  instead of 3.  Not a huge deal, but a bit cumbersome.
    4. ibluecat00
      ibluecat00
      • member
      • 0 kudos
      +1

      Edit: Also, just to make sure, are the Light Subtitles included in the AIO version?