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AAbdii

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AAbdii

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63 comments

  1. AAbdii
    AAbdii
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    The mod is confirmed to be working properly as of 25/12/2023, on the latest version of the game. If it's not working for you, it is definitely because of one of the following:

    1) Missing/outdated/improperly installed dependencies: Make sure the required mods are up to date and installed correctly.

    2) Mod conflict: You're using another mod that modifies the files of my mod. Test this by going to Cyberpunk 2077archive>pc and renaming your 'mod' folder to something else like 'mod_null'. Then create a new folder and name it 'mod'. Place my mod along with all the required mods in there and then test it in game. if it works, then it's 100% and mod compatibility issue. Once you find the offending mod, report it here in the comments so I can add it to the list of incompatible mods. Once you're done testing, just delete the newly created 'mod' folder and un-rename the 'mod_null' back to 'mod'. OR just use this.



  2. Ralonin
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    Nice to see it finally on Nexus, thanks again for the great work!
    I am very happy with the results, thanks for taking on my commission request for this mod!
    1. AAbdii
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      Heh! Thank you as well! Glad everyone can enjoy it, and hope you like the extra bells and whistles I've added :D
  3. Gn3xus
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    I've been using the "coyote fix" mod for a while now but with your mod, the archive conflict checker tool shows it losing against yours so there's no compatibility issue on your mod's end but since that common part both mods are touching is the only one that other mod uses, it's rendered useless if yours is installed.
    Any chance you could integrate its fixes (should its author allow it of course) so there's no trade-off ?

    EDIT: Found another conflict with Improved Vehicle Lights Draw Distance. On two counts.

    Anyway, thank you for your mod !
    1. Gn3xus
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      Ok, I got back to this mod and all that is needed for those conflicts to not be a problem is to rename the .archive file with a # at the beginning so it overwrites the others and all will be as expected.

      However, would you please consider making a variant with the Mk.2 as a Standalone too ? I really miss the vanilla yellow and blue one...
  4. timtim212
    timtim212
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    Thank You!
  5. Hicham94460
    Hicham94460
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    I don't know why, for two or three days the MK2 has no longer worked. If I click on it, I get a Shion Nomad, wraiths etc but not the blackbird. Anyone have a solution?
    I don't believe there is a mod that broke all of this.
    MK1 it's ok but not MK2
    1. kontankarite
      kontankarite
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      Same issue.  I'm thinking MAYBE it has something to do with the Materials mod dependency.  But I've installed that damned thing several different ways and MK2 just aint having it.
    2. Hicham94460
      Hicham94460
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      I still haven't found a solution
    3. kontankarite
      kontankarite
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      I dont think it's the materials mod either.  Other car mods that require it are doing just fine. 
    4. TRARZS
      TRARZS
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      Anyone fix it?
  6. Xilliam222
    Xilliam222
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    The textures are missing even though i downloaded all the necessary dependancies
    1. Roxyc89
      Roxyc89
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      I'm having the same problem. All the dependencies are installed (manually) and the Archive Checker didn't find any conflicts with it, but several parts of both cars are missing. The only thing I really get is the regular Coyote is re-colored all-black.

      Edit: Apparently the all-black Coyote was a bug, because when I loaded the game back up it was the vanilla Coyote.
    2. reallynodontwanna
      reallynodontwanna
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      did you ever find a fix?
  7. airburst95
    airburst95
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    Textures missing on both cars
    1. reallynodontwanna
      reallynodontwanna
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      did you ever fix it?
  8. HighEdgedPower
    HighEdgedPower
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    Both vehicles are loading in with missing textures for me.
  9. DoubleScotch42
    DoubleScotch42
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    Am i the only one wondering why the missiles launcher is pointing toward the car radar?
    Maybe the pics gets me wrong, but this seems very unlogical
  10. Viscte
    Viscte
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    Nothing happens when I type in the console commands to spawn them
  11. B3LAMAN
    B3LAMAN
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    man this is SO cool, any chance you can make them standalone ? MKII is replacing the coyote, not sure if MKI replaces as well but standalone would be so much better. huge thanks !
  12. XiNedra
    XiNedra
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    This mod is great, but could you maybe add a mk3 variant where all 4 guns & the missile launcher is installed & working?
    (as in the description of the mk2 & the spots on it)