Please try to keep the bug reports in the BUGS tab thanks! I have done some quick testing and the mod seems to be working fine for version 2.1
Weapons should be available from all gunsmiths in Watson and blueprints from Wilson.
EDIT: thank you for all the kind words :)
For those who simply want to add them via CET Weapons: Items.Preset_Wormhole_common Items.Preset_Wormhole_uncommon Items.Preset_Wormhole_rare Items.Preset_Wormhole_epic Items.Preset_Wormhole_legendary Items.Preset_Wormhole_legendaryplus Items.Preset_Wormhole_legendaryplusplus
If you suffered from the vendor crash issue and are using my other gun mods you should update them in addition to this one in order to fix the crashing issue
I have done some quick testing and the mod seems to be working fine for version 2.1
I love this gun so much!!! And I love how it has crafting specs and drops from loot as well. AMAZING. Please make more like this! Any way it can be edited so I can attach a silencer to it? (not make the gun with a silencer), just leave the mod slot open so I can attach it. I use the standard "equip any attachment" mod.
Bonjour, je n'arrive pas à faire fonctionner ce mod. Premièrement, je ne trouve pas les plans. Deuxièmement, lorsque j'essaie de saisir les commandes via CET, cela ne fonctionne pas non plus. Avez-vous une solution? Pour information, je l'ai téléchargé via Vortex.
Not sure if it's this or one of your other weapons, or if they're just not compatible with Preem Weaponsmith or something, but when I buy the blueprints for these guns and then go to my crafting menu, it crashes.
This gun is awesome. Thank you! Love the rate of fire, fast for revolver. Guess I don't mind op, because with Revolver x Obilteration it is even more fun!
If you feel that the gun isn't balanced well enough i can recommend https://www.nexusmods.com/cyberpunk2077/mods/9937 it lets you customize the values of stats like dps, fire rate and range and works with my gun out of the box no patches needed.
Hey, thanks for your mod! It introduce a nice gameplay addition for aggressive runners. But yes, the gun is a bit overpowered compared to vanilla weapons. Especially since it's a smartgun. In general, smartguns do less damage than kinetics or technicals (because you dont really have to aim), but this one shred everyone in front of you. I'll check AWSC anyway, but since the gun aim for the head when ADS, maybe lower the firerate and the smart window? Or reduce headshot multiplier, or simply the damages? I'll do that in AWSC to try it out (thx for the link!).
EDIT : I tried AWSC (ndlr: @jasonthecroi it's under Smartgun > Revolver > ..), it works but it's a little buggy (if weapons.json doesnt exist, the game CTD on first load). I've made a weapons rebalance here for those like me who wants more challenge DR-10 Wormhole Smart Revolver Rebalance without using AWSC
I can't prove this issue because I haven't recorded anything but after installing and removing this mod I have never seen any enemy drop an overture revolver ever. Does anyone have a solution to this issue?
can you let me know what faction you are fighting that has it equipped too often so i can take a look at the weapon weightings? it should only be equipped by tyger claws, voodoo boys and animals.
Tyger Claws mainly its every other weapon for them with me. But I have noticed it more then any other pistol dropping in general everywhere. Seems like its replacing nearly all smart pistols.
I can vouch for this issue too. I just installed the mod and tracked down a group of tiger claws. All three gang members had a wormhole. Gonna have to uninstall it for now, as I can tell this will oversaturate the loot pool. Hope the issue gets fixed soon cause this gun fits perfectly with my build.
113 comments
I have done some quick testing and the mod seems to be working fine for version 2.1
Weapons should be available from all gunsmiths in Watson and blueprints from Wilson.
EDIT: thank you for all the kind words :)
For those who simply want to add them via CET
Weapons:
Items.Preset_Wormhole_common
Items.Preset_Wormhole_uncommon
Items.Preset_Wormhole_rare
Items.Preset_Wormhole_epic
Items.Preset_Wormhole_legendary
Items.Preset_Wormhole_legendaryplus
Items.Preset_Wormhole_legendaryplusplus
Crafting Recipes
Items.CommonWormholeRecipe
Items.UncommonWormholeRecipe
Items.RareWormholeRecipe
Items.EpicWormholeRecipe
Items.LegendaryWormholeRecipe
Items.LegendaryPlusWormholeRecipe
Items.LegendaryPlusPlusWormholeRecipe
If you suffered from the vendor crash issue and are using my other gun mods you should update them in addition to this one in order to fix the crashing issue
I have done some quick testing and the mod seems to be working fine for version 2.1
AMAZING. Please make more like this!
Any way it can be edited so I can attach a silencer to it? (not make the gun with a silencer), just leave the mod slot open so I can attach it. I use the standard "equip any attachment" mod.
My blueprints do also go up to legendary++ quality unlike vanilla weapon blueprints.
Guess I don't mind op, because with Revolver x Obilteration it is even more fun!
EDIT : I tried AWSC (ndlr: @jasonthecroi it's under Smartgun > Revolver > ..), it works but it's a little buggy (if weapons.json doesnt exist, the game CTD on first load). I've made a weapons rebalance here for those like me who wants more challenge DR-10 Wormhole Smart Revolver Rebalance without using AWSC