Any chance you could create a mod to add modslots to iconic guns? Maybe one version with and another without the blackwall hack. Since 2.0 all guns lost their modslots and players are furious on the official forum that we cant modify those special guns anymore.
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FILE UPDATE 1.1:
Added option to buy from weapons vendor.
1. Robert Wilson - Megabuilding H10
2. Herold(Black Market Vendor) - EBM Petrochem Stadium
Hackatomy Mk.2
Firecracker Mk.2
Wallpuncher Mk.2
$base: Items.Preset_Baseball_Bat_Denny
$type: gamedataWeaponItem_Record
displayName: blunt_denny
localizedDescription: blunt_desc_denny
fxPackage: WeaponFxPackage.BluntBWFxPackage
blueprint: Items.Collectible_Blunt_Blueprint
quality: Quality.LegendaryPlusPlus
statModifiers:
- !append Quality.IconicItem
slotPartListPreset:
- !remove Items.Preset_Baseball_Bat_Denny_inline3
- !append Items.Preset_BluntBlackwallDenny
Items.Preset_BluntBlackwallDenny:
$base: Items.Preset_Baseball_Bat_Denny_inline3
$type: gamedataSlotItemPartPreset_Record
itemPartPreset: Items.BluntBWWeaponModDenny
Items.BluntBWWeaponModDenny:
$base: Items.CyberspadeWeaponMod
$type: gamedataItem_Record
OnAttach:
- !append Items.BluntBWWeaponModAbility
I'm having an issue with the description of the Caretaker's Spade being printed on a gold-plated baseball bat.
'base: Items.CyberspadeWeaponMod' This part seems to be causing the description of the Caretaker's Spade to be printed on a gold-plated baseball bat.
Do you have any idea how to change that part?
I'm pretty sure that's the problem.
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Fixed the problem!
'$base: Items.CyberspadeWeaponMod' >>>>>>>> '$base: Items.DennysBatWeaponMod'
Game.AddToInventory("Items.Q302_Chimera_Core", 1)