Well I dislike the 2 extra attribute points, so I am using this convo:
public class CharacterCreationConfig { //Attribute points available on character creation vanilla and modded = 7 let attributePoints: Int32 = 7; //Max any attribute can get in character creation, must be larger than attributeMin! vanilla = 6 modded = 8 let attributeMax: Int32 = 8; //Minimum value an attribute can be lowered to, its a good idea to keep this greater than 0! vanilla = 3 modded = 1 let attributeMin: Int32 = 1;
Thanks for the mod, can make a nice custom start with this.
Tiny bug though; during character creation after you distributed your points the available points reset if you go back and forth between the 2 character creation menus.
I advice being cautious with this, 3 is the min required for a lot of actions on Phantom Liberty, through the intro and while doing the mission, with some attributes in 1 you could be effectively softlocked unless you have mods to swap attributes or use the one time vanilla refund mechanic.
Not a big deal but def something to keep in mind.
Thanks for your work graven, I'm enjoying your mods a lot (: (and learning from them!)
Thanks for the heads up! What checks in PL softlock btw? Worst case I can just write a simple patch as most main-quest-relevant checks are at one or have another method to get around. I don't want to softlock anyone's game so Ill try a 1 stat playthough and see where I get caught up once I have some free time and see what's bad. I'll raise the default minimum stat value to 3 for the time being and leave a warning in the config while I get around to that.
You have a few actions to advance the quest that requries the minimum attribute in some checks, like using body to move/open stuff, tech to open paths and so on: Maybe there are more ways to do those missions. I'm really far from PL again (act 1, new save) but if it's still needed when I arrive to PL I can give you more feedback on it.
I think it's better to recommend something like Neu-ReSpec than changing anything from the mod itself :)
10 comments
You will need to add 29 attribute points to hit 20 in each at L50: 7 + 29 = 36
For Phantom Liberty, you will need to add 19 attribute points to get all to 20 when you hit L60: 7 + 19 = 26
https://www.nexusmods.com/cyberpunk2077/mods/14629
public class CharacterCreationConfig {
//Attribute points available on character creation vanilla and modded = 7
let attributePoints: Int32 = 7;
//Max any attribute can get in character creation, must be larger than attributeMin! vanilla = 6 modded = 8
let attributeMax: Int32 = 8;
//Minimum value an attribute can be lowered to, its a good idea to keep this greater than 0! vanilla = 3 modded = 1
let attributeMin: Int32 = 1;
//lowest layer perks vanilla and modded = 4
let tier1: Int32 = 4;
//second layer perks vanilla = 9, modded = 8
let tier2: Int32 = 8;
//third layer perks vanilla = 15, modded = 14
let tier3: Int32 = 14;
//highest layer perks vanilla = 20, modded = 20
let tier4: Int32 = 20;
}
Tiny bug though; during character creation after you distributed your points the available points reset if you go back and forth between the 2 character creation menus.
Not a big deal but def something to keep in mind.
Thanks for your work graven, I'm enjoying your mods a lot (: (and learning from them!)
I think it's better to recommend something like Neu-ReSpec than changing anything from the mod itself :)
Reflexes:20!
Technical Abilitiy:20!
Cool:20!
Intelligence:1!!!