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Gravenwitch

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Gravenwitch

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10 comments

  1. JBKLYN12
    JBKLYN12
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    • 1 kudos
    //Attribute points available on character creation vanilla = 7

    You will need to add 29 attribute points to hit 20 in each at L50: 7 + 29 = 36

    For Phantom Liberty, you will need to add 19 attribute points to get all to 20 when you hit L60: 7 + 19 = 26
  2. NikuKneeq
    NikuKneeq
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    Just wanted to ask out of sheer curiosity. Would it be possible to remove perks exclusivity to specific weapon types?
    1. HuginActual
      HuginActual
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      • 1 kudos
      More Guns More Fun - Any Gun Any Perk
      https://www.nexusmods.com/cyberpunk2077/mods/14629
  3. Phaha
    Phaha
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    • 4 kudos
    Well I dislike the 2 extra attribute points, so I am using this convo:

    public class CharacterCreationConfig {
    //Attribute points available on character creation vanilla and modded = 7
    let attributePoints: Int32 = 7;
    //Max any attribute can get in character creation, must be larger than attributeMin! vanilla = 6 modded = 8
    let attributeMax: Int32 = 8;
    //Minimum value an attribute can be lowered to, its a good idea to keep this greater than 0! vanilla = 3 modded = 1
    let attributeMin: Int32 = 1;

    //lowest layer perks vanilla and modded = 4
    let tier1: Int32 = 4;
    //second layer perks vanilla = 9, modded = 8
    let tier2: Int32 = 8;
    //third layer perks vanilla = 15, modded = 14
    let tier3: Int32 = 14;
    //highest layer perks vanilla = 20, modded = 20
    let tier4: Int32 = 20;
    }
  4. DT1978
    DT1978
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    • 0 kudos
    Thanks for the mod, can make a nice custom start with this.

    Tiny bug though; during character creation after you distributed your points the available points reset if you go back and forth between the 2 character creation menus.
  5. vanaukas
    vanaukas
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    I advice being cautious with this, 3 is the min required for a lot of actions on Phantom Liberty, through the intro and while doing the mission, with some attributes in 1 you could be effectively softlocked unless you have mods to swap attributes or use the one time vanilla refund mechanic.

    Not a big deal but def something to keep in mind. 

    Thanks for your work graven, I'm enjoying your mods a lot (: (and learning from them!)
    1. Gravenwitch
      Gravenwitch
      • supporter
      • 13 kudos
      Thanks for the heads up! What checks in PL softlock btw? Worst case I can just write a simple patch as most main-quest-relevant checks are at one or have another method to get around. I don't want to softlock anyone's game so Ill try a 1 stat playthough and see where I get caught up once I have some free time and see what's bad. I'll raise the default minimum stat value to 3 for the time being and leave a warning in the config while I get around to that.
    2. vanaukas
      vanaukas
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      You have a few actions to advance the quest that requries the minimum attribute in some checks, like using body to move/open stuff, tech to open paths and so on: Maybe there are more ways to do those missions. I'm really far from PL again (act 1, new save) but if it's still needed when I arrive to PL I can give you more feedback on it.

      I think it's better to recommend something like Neu-ReSpec than changing anything from the mod itself :)
  6. hillbf2006
    hillbf2006
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    Body:20!
    Reflexes:20!
    Technical Abilitiy:20!
    Cool:20!
    Intelligence:1!!!
    1. Gravenwitch
      Gravenwitch
      • supporter
      • 13 kudos
      Can confirm, am a 20 technical ability, 1 int modder irl