Cyberpunk 2077

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SammiLucia and Xerme

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sammilucia

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  1. sammilucia
    sammilucia
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    News
    Errata

    • Path tracing now works with AMD! Start with PT20 Performance or Balanced and play around. Lmk how you go 😊
    • Improved Ads Draw Distance and missing ads — all 3 files of Ads Draw Distance must have priority over other LUT/ENV mods (ty to loomes)

    If you're experiencing an issue please let me know::

    • Version of CP = 2._____
    • Mod version = v_______
    • GPU / vram = ____ GB
    • Mod type? ... Fast/Normal/High/Insane ... RT / RT+PT / PT20 / PT21 / Non-RT
    • Any other ini mods?

    Please be excellent to each other 😊

    Most recent notes:

    • If your game is crashing or black spots or smeared shadows when installing Ultra+ Control, or after removing Ultra+ Control, your UserSettings.json probably has inconsistencies. Please rename %LocalAppData%\CD Projekt Red\Cyberpunk 2077\UserSettings.json 
    • If you have low FPS, try disabling your overlay (Steam, GameBar, NVidia)
    • Using RT + PT? Disable PT in graphics and enable RR (if you have it). You will likely also need to increase your gamma gamma (and use a gold LUT like Vanilla Plus, PREEM, NOVA, or GITS)
    • To re-enable the GameBar, use this reg file. This will be included in the next release
    • Rectangles on left of screen. Go into dlsstweaks.ini and change ResolutionOffset from -1 to 0
    • If you get really low FPS (even without this mod) and have 12GB or less of vram, CP is out of vram (see point 3 about the CP 2.1x bug). Set textures to Medium and remove 4k texture mods. Ultra+ tries to improve this problem, but I haven't worked out how to workaround it completely (CDPR need to fix)
    • FSR3 for Cyberpunk is out for NVidia users. Use the Universal version for least hassle 😊
    • For AMD CPUs, if you haven't, please run AMD's Auto Detect driver tool. If you've installed chipset and CPU/GPU drivers, Auto Detect will usually find important missing drivers
    • Generally, exclude 1) gamename.exe, 2) the game folder, and 3) shader cache from Windows Defender (or other) real-time scanning
    • Also exclude games from Control Flow Guard (click Start > type Exploit Protection > Click Program Settings > click Add program to customize > click Add by program name > type Cyberpunk2077.exe > Scroll down to Control flow guard (CFG) > Click Override > Switch to Off)
    • Enable Resizable Bar more info here and intro video here
    • There is a bug in CP 2.1 vanilla with black appearing on trees. It's a CDPR bug caused by the world position offset not accounting for mesh deformations due to wind... I.e. the textures do not move with the mesh. There is a workaround mod by TheCyanideX here
  2. BlueGunk
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    Being able to adjust using CET is insane. Thanks!

    Getting a CTD with extreme prejudice on v 4.3.1 from GitHub.  In CET, I can click one preset, but if I then click anything else (or try another preset) it is insta-desktop. Game doesn't even wave goodbye. Nothing useful in crash logs either.
    If I'm doing it all wrong, let me know please!  Save and reload between preset changes seems to work OK - no CTDs there.
    1. birdy62
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      I have some crashes sometimes when changing from PT to RT-PT, but only in game. If i am on the menu, i have no crashes.
      You can may be try to "ESC" your game and change the settings when you are on the menu page (you don't need to quit your game, just press the escape key)
    2. BlueGunk
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      Thanks. I was in the game. Your suggestion makes sense, and I should have thought about that!
      Cheers!
  3. Qballl
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    I couldn't find instructions for the 4.3 install.  Have two questoins.

    1.)   Since all files are now in a single folder, am I going to pick and choose?  Such as, choose only one .ini file, then copy all of the .lua files into ...\cyber_engine_tweaks\mods\UltraPlus\   thus, the UltraPlus folder would have one .ini file (config_rtpt.ini for example) and all 8 .lua files.  Am I understanding that properly?

    2.)  I don't need to have all the various folder files which are shown the install video, such as GPU and all that other stuff, correct?

    Thanks for the help.
    1. Ravivivi
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      Ahah, same here, I downloaded, saw that it's different then looking for comments but no answer yet. ^.^
    2. Ravivivi
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      Ok, it's easy :
      Remove old config.
      Just put the bin folder inside cp77 folder
      Open CET
      Choose what you want
      Reload Save
      Done.
    3. birdy62
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      Do you really need to reload the save ? I thought the changes were made on the fly....
    4. sammilucia
      sammilucia
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      PT20 and PT21 will mostly work without reloading a save, but PTNext I haven't found a way to force it to enable correctly without loading a save.

      it doesn't build the ReGIR grid except at game load 🤔. in general it's a good idea to load a save once you're happy with all settings... we're pushing the engine in directions CDPR haven't expected 😊
    5. birdy62
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      Ok, good to know. Thank you
    6. Hoffmeisterr
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      The download only comes with CET, so do we leave the  old mod files 'Ultra+' etc in place? or Does the CET folder literally contain those files in a different format? Have been trying various combos with no luck. Ever since i downloaded the new Nvidea experience app, its been stutttering to the point of unplayable. Incredible mod though!!
    7. CrusadersBliss
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      This should be on the mod description upfront. This is such a major question that I don't know why it wasn't addressed. 
    8. BlueGunk
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      Sorry- moved.
    9. birdy62
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      Sry, already answered...
  4. QuestionableKhajiit
    QuestionableKhajiit
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    I rarely comment on here so first off, amazing mod - thank you for your dedication & hard work. <3

    I am (somehow) able to run PT on a AMD 6800 XT (16GB VRAM, 32GB RAM, Intel i7 12th gen) with upscaling to 2160p/2K.

    I noticed that setting: UseReblurForDirectRadiance, UseReblurForIndirectRadiance, and EnableFallbackLight to True seems to have largely solved the issue of noisy shadows (is this the boiling noise people mention?) and in general makes things look much smoother.

    I don't know exactly what I'm doing (maybe I'm losing some of the Path-tracing effects by doing so?) but for me I think it looks really good & performs relatively smoothly.
  5. AlindBack
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    I've been having this issue since RT/PT came out for CP2077. I had hoped this mod would fix it, but unfortunately it seems to still persist. Perhaps somebody here would know what the issue is, though, and might have some fix. With PT or RT enabled some transparent surfaces get very bright reflections. On things like plastic curtains you can see through one side as you'd expect, but the other is almost entirely obscured by this bright effect. You can still see through the bright reflections if you really look closely, but this is most noticeable in dark environments where these beacons of light ruin the ambiance.
    Any suggestions would be very appreciated.

    I have an AMD 5800x CPU, and a RTX 4090. I have updated my graphics drivers many times since RT/PT came out and the bug has been present throughout.
    (This image is with Ultra+ 4.0-rc2, but was also present with 3.5.3 and still with the 4.3 release.)
  6. JGerard1513
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    This mod worked wonders for me. I get 90 fps with PT 2.0 Low with DLSS Quality and 110-120 fps on RT+PT with DLSS quality. However, I do get micro stutters and FPS drops from 110 to 60, would even go as low as 40. Is there any way I can fix this?

    I have already set the right VRAM amount. I have a Ryzen 5 7600 and an RTX 4070 Super.
  7. Taylboat
    Taylboat
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    You recommend using GITS ENV BASIC for just the relight files:

    ##reLIGHT.xl, ##reLIGHTdeFOG.xl, ##reLIGHTenvCLEANER.xl, ##reLIGHTheistCLEANER.xl, ##reLIGHTrePAVE.xl

    I tried doing this and didn't notice it to be working, at least I think? Fast travels and holo dolls were not illuminating the environment. Is there a trick to getting JUST relight working? I want to use it with Nova City and Ultra Plus :)
    1. sammilucia
      sammilucia
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      hey, yes, sorry, you need to copy the GITSHDR.archive as well 😊

      edit: you should be able to give it a lower priority than NOVA by renaming it to e.g. zzGITSHDR.archive
    2. Taylboat
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      Thank you so much! I've been trying to figure out how to get relight working with Nova City for a while now and couldn't find anyone to help out lol
    3. huilun02
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      engine/config/platform/pc/reLIGHT.ini

      is also required for all those .xl files to work, yes?
    4. Zer0industries
      Zer0industries
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      No, all the ini does is disable ris and it will conflict with ultraplus
    5. huilun02
      huilun02
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      Thank you for the clarification!
    6. TheDudeAbides157
      TheDudeAbides157
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      About that mod, even with the other files removed and only the .archives it will still conflict with other ENVs right?
    7. Kiro9200
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      This assumes we're using Nova. Some of us don't want to use an ENV, and using the GITSHDR archive affects the game's visuals to shift a bit from vanilla. Is there truly no way to use those archives without the env itself?
  8. baccaratsuite
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    do i need to manually install the old version before downloading version 4..3?
    1. Zer0industries
      Zer0industries
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      No, from v4 you only need the one file. If you are gonna install it though I would recommend getting the latest 4.3.1 from the github
    2. baccaratsuite
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      ah sorry, i meant for version 3. would i uninstall these files before installing 4?
  9. yokota90
    yokota90
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    Hmm, I've installed this mod, and turned on path tracing, but the faces looks washed out/cartoonish, how do I fix that?
    1. Dylan26au
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      If you want faces to look less washed out/cartoonish, you'll need to set visual quality in Ultra Plus to Insane. Be prepared for a performance hit, and even then, faces won't look perfect - pathtracing just does that. Still, Insane quality looks way, way better than High, adding additional shadowing and depth to character lighting. Use PTNext as well.
    2. sammilucia
      sammilucia
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      or disable ray reconstruction (which forces NRD) ... the lack of detail in faces is a problem with ray reconstruction in general, but NRD doesn't have this problem 😊
    3. yokota90
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      Thanks guys
  10. kromancer
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    4.3 has a ton of more boiling noise and ghosting vs almost none at all when using 4.0 rc2

    Pt20
    PT on
    RR off
    Dlss Qualty
    RTXDI Separate Denoising off

    it has to be something I'm doing because it's really bad now, reverted back to 4.0 and the picture is crystal clear with the same settings
    1. Zer0industries
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      There is a newer one on the github, the ini loading component broke in 4.3
    2. kromancer
      kromancer
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      understood ty
  11. babihalal77
    babihalal77
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    Could someone tell me the difference between low, med, high, vanilla, and insane. Thx