The mod is confirmed to be working properly as of 25/12/2023, on the latest version of the game. If it's not working for you, it is definitely because of one of the following:
1) Missing/outdated/improperly installed dependencies: Make sure the required mods are up to date and installed correctly.
2) Mod conflict: You're using another mod that modifies the files of my mod. Test this by going to Cyberpunk 2077archive>pc and renaming your 'mod' folder to something else like 'mod_null'. Then create a new folder and name it 'mod'. Place my mod along with all the required mods in there and then test it in game. if it works, then it's 100% and mod compatibility issue. Once you find the offending mod, report it here in the comments so I can add it to the list of incompatible mods. Once you're done testing, just delete the newly created 'mod' folder and un-rename the 'mod_null' back to 'mod'. OR just use this.
Nice to see it finally on Nexus, thanks again for the great work! I am very happy with the results, thanks for taking on my commission request for this mod!
I've been using the "coyote fix" mod for a while now but with your mod, the archive conflict checker tool shows it losing against yours so there's no compatibility issue on your mod's end but since that common part both mods are touching is the only one that other mod uses, it's rendered useless if yours is installed. Any chance you could integrate its fixes (should its author allow it of course) so there's no trade-off ?
Ok, I got back to this mod and all that is needed for those conflicts to not be a problem is to rename the .archive file with a # at the beginning so it overwrites the others and all will be as expected.
However, would you please consider making a variant with the Mk.2 as a Standalone too ? I really miss the vanilla yellow and blue one...
I don't know why, for two or three days the MK2 has no longer worked. If I click on it, I get a Shion Nomad, wraiths etc but not the blackbird. Anyone have a solution? I don't believe there is a mod that broke all of this. MK1 it's ok but not MK2
Same issue. I'm thinking MAYBE it has something to do with the Materials mod dependency. But I've installed that damned thing several different ways and MK2 just aint having it.
I'm having the same problem. All the dependencies are installed (manually) and the Archive Checker didn't find any conflicts with it, but several parts of both cars are missing. The only thing I really get is the regular Coyote is re-colored all-black.
Edit: Apparently the all-black Coyote was a bug, because when I loaded the game back up it was the vanilla Coyote.
man this is SO cool, any chance you can make them standalone ? MKII is replacing the coyote, not sure if MKI replaces as well but standalone would be so much better. huge thanks !
This mod is great, but could you maybe add a mk3 variant where all 4 guns & the missile launcher is installed & working? (as in the description of the mk2 & the spots on it)
63 comments
1) Missing/outdated/improperly installed dependencies: Make sure the required mods are up to date and installed correctly.
2) Mod conflict: You're using another mod that modifies the files of my mod. Test this by going to Cyberpunk 2077archive>pc and renaming your 'mod' folder to something else like 'mod_null'. Then create a new folder and name it 'mod'. Place my mod along with all the required mods in there and then test it in game. if it works, then it's 100% and mod compatibility issue. Once you find the offending mod, report it here in the comments so I can add it to the list of incompatible mods. Once you're done testing, just delete the newly created 'mod' folder and un-rename the 'mod_null' back to 'mod'. OR just use this.
I am very happy with the results, thanks for taking on my commission request for this mod!
Any chance you could integrate its fixes (should its author allow it of course) so there's no trade-off ?
EDIT: Found another conflict with Improved Vehicle Lights Draw Distance. On two counts.
Anyway, thank you for your mod !
However, would you please consider making a variant with the Mk.2 as a Standalone too ? I really miss the vanilla yellow and blue one...
I don't believe there is a mod that broke all of this.
MK1 it's ok but not MK2
Edit: Apparently the all-black Coyote was a bug, because when I loaded the game back up it was the vanilla Coyote.
Maybe the pics gets me wrong, but this seems very unlogical
(as in the description of the mk2 & the spots on it)