Update 2.2.1: Fix driver FPP for Bandit. Tweak bike FPP FX for smoother ride. (enable angle correction) Tweak car FPP FX for more sensetiv collision and high damp factor. Fix pasenger FPP camera for Caliburn and V-Tech, Fix traffic total mass. (more realistic) Removed experimental files.
Update 2.2: Fix for Kusanagi. No more wheeli (Ctrl) until acceleration. Delited not used code lines from Caliburn. Fix old links for 2.2 patch.
Update 2.13: Works on bugs in code. (hope fix CTD) Fix back seat entering anim for all Outlow. Now you can properly enter on back seats if you use Auto Drive mod. (Cliping on exit) Slight FPP correction for Caliburn, Aerondight and Outlow. Fix transition for "Outlow Haist" FPP camera for driver mode to driver combat mode. Enable destruction for R7. Now you can change FOV value from in game video settings. You can delit overrideFovSetting file if you dont need it. Add new file - planeOverrideEnable. Now you can see more around you driving a vehicles (less fog and mb FPS). If you dont need it just delit. Add personal SafeModeBound for both 911 and correct it.
Update 2.12a.03: Fixed hands sliding off handlebars in vehi.
Update 2.12a.02: Fully revamp procedural (FX) FPP camera for cars and bikes. Cameras react more actively and smoothly to changes in motion.Camera steering angles for car have been increased, for bikes increased sideshift . Fix displacement for vehicle and bikes. The BMF can now fulfill its name as it has stopped getting stuck in fences or low obstacles. Now Hella Police FWD car. (why no?) Now crowd better dodging cars. Upgrade bike camera now withoult drifting hands. Upgrade IncreaseTrafficWeight add helpers and correct mass and C.O.M. Upgrade for isArmoredVehicle, now doors on Nomad cars can be detach but increased threshold of incoming damage to do so. Bring back vanilla FOV for vehi and bike. 61>51. Remove DriverCombat.ini from mod coz need more time to balans and tests.
Update: 2.12a Enable onHit system. Safe weapon bounds for all vehicles. Add armor for Delamain. Now Hellhound got armored doors. Enhance FPP camera for bikes. No more sticky camera also for utility. Sit\slide (entering) on bikes now more cinematic. Enhance FPP procedural camera for vehicles. Entering in Quadra V-Tech mimic E3 Demo. Increase FOV for vehicles from 51 to 61. etc.
Could you add more armor to delamain and replace the damaged model with the no tell motel varient. Also could you add more mass lol? seeing him just pound through the saka blockade in the beginning looks dope
Is it possible to disable the feature "V: Now hands more "alive" when driving a vehicle or bike." specifically? Sadly, it causes severe clipping with some of my favourite outfits, plus "hands sliding off handlebars" problem seems to be still present with Kusanagi. I found "upperbody_pitch_weight" parameter, setting it to 0 seems to be fixing the problem partially, but, as I understand, there has to be more.
Hi and thx for feedback. I add Kusa in fix list. Imposible disable V's hands for this mod. This core mehanic. :( upperbody_pitch_weight - this V's hands, if you disable this you can ruin visual.
Oh, ok, got it. I still ran with "upperbody_pitch_weight" set to 0 (it was in three different files, I think?..) for now, looks a bit more to my liking, no negative effects on the visuals so far, but haven't done much testing yet. Anyway, thank you for the cool mod and a quick answer :)
Edit: It was a problem on my end, disregard. Had nothing to do with this mod. I jumped to conclusions a bit too early. There are 0 issues with this mod as far as I can tell.
This could very well be a problem on my end, but the camera changes seem to persist even after disabling/uninstalling this mod (including on a new save.)
Anyone ran into this problem or knows how to fix it?
I noticed a small bug when I have DC2.0 on. If I'm on a bike and I try to manually look behind, I can see my own body and a hole where my head should be. It is a minor/visual bug, but pretty immersion breaking.
236 comments
Fix driver FPP for Bandit.
Tweak bike FPP FX for smoother ride. (enable angle correction)
Tweak car FPP FX for more sensetiv collision and high damp factor.
Fix pasenger FPP camera for Caliburn and V-Tech,
Fix traffic total mass. (more realistic)
Removed experimental files.
Update 2.2:
Fix for Kusanagi. No more wheeli (Ctrl) until acceleration.
Delited not used code lines from Caliburn.
Fix old links for 2.2 patch.
Update 2.13:
Works on bugs in code. (hope fix CTD)
Fix back seat entering anim for all Outlow. Now you can properly enter on back seats if you use Auto Drive mod. (Cliping on exit)
Slight FPP correction for Caliburn, Aerondight and Outlow.
Fix transition for "Outlow Haist" FPP camera for driver mode to driver combat mode.
Enable destruction for R7.
Now you can change FOV value from in game video settings. You can delit overrideFovSetting file if you dont need it.
Add new file - planeOverrideEnable. Now you can see more around you driving a vehicles (less fog and mb FPS). If you dont need it just delit.
Add personal SafeModeBound for both 911 and correct it.
Update 2.12a.03:
Fixed hands sliding off handlebars in vehi.
Update 2.12a.02:
Fully revamp procedural (FX) FPP camera for cars and bikes. Cameras react more actively and smoothly to changes in motion.Camera steering angles for car have been increased, for bikes increased sideshift .
Fix displacement for vehicle and bikes.
The BMF can now fulfill its name as it has stopped getting stuck in fences or low obstacles.
Now Hella Police FWD car. (why no?)
Now crowd better dodging cars.
Upgrade bike camera now withoult drifting hands.
Upgrade IncreaseTrafficWeight add helpers and correct mass and C.O.M.
Upgrade for isArmoredVehicle, now doors on Nomad cars can be detach but increased threshold of incoming damage to do so.
Bring back vanilla FOV for vehi and bike. 61>51.
Remove DriverCombat.ini from mod coz need more time to balans and tests.
Update 2.12a.01:
Add in recomed mods - Immersive Weapons - Mod Collection
Update: 2.12a
Enable onHit system.
Safe weapon bounds for all vehicles.
Add armor for Delamain.
Now Hellhound got armored doors.
Enhance FPP camera for bikes. No more sticky camera also for utility.
Sit\slide (entering) on bikes now more cinematic.
Enhance FPP procedural camera for vehicles.
Entering in Quadra V-Tech mimic E3 Demo.
Increase FOV for vehicles from 51 to 61.
etc.
If i understude you question right.
game crashes during launching before "breaching" screen
not a big deal ofc but i thought maybe it'd be good to know for you :З
Thanks a lot choom
Is it possible to disable the feature "V: Now hands more "alive" when driving a vehicle or bike." specifically? Sadly, it causes severe clipping with some of my favourite outfits, plus "hands sliding off handlebars" problem seems to be still present with Kusanagi. I found "upperbody_pitch_weight" parameter, setting it to 0 seems to be fixing the problem partially, but, as I understand, there has to be more.
I add Kusa in fix list.
Imposible disable V's hands for this mod. This core mehanic. :(
upperbody_pitch_weight - this V's hands, if you disable this you can ruin visual.
There are 0 issues with this mod as far as I can tell.
This could very well be a problem on my end, but the camera changes seem to persist even after disabling/uninstalling this mod (including on a new save.)
Anyone ran into this problem or knows how to fix it?
I noticed a small bug when I have DC2.0 on. If I'm on a bike and I try to manually look behind, I can see my own body and a hole where my head should be. It is a minor/visual bug, but pretty immersion breaking.
EDIT: It seems it is a conflict between this and Movement and Camera Tweaks.
In the file 'r6\tweaks\DriverCombat\Camera\Vehicles\Cortes\Vehicle.v_standard2_villefort_cortes.yaml' I need to delete the following two entries:
If I leave them in my game crash on startup. With the lines commented out or deleted the game starts with no issue.
Possible mod conflict perhaps?
I want to lift fp driving view a bit higjer.