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Di Crash

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112 comments

  1. DiCrash
    DiCrash
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    This is not a "simple" mod, it contains a lot of modified code. There may be bugs and incompatibilities that I am not aware of yet.

    In addition, recipes for crafting items have been removed from the game, because there is still a lot of work on this part. This is not a bug, it's a temporary solution.
  2. fisting1
    fisting1
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    How to remove blood pump from the game?
    It very unbalanced with this mod
  3. hjryg74jf
    hjryg74jf
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    Anyone know how I can add weight to grenades?
  4. Batsubetsu
    Batsubetsu
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    2.2 mod works i know it works with: Wannabe Edgerunners well, works with Synthdose and addict, if ur consumable is broken check any other mods except those 3 
  5. Batsubetsu
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    Note: Seems to work pretty well for 2.2 the only issue is if u got mods that interfere with the code this mod changes (WHICH not many mods actually tweak this at all not even adding more drugs or granades) than the  healing items might not work and u gotta redownload the mod
  6. Batsubetsu
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    It works for 2.2 yes i tested it, it even works with: Addicted, W3D more drugs, Wanna be edgerunner, Synthdose, and other mods that add more drugs or granades i believe
  7. Batsubetsu
    Batsubetsu
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    this mod still works right? ill test it and check for people its way more realistic than the  game recharge system and i am a new player bruh
  8. fragsnip
    fragsnip
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    is it possible to bring back sticky and homing nades
    1. Lyirianna
      Lyirianna
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      Rejoice boy, your wish has been granted. https://www.nexusmods.com/cyberpunk2077/mods/18910?tab=description
  9. DOVAHASS
    DOVAHASS
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    Dude each Grenade and Inhaler I try to buy cost 229k$ lmao, is there any way to fix this?
    1. nomorenamesleft
      nomorenamesleft
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      just installed to check, grenades cost about 2000$ to 3000$ for me. Haven't played in so long that I don't remember if that was the original price or not
  10. Syynx
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    I fixed the bug where using the final healing consumable doesn't heal any HP. The game by default removes healing buffs if the healing item is removed from the inventory. I got around this limitation by giving consumables a 10 second cooldown and discarding them 10 seconds after usage.

    Dropbox link
    1. Deltasol
      Deltasol
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      Pardon me, how it works? I downloaded, extracted and now CET returns me "can't load mod". Im ujsing MO2 if is an issue.
    2. Syynx
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      it should replace the mod's file, MO2 is probably messing it up
    3. SKYHK
      SKYHK
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      Just a quick note: Dropbox is a paying site, with 30 days free, but it asks you, for control purposes surely, for your bank details...........

      You should rather put your Patch Mod on the Nexus, it's more secure, to say the least.

      My bank details are ultra-secret, even my bank doesn't know it
    4. THIRDEYEMC
      THIRDEYEMC
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      I want to try this mod and I'm going to try your fix. Are you running 2.13?
  11. ahrimangame
    ahrimangame
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    Ok tested it and its an amazing mod in term of balancing gameplay but here are two major problems:
    1. the price of grenades are unchanged, legendary grenades are up to 19k still (i have no price changing mods and im level 48, maybe something is wrong with price scaling with level)
    2. Special grenades such as ozos nose cannot be purchased and once used are gone forever (maybe make this ones infinite like original OR add them to vendors)
    1. DiCrash
      DiCrash
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      1) How much do you think grenades cost in the original game?
      2) Ozos has only one nose.
    2. ahrimangame
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      1) isnt 19k too much for a single consumable grenade when legendary weapons are around 50k?
      Considering: other prices in the game, the money player earn and spend DURING the gameplay, consumables having cd and how grenades are not always hit and win... i think this kind of prices are more reasonable:
      common: 500
      uncommon: 1000
      rare: 2000
      Epic: 4000
      legendary: 6000 (in case of specials such as ozo 8000)
      2) well ozos didnt magickly summon that grenade from thin air, im sure we can figure out how to craft it or find where he did buy it right? :P
      in short i think a customization option for grenade prices and making ozo nose buyable would make this mod much better.
    3. DiCrash
      DiCrash
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      1) Epic health stimulator cost 6000.
      2) Before 2.00 we have only one Ozos nose per game, and no one complained about it.
    4. fxluk
      fxluk
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      You can modify granade price with another DiCrash mod Survival System.
    5. DiCrash
      DiCrash
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      No, in Survival System settings min value for damage grenade from EC = 0.3 (1.0 in vanilla) same as here. Prices for damage  grenades have been reduced by 70% compared to vanilla. Effect grenade price = 0.2 (in vanilla 0.7).
    6. fxluk
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      Though that it is possible by tweaking user.ini.
      I didn't test it though, so I may be wrong.

      It would be nice to have a possibility to go lower than 0.3/0.2 for grenades prices with Mod Settings.
      I am playing with reduced loot/economy 2077/Weapon conditioning and granade prices are still quite high for me.
    7. DiCrash
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      I don't make mods that make the gameplay easier, it's already very easy. I consider current prices normal compared to other prices.
    8. KnightVins
      KnightVins
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      this mod creator are too arrogant to give a solution so im giving one: go to yaml file, change the number of price damage grenade and price effect grenade to 0.1. if you using survival system mod, disable the price setting so the change can be inplemented. it should be there in the mod setting option. 

      for this mod creator, ive been using hardcore mod and enc combined with dmg scaling 2x for npc dmg multiplier. it makes me heavy rely on flashbank. also im using economy tweak and rebalance for lowering the prize per mission. so 60k cost for just only flashbank in one single mission is not reliable for the role play aspect of the game itself. 

      just be nice and give a solution that already added in the mod you've been build. remember, being nice doesn't cost you anything.
    9. Jobesky1234
      Jobesky1234
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      @KnightVins, I figured this mod was abandoned but I wanted to ask, is this worth using as-is? It seems incomplete.