Cyberpunk 2077

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Created by

Mr Wolf

Uploaded by

DovaMan24

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96 comments

  1. criszeusodeus
    criszeusodeus
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    Wow, this mod is incredible, but little recognized, which is a shame, does it still work in the latest version?
    1. h1ghst0r3y
      h1ghst0r3y
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      it is sadly manual install, but still works with 2.1. atleast this mod doesnt break aiming down the weapons sights like IFPP
    2. EQFQF
      EQFQF
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      Deleted.
  2. hktr92
    hktr92
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    hello there -- awesome mod!

    i found two annoyances using the latest experimental version:

    • none of the presets was what i wanted
    • some of the presets dumped a huge log file complaining about player var being nil
    so, i took the liberty to tweak and fix both bullet points. here's the final code, based on the "FPP NEW VANILLA HIGH":
    registerForEvent("onUpdate", function()
    player = Game.GetPlayer()
    if player ~= nil then
        fpp = player:GetFPPCameraComponent()
    end
    end)
    registerHotkey("FPP", "FPP: Change Camera", function()
    if fpp ~= nil then
        fpp:SetLocalPosition(Vector4.new(0.002, -0.18, 0.06, 1.0))
        fpp:SetLocalOrientation(Quaternion.new(-0.03, 0.0, 0.0, 1.4))
    end
    end)


    recommended fov: 80

    here is the before (camera update not triggered):
    and after (camera update triggered):
    i dunno, thought that this way looks and / or feels more accurate.

    hope anyone would enjoy this one.
    1. DovaMan24
      DovaMan24
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      I tested the mod for hours on a fresh install of the game and there was no huge log, also the fix you provided breaks the camera positioning as you can see the model stretching at the neck when looking down.The log error is most likely from another mod conflicting with this one.EDIT:Nevermind about the log thing bro, I was looking at the wrong one.Says the log size is 923 kb, I'm not sure why it creates one now as when I made the presets it didn't create one.Thanks for making the fix bro I appreciate the help.
    2. Wspirit82
      Wspirit82
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      can you add his camera position fix? it looks better for head fps position please.
  3. chickenroost
    chickenroost
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    I just keep getting this error:
    [2021-09-16 07:58:04 UTC-05:00] [error] ...ds\FPP Fps Tall Guy Centered Extended Re-Angled\init.lua:2: attempt to call global 'GetAsyncKeyState' (a nil value)
    stack traceback:
    Does anyone happen to know what this means?
    1. DovaMan24
      DovaMan24
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      Use Fpp 4.0 Experimental, its in the files section.
  4. DovaMan24
    DovaMan24
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    Ignore this post guys.Nexus wont let me delete it.
  5. Jahik
    Jahik
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    Hey man thx for this mod its real top tier initiative in a FPS game.

    Id like to share a problem I encounter with your "FPP Fps Centered Extended Re-Angled" from FPP re angled 3.3 file. 
    I can bind the key, pressing it make it works perfectly but everytime Im lauching an animation like grappling an enemy from behind, entering in a car, kill finish animation etc... I need to repress the key to active the FoV. 
    any idea why?

    take care
    1. DovaMan24
      DovaMan24
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      Might be a conflict with another mod bro, I just finished checking it out a few minutes ago and it was fine.Do you have the latest version of cyber engine tweaks?
    2. Jahik
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      I had time to look into it and found the problem.  (everything is updated yes)

      'Better vehicle first person'  https://www.nexusmods.com/cyberpunk2077/mods/2202?tab=description
      is what resets the FoV of your mod, removing 'Better vehicle first person' makes your mod working as intended.
      By some reason it affects multiple animations like I said above in my first post(not only sitting in a car), and its what makes both mods somehow incompatible but I couldnt tell why.

      anyway sorry for the inconvenience.  take care man
  6. OCRG
    OCRG
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    Hi, I tried to install the mod but it doesn't work, copy any files in the mods folder in CET and i dont have hotkey tab. some help? Thanks
    1. DovaMan24
      DovaMan24
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      Which version of the mod did you download?
  7. Snezko
    Snezko
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    I've tested "FPP Fps Centered Extended Re-Angled" preset with the 1.2 patch & newest CET update v1.12 & so far it seems to work fine, in case anyone was wondering if it still works (i didn't test other presets as i never tried them before.
  8. DovaMan24
    DovaMan24
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    Uploaded a new version of the mod guys and added 6 new presets.New reshade preset isn't finished yet as I'm trying to find a way to access the depth buffer.
    1. UnseenUnit
      UnseenUnit
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      Thank you for the update, but it seems some presets like these old "Re Angled" ones are kinda broken ( when you look your feet, lot of visual glitches with the body/clothes).I know you're aware of that (I saw the readme).

      But it's quit severe glitches (especially for my favorite preset "FPP Fps Centered Extended Re-Angled"), and I never saw that previously when your mod came out in January.

      Any chance you can fix that in the near future ?
      Thanks in advance if you can !
    2. wsejack
      wsejack
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      Hey. make sure you update the whole mod so it lists as updated... had to go through bout 10 or so pages to find it again and this deserves more credit than to be buried like that!
    3. DovaMan24
      DovaMan24
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      Thanks for the support and the heads up bro, mod listing has been updated.
    4. DovaMan24
      DovaMan24
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      Made two new presets and added them to the mod which try to remedy that.Also I discovered that the game hates turtlenecks when using this mod because the developers may not have finished developing a head node for turtlenecks so that's why the game does that little neck glitch when wearing a turtleneck, every other clothing works fine but turtlenecks have the model stretch at the neck because the game is trying to render something that probably isn't there.
    5. UnseenUnit
      UnseenUnit
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      I still have these bugs around the neck with the "FPP Fps Centered Extended Re-Angled Preset" even if my characted is naked.
      So I dont think you modified this one. I think you just added "FPP RE-ARMED" and "FPP RE-ARMED HIGH" in v3.3, right ?

      I tested other presets, but when you shoot it's not accurate to the iron sight (I play without crosshair), so I exclusively rely my iron sight view.

      You should also update the main page of your mod, changelog stop at v3.1.
    6. DovaMan24
      DovaMan24
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      Alright i checked the preset again and I don't have any visual glitches while naked or misaligned aim, I checked with the crosshair off and on.The problem most likely could be a hidden mod conflict or the game itself, I say this because I am currently trying to use a quest mod which has a gang war system and when I reach a specified location all it does is spawn mox out of thin in front of me and I don't have any mods that could be conflicting with it that i know of.As for the mod page I'll update it with the turtleneck issue.
    7. Snezko
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      As of today's update, i tried the most for the 1st time ever using the "FPP Fps Centered Extended Re-Angled" preset & i have no glitches at all, it works like a charm & it's fantastic! tyvm!

      Note: i don't wear "turtle" neck clothes though or jackets with high/big collars, so no clue on that part.
    8. UnseenUnit
      UnseenUnit
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      @DovaMan4
      Damn, I found the problem it was another mod like you suggested !
      So I checked my list of mods and I found the conflict under 30 seconds.

      And it was this mod:
      "Clothing fit AND Better Grey Mesh Fix"
      https://www.nexusmods.com/cyberpunk2077/mods/1540?tab=files&file_id=6142

      Basically a mod who fix a grey mesh clip around the neck !
      Now everything work like before !

      The chances of having both mods are pretty low, but just in case you should add a little note about it on your main page description to inform other people that particular mod isn't compatible with yours.

      Again thank you for this very cool mod !
      I hope you'll keep it updated if CDPR doesn't include this kind of feature in the next patch or so, or even worse broke it !
    9. Snezko
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      God that sucks, i was about to test that mod to get rid of those ugly grey seams "-" welp RIP thanks for letting us know.
    10. UnseenUnit
      UnseenUnit
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      No problem Snezko, and I also want to thank you since you also give me the confirmation that the mod working for you in your previous message, so at this point I was like: 'it's surely one of my others mods if it's working fine for Snezko".


      The other mod isn't too important anyways, and maybe CDPR will fix that in the next patch.
      So I'll keep the FPP preset instead. To me, it's a no brainer. It's way more noticeable.
    11. Snezko
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      Yeah i mostly use mods for clothing so even if i use a tank top i got no seams, so FPP mod is a no brainer (v1.2 of CDPR update better have the grey mesh fixed though so we can enjoy ingame clothing as well not just mods :p)
  9. JohnnoirAtlas619
    JohnnoirAtlas619
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    Seriously, is this ever going to get updated for the latest version? I honestly can’t play without this mod cause the view model is so bad with higher FOV.
    1. wsejack
      wsejack
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      only saving grace is the placement is good... I can "live" with hyperzoomed in view modles if they are centered right and thank god most are done well in this, but f*** me if you do something like outer worlds... cannot play that game at all as a result. 

      I never understood that s***, like I get the zoomed in thing, excpecially with tv to couch vs monitor targets (not a viable excuse, but at least has a logic tree to it)... but why in the f*** is the weapon comin out of the side of the screen? like explain yourself! why?!? why would you do that???

      Like hold a gun, then see what it looks like, then make it look like that in your camera... not, that, hard... I get the fov thing even with screen space and shitty hardware ect... but viewmodle... nahh f*** you obsidian...

      that being said... somehow cdpr managed to have the viewmodle so close it's actually harder to use the sights, so thats kinda new and rareish... but hell, at least its mostly centered right... mostly... and only for low ready, but hey that's way better than the helmet mounted ones in Outer Worlds./.. (but how do you mount the whole arm to the helmet? space stuff I bet... lazy fuckiin space stuff)
    2. DovaMan24
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      That damn game keeps crashing on me right after I get past the tutorial and start walking towards edgewater or whatever its called.If I ever get that game working I'll do some research to see if the viewmodel can be fixed bro.
  10. JohnnoirAtlas619
    JohnnoirAtlas619
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    Hey, when using your mod and running it (using the new code in the post here by someone), it generate this "db.sqlite3" file. I don't remember seeing that before at a certain point, like a week ago. Should I be concerned?
    1. DovaMan24
      DovaMan24
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      That's from cyber engine tweaks bro, I thought the same too but I think its a dummy file used as a workaround to get cyber engine tweaks to load mods.Also I wanted to mention that I have a update for the Fpp-ReAngled mod incoming, right now I'm finishing up a new reshade preset to go with it.
    2. JohnnoirAtlas619
      JohnnoirAtlas619
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      Thanks!
    3. UnseenUnit
      UnseenUnit
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      Could you upload the new updated version of this mod for 1.12 without the Reshade right now ?

      I think the official 1.2 patch is maybe going to break it again (they will probably release it next week).
    4. wsejack
      wsejack
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      YAY... um... maybe release the mod first, then finish the preset? no offence or nuttin, (unless it's required to view the sights or somthin at the angle, ie using CAS via reshade is a must for dlss users... cause it's brilliant and also kinda funny lame that the game has it, but can only use it for rescaleing non dlss...)