72 comments
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StickyThe mod is confirmed to be working properly as of 25/12/2023, on the latest version of the game. If it's not working for you, it is definitely because of one of the following:
1) Missing/outdated/improperly installed dependencies: Make sure the required mods are up to date and installed correctly.
2) Mod conflict: You're using another mod that modifies the files of my mod. Test this by going to Cyberpunk 2077archive>pc and renaming your 'mod' folder to something else like 'mod_null'. Then create a new folder and name it 'mod'. Place my mod along with all the required mods in there and then test it in game. if it works, then it's 100% and mod compatibility issue. Once you find the offending mod, report it here in the comments so I can add it to the list of incompatible mods. Once you're done testing, just delete the newly created 'mod' folder and un-rename the 'mod_null' back to 'mod'. OR just use this.
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StickyNice to see it finally on Nexus, thanks again for the great work!
I am very happy with the results, thanks for taking on my commission request for this mod! -
Blackbird MK.1 can be purchased from the Virtual Car Dealer tab, but Blackbird MK.2 cannot be purchased. Can you fix this problem?
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Wish there was one without the antenna.
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MK.2 replace shion samum , I think it would be better
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Can I have the mk2 with rockets, pls?
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I wish I could use MK.2 as an alternative skin for shion samum.Unable to use missiles, mk.2 doesn't seem attractive.Of course, the design is very cool.
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Awesome, thx for this. I love to drive these bad boys and with some mods the driving physics aren't that bad anymore.
Just one question to all here, is there any mod that changes the idle sound of the blackbird's engine?
That constant changing of RPMs is annoying as hell. ^^' -
Ran into the issue with the Mk.1 where it doesn't actually go into my inventory but a quick console command later and look at it go. I decided to forgo the Mk.2 but I highly recommend adjusting the gun placement and then aiming the rockets towards the rear. Other than that, I am happy to have my little teckie demon car haha.
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I've been using the "coyote fix" mod for a while now but with your mod, the archive conflict checker tool shows it losing against yours so there's no compatibility issue on your mod's end but since that common part both mods are touching is the only one that other mod uses, it's rendered useless if yours is installed.
Any chance you could integrate its fixes (should its author allow it of course) so there's no trade-off ?
EDIT: Found another conflict with Improved Vehicle Lights Draw Distance. On two counts.
Anyway, thank you for your mod !-
Ok, I got back to this mod and all that is needed for those conflicts to not be a problem is to rename the .archive file with a # at the beginning so it overwrites the others and all will be as expected.
However, would you please consider making a variant with the Mk.2 as a Standalone too ? I really miss the vanilla yellow and blue one...
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Thank You!
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I don't know why, for two or three days the MK2 has no longer worked. If I click on it, I get a Shion Nomad, wraiths etc but not the blackbird. Anyone have a solution?
I don't believe there is a mod that broke all of this.
MK1 it's ok but not MK2-
Same issue. I'm thinking MAYBE it has something to do with the Materials mod dependency. But I've installed that damned thing several different ways and MK2 just aint having it.
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I still haven't found a solution
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I dont think it's the materials mod either. Other car mods that require it are doing just fine.
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Anyone fix it?
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