About this mod
Done everything in the game and now you're bored? Prepare to be even more bored with this overpowered cyber ninja overhaul.
- Requirements
- Permissions and credits
MEANT TO BE PLAYED ON VERY HARD!
Think of it like a new game plus except its just cheats.
I recommend pairing this mod with the following mods:
- https://www.nexusmods.com/cyberpunk2077/mods/10330 (Auto Dashing) so you can keep dashing without stopping
- https://www.nexusmods.com/cyberpunk2077/mods/10314 (Fast Finishers) so you don't waste time waiting for finishers to end
- https://www.nexusmods.com/cyberpunk2077/mods/2950 (Wall Hang) so you can pretend to be a ninja scaling walls and pillars
FEATURES:
- AUTOMATIC MELEE BLOCKING
- All you need to do is equip a melee weapon of your choice and it will automatically block/parry melee attacks and hits from enemies (although it won't trigger any animation for this).
- This also works for bullet blocking/deflecting (still needs you to take the necessary perks for this to work, and it also triggers a bullet deflect animation).
- MELEE BLOCK FROM ALL DIRECTIONS
- Just like my previous mod: https://www.nexusmods.com/cyberpunk2077/mods/9701
- INFINITE MELEE COMBOS FOR MELEE WEAPONS
- Pretty self explanatory.
- STAMINA BAR TRIVIALIZED
- Now you can stop worrying about your stamina, take it out of your mind entirely because it just doesn't matter anymore.
- VERY FAST RAM REGENERATION
- This partially trivializes your memory bar.
- You still consume RAM as you quickhack enemies, but consume fast enough and you might outpace the ram regen.
- Doesn't work on health bar during Overclock mode.
- OVERPOWERED OVERCLOCK
- Almost instant cooldown for your cyberdeck overclock mode.
- Greatly increased duration for your cyberdeck overclock mode.
- VERY FAST ATTACK ANIMATIONS FOR;
- Katanas
- Fists
- Gorilla Arms
- Monowires
- Mantis Blades
- BUFFED WEAPON RANGES FOR;
- Katanas now have 100% increase in range
- Fists now have 100% increase in range
- Gorilla Arms now have 100% increase in range
- Monowires now have 450% increase in range
- Mantis Blades now have 100% increase in range
- TIME DILATION IS DISABLED
- Finishers
- Takedowns
- Scanner Time Dilation
- Sandevistan
- Kerenzikov
- INFINITE AMMO
- You still need to reload clips.
- 100% FASTER RELOAD SPEED FOR ALL WEAPONS
- Pretty self explanatory.
- PERFORM FINISHERS WITHOUT THE REQUIRED PERKS
- Blunt Weapons (Body)
- Knife or any weapon utilizing Cool perks (Cool)
- Blade Weapons (Reflex)
- Monowires (Intelligence)
- OVERPOWERED FINISHERS
- Health threshold for finishers is now vanilla + 750 HP points, meaning if an enemy has exactly that or lower HP, you can immediately perform finisher on them.
- Distance threshold for finishers is now vanilla + 100 units, I'm not sure what unit of measurement the game engine uses but now you can perform finishers from further away.
- You can perform finishers on Elite units and bosses but it won't kill them in 1 go no matter how high the health threshold is. A skull enemy takes me about 2-5 finisher animations to kill.
- 300% BASE DAMAGE INCREASE FOR ALL WEAPONS
- Now you're on par with NPC damage values in a "Very Hard" game setting.
- SLIGHTLY BUFFED POWER WEAPONS
- Ricochet bullets from power weapons will now search for targets in a 360 degrees radius. This makes it easier for ricochets to find a target to hit. Vanilla values only ranged between 25 - 180 degrees depending on weapon type.
- Can view ricochet angle without the required cyberware.
- SLIGHTLY BUFFED TECH WEAPONS
- Bolts no longer need full charge to fire alongside your bullet.
- Tech weapons charge up very fast.
- SLIGHTLY BUFFED SMART WEAPONS
- Smart Weapons now lock on their targets instantly.
- Target lock on duration increased by 500%.
- Target lock on range increased by 500%.
- Can use smart targeting without the required cyberware.
- Targeting reticle has been increased by 300%.
- 100% REDUCED CRAFTING COST
- Free crafting.
- 100% REDUCED UPGRADING COST
- Free upgrading.
- VERY LONG PING DURATION
- Ping quickhack duration extended to 999 seconds.
- ALMOST INSTANT QUICKHACK UPLOAD
- Quickhack upload times greatly reduced to just 0.1 nanosecond.
- OVERPOWERED QUICKHACK SPREAD
- Quickhack enemy digit spread has been increased to vanilla + 25 enemies.
- Quickhack spread distance increased to vanilla * 10.
- Overclock quickhack spread chance increased to 100%.
- QUICKHACK RAM COSTS GREATLY REDUCED
- Quickhack RAM cost when uploading has been very very greatly reduced.
- KNOCKDOWN ANIMATION DISABLED
- Just like my previous mod: https://www.nexusmods.com/cyberpunk2077/mods/9929
- NO FALL DAMAGE
- Just like my previous mod: https://www.nexusmods.com/cyberpunk2077/mods/9701
- Except this time, the player reacts with a grunt sound and a short recovery animation if they fall high enough.
- Aerial takedowns now also work, whereas in my previous mod, it completely ignored conditions for aerial takedowns.
- Just to reiterate, YOU WILL NOT DIE FROM FALLING AND YOU WILL NOT TRIGGER LONG RECOVERY ANIMATION FROM FALLING.
- AIM ASSIST
- Just like my previous mod: https://www.nexusmods.com/cyberpunk2077/mods/9681
- Except this time, added additional functionality for Bullet Magnetism and Bullet Dead Reckoning just like in console version so this pretty much greatly increases your chance of hitting a target if they're directly in your crosshairs and you're aiming down sights.
- OPTICAL CAMO INSTANT RECHARGE
- Pretty self explanatory.
- NULLIFIED MITIGATION CHANCE
- Because I wanted a challenge, so I set mitigation chance to 0. Who needs damage reduction?
- NULLIFIED MITIGATION STRENGTH
- Because I wanted a challenge, so I set mitigation strength to 0. Who needs damage reduction?
- CARRY CAPACITY TRIVIALIZED
- Now you can stop worrying about your carrying capacity, take it out of your mind entirely because it just doesn't matter anymore.
- CYBERWARE REQUIREMENT REMOVED FOR;
- Double jumping
- Grenade trajectory visualization
- Grenade explosion radius visualization
- Walking silently
- Running silently
- Landing silently
- Grappling silently
- PERK REQUIREMENT REMOVED FOR;
- Gag order (Killing an enemy that has detected you for the first few seconds will not alert the rest of their allies.)
- Can shoot while dodging
- Can shoot while grappling
- Can shoot while moving
- Can shoot while vaulting
- Can aim down sights while dodging
- Dash (still need the perk for the sound effect and screen effect)
- Air Dash (still need the perk for the sound effect and screen effect)
- RELIC REQUIREMENT REMOVED FOR (PHANTOM LIBERTY);
- Optical Camo combat exit
- Weakspots/Vulnerabilities
Installation: Extract zip contents to Cyberpunk 2077 game directory.