Cyberpunk 2077
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zingfharn

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zingfharn

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23 comments

  1. dimedius
    dimedius
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    Gonna track this for now but would be nice if there was file set for the vanilla weapons.
    1. Leiana
      Leiana
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      exactly.
  2. gurutar
    gurutar
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    "Then run something like 
    dofile("scope.lua")
    or
    dofile("bin/x64/plugins/cyber_engine_tweaks/mods/scope.lua")"
    what???
  3. daspankster1971
    daspankster1971
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    Was gonna dl the mod, but as I was reading the directions, that are not very clear, I'm gonna pass.
  4. Dman883
    Dman883
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    Got a syntax error doing it the way it was explained.
    Correct way is as described, creating folders for each scope, editing the lua, and renaming scopes.lua to init.lua.
    Launch game, unequip any scopes, open CET console, and click reload mods. Not sure if someone already said this but I was confused a bit. Hopefully this is a little simpler.
    1. svwbm123
      svwbm123
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      This is because of changes to cyberenginetweaks. It's not the mod creator's fault. Would be nice if the creator updated this mod tho
  5. Springoff
    Springoff
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    How to run this mod in Cyber Engine Tweaks  1_11_1?
    1. deleted116756623
      deleted116756623
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      i create 11 folders with init.lua for any scope
      eg.   in ../CET/mods/
      ../scope01/init.lua
      .. to
      ../scope11/init.lua
      =========
      and edit  init.lua
      ../scope01      -   in  init.lua
      local newZoom = 0.25 -- For guidance, sniper default zoom is 3.0. Gimlet is 0.2
      local mods = {
          { "Items.w_att_scope_short_01",        "Gimlet",         0, 0.25 },        
      }
      ==========
      ../scope02 -
      local newZoom = 0.3 -- For guidance, sniper default zoom is 3.0. Gimlet is 0.2
      local mods = {
            { "Items.w_att_scope_short_02",     "Hyakume",        0, 0.3 },
      }
      etc.  to ../scope11/
      Now mod works with all scopes at any start game

      image with few scope
      https://drive.google.com/file/d/1LtstmaG9CdnSFa9i3FMJhEO3HjvSbypj/view?usp=sharing
  6. aristidetorchia717
    aristidetorchia717
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    anyway to completely remove the forced zoom when pressing the aim button (i.e. without weapon in hands)? it's completely unnecessary and it'd make a perfect walk key without zooming. 
    1. Tacitus57
      Tacitus57
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      Great idea. I'd totally second that. Why zoom without a weapon, anyway?  By removing zoom, the mouse button would become the perfect 'walk' key without having to mess with other key bindings. Is this POSSIBLE?
  7. ceano
    ceano
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    Does this disable iron sight and the zoom-in effect you get if you press the "aim" button?, if not can you do a mod that does that please?

    EDIT: dofile command don't work in Cyber Engine Tweaks v1.9.6
    1. svwbm123
      svwbm123
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      I think it only changes the weapon mods, but it will work with a red-dot or any other sight if you set the zoom to "-1" EDIT: I commented on the post below yours with some instructions for how I got it to work.
  8. deaux525
    deaux525
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    Hi there, I really love this mod but it seems I can't install / use it properly. Can you post a video how please? Really appreciate it 
    1. svwbm123
      svwbm123
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      EDIT: This worked fine while the game was running, but this mod really didn't like to be run when the game was launched. I had crash at startup until I removed it. This mod was never meant to be used this way, so I don't blame the author. So basically, using the below method, you can get the mod to work WHILE THE GAME IS RUNNING, just know that you need to delete/rename init.lua before you try to launch the game again.

      You only need to run this mod once for each scope you want to change, the changes persist for the specific scopes you modified.

      --

      Some changes with the new CET update. Place the file in a *folder* in the directory the author mentioned. I put mine here: Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\Scopes

      Rename the file to "init.lua". If the lua file extension is hidden, just name it "init".

      Follow the rest of the instructions on the description page.

      Launch the game, if it is not already. If the game is currently running, you just have to open the console and click "reload all mods".

      Also you may have to unequip the sight for the zoom level to change.
  9. KiraOniiChan
    KiraOniiChan
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    I always wish we could zoom in more and this is perfect, thanks
  10. ShinyIceberg
    ShinyIceberg
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    Hi, thanks for working on this mod. I followed instructions, and I tried to change a zoom level of some of scopes. I have unattached scopes of given type in inventory. I uncommented just one line at once, as described. But the script always ends with "Updated 0 SO 21" or "Updated 0 Percipient" and no scope is changed, neither quality nor zoom level. Like it couldn't detect the scopes in inventory.
    1. zingfharn
      zingfharn
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      • 3 kudos
      Did you download v 1.8.4 of CET? It only released today. If you're running an older version it won't work.
    2. ShinyIceberg
      ShinyIceberg
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      Great, that resolved the problem. Fully working now. Amazing job, thank you. SO 21 with 3x zoom is now my favorite scope :-)