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TheManualEnhancer

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TheManualEnhancer

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107 comments

  1. M37SG
    M37SG
    • member
    • 3 kudos
    Is it normal for this mod to drop some FPS by default?
    1. TheManualEnhancer
      TheManualEnhancer
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      Maybe a slight bit if you're CPU bottlenecked (all CET mods have a slight CPU impact)... If you're CPU bottlenecked, this mod won't really help anyway, though since it only disables graphical features...

      Also could reduce FPS if you normally play with ini tweaks that disable any of the settings, as this will force them to be enabled on launch if they're enabled in the mod's menu... If you think that may be the case (if it's a pretty large FPS drop, it likely is), I'd recommend checking any ini tweaks you have installed for the settings in this mod, and uncheck conflicting settings in this mod's menu (which will prevent this mod from adjusting the setting and will use your ini tweak values instead)...
    2. M37SG
      M37SG
      • member
      • 3 kudos
      Hey thanks. I'm losing around 8-10 FPS with this and that's pretty expensive for my card. I have many mods installed, not sure how I'm going to know what is conflicting with this mod. This mod is essential for me since it can disable bloom but the FPS drop isn't helping.

      Is it possible to disable bloom in another way that doesn't get me to lose FPS? What about creating an ini that only disables bloom, is that possible? If so can you please help with that? (I have not the slightest idea on how to do something like that)

      EDIT: Never mind I found this and it's working.
  2. Nirvaneyr
    Nirvaneyr
    • member
    • 2 kudos
    If i only want to disable duplicate crowd members, would I only need this single line in the init.lua?

    GameOptions.SetInt("Crowd", "SpawnLimit", 1)
    1. TheManualEnhancer
      TheManualEnhancer
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      That won't disable duplicate crowds but should reduce the amount of duplicates you see (and not even to any degree that you'll likely even notice the difference with only that value being changed)...

      But no, you can't just leave that one by itself line and expect it to work... Something else needs to call on that in the script or it'll never happen (the checkbox and the player actions call on it now)...

      Edit: You could put just that one line in the "onInit" event in the script and get rid of everything else, and it would technically work, but again, you likely won't notice any difference with only that value changing (there is a difference, it's just subtle since it's not actually disabling clones altogether, it's disabling clones in a spawn "batch" (NPCs/Vehicles spawn in batches of like 5 at at time or so... No idea how many, but something like that)...
    2. Nirvaneyr
      Nirvaneyr
      • member
      • 2 kudos
      Like this?
      registerForEvent('onInit', function()
          GameOptions.SetInt("Crowd", "SpawnLimit", 1)
      end)

      I'm just trying to avoid situations where the same NPC stands in the same group, walks 6 feet apart, etc. I assume some of them are part of the same spawn batch. I haven't found any npc diversity mods that solves this consistently, atleast not without other issues. It's a fairly rare issue, so a solution with a small footprint would be ideal.

      Thanks for your help and hard work.
    3. TheManualEnhancer
      TheManualEnhancer
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      • 455 kudos
      Yeah, that would force it on game launch, so as long as not other mods override the value after launch, yes it'll work...
    4. ryandumy87
      ryandumy87
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      • 0 kudos
      wait wait wait... a small step-by-step guide on how to do that? where to edit that? and does this work on v2.20 ?
      ty! ;*
  3. 666Hagane
    666Hagane
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    • 0 kudos
    一个很棒的 mod,可以极大地解决游戏锯齿状边缘的问题。让我困惑的是,作者说最新的 CET 版本支持多种语言但是我找不到切换语言的按钮。。
    1. TheManualEnhancer
      TheManualEnhancer
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      • 455 kudos
      Thanks :)

      About the multiple languages, though, the mod doesn't support multiple languages in one download, there are just multiple language options available (specifically a Spanish translation done by myself in the "Optional" files, and a Mandarin Chinese translation by another Nexus user in the "Translations")...
  4. adzlv
    adzlv
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    • 0 kudos
    Does this mod conflict with this mod Ultra Plus Better Path Tracing? Or do they each do different things?
    1. robber804
      robber804
      • member
      • 17 kudos
      some settings overlap
  5. TheReaper1988
    TheReaper1988
    • supporter
    • 6 kudos
    Can i use this together with your "General Performance Improvements (ini Tweaks) - Updated for 2.0" mod? or will the settings conflict with each other?
    1. TheManualEnhancer
      TheManualEnhancer
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      Yeah, you can... The settings in this will override any ini tweaks...
    2. TheReaper1988
      TheReaper1988
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      • 6 kudos
      ok sounds good, thank you :)
    3. dodecadevin
      dodecadevin
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      • 3 kudos
      @TheManualEnhancer is that still true for the newer (CET) version of General Performance Improvements that doesn't use .ini files for its tweaks?
    4. TheManualEnhancer
      TheManualEnhancer
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      Yes, it's more true for that than the old ini tweak files... The CET version applies the same ini values, just after the game launches, so it overrides any that are in .ini files...
  6. tckn
    tckn
    • member
    • 0 kudos
    Can i save the setting of Imgui version? I disabled some features such as bloom. After restart the game the setting is still off but the ingame effect is on. I neet to enable and disable it again to take effective.
  7. XPredator013
    XPredator013
    • supporter
    • 1 kudos
    Please TheManualEnhancer, you're the only one capable to bring us the RUN TOGGLE for CP2077. My GOSH, my L3 is going to be trashed and my thumb is almost falling down. PLEASEEEEEE make this mod!
  8. Hacktecs
    Hacktecs
    • member
    • 3 kudos
    I made a Smaller version out it and in German Language

    Spoiler:  
    Show


    local nativeSettings = nil
    local configFileName = "config.json"
    local settings =
    {
        Current = {
    modautos = false,
    autos = true,
    vehicles = true,
    peds = true,
    allcrowds = true,
    crowditems = true,
    spawns = 3,
    lightblock = true,
    rimenhance = true,
    terrainsnap = true,
    moveattempts = 100,
    antialias = true,
    cas = true,
    statics = true,
    dynamics = true,
    bloom = true,
    cascades = true,
    distantfog = true,
    distantgi = true,
    distantshadows = true,
    distantvolfog = true,
    gi = true,
    ssao = true,
    ssheathaze = true,
    sspr = true,
    ssr = true,
    ssrain = true,
    volfog = true,
    async = true,
    vrs = true,
    checkerGI = true,
    rtao = true,
    rttrans = true,
    rtdi = true,
    rtSSR = true,
    dlssd = false
        },
        Default = {
    modautos = false,
    autos = true,
    vehicles = true,
    peds = true,
    allcrowds = true,
    crowditems = true,
    spawns = 3,
    lightblock = true,
    rimenhance = true,
    terrainsnap = true,
    moveattempts = 100,
    antialias = true,
    cas = true,
    statics = true,
    dynamics = true,
    bloom = true,
    cascades = true,
    distantfog = true,
    distantgi = true,
    distantshadows = true,
    distantvolfog = true,
    gi = true,
    ssao = true,
    ssheathaze = true,
    sspr = true,
    ssr = true,
    ssrain = true,
    volfog = true,
    async = true,
    vrs = true,
    checkerGI = true,
    rtao = true,
    rttrans = true,
    rtdi = true,
    rtSSR = true,
    dlssd = false
    }
    }
    function ModAutoSave()
    if settings.Current.modautos == true then
    local file = io.open("config.json", "w")
    if file ~= nil then
    local content = json.encode(settings.Current)
    file:write(content)
    file:close()
        end
    else
    return
    end
    end
    function MainMenu()
    nativeSettings.addTab("/JustSomeFeatureToggles", "Fine Tuning")
      nativeSettings.addSubcategory("/JustSomeFeatureToggles/main", "Extra Einstellungen [> CPU/GPU,Einwohner,Raytracing/Pathtracing <]")
         nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Erzwinge Auto Spielstand Speichern", "Toggles autosaving on/off for gameplay. This setting autosaves whether you have the 'Mod Auto Saves' switched on or off. ***Warning*** - Disabling autosaves can break quests, so enable when questing.", settings.Current.autos, settings.Default.autos, function(state)
    settings.Current.autos = state
    SetAutoSaves()
    SaveSettings()
    end)
    nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Mod Einstellung Auto Speichern", "Toggles autosaving of the mod settings on/off. Off by default. You can always use the 'Save' buttons on each menu to save the settings at any time. Settings always apply automatically with or without autosaving.", settings.Current.modautos, settings.Default.modautos, function(state)
    settings.Current.modautos = state
    SetAutoSaves()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Einwohner", "Toggles only pedestrian crowds", settings.Current.peds, settings.Default.peds, function(state)
    settings.Current.peds = state
    SetPeds()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Fahrzeuge", "Toggles only vehicles", settings.Current.vehicles, settings.Default.vehicles, function(state)
    settings.Current.vehicles = state
    SetVehicles()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addRangeFloat("/JustSomeFeatureToggles/main", "Begrenzung für NPCs des gleichen Typs", "Sets the limit of same type NPCs (clones) that are allowed to spawn around you. Higher values should improve performance", 1, 10, 1, "%0.0f", settings.Current.spawns, settings.Default.spawns, function(value)
    settings.Current.spawns = value
    SetSpawns()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Menschenmengen haben Items", "Toggles items from crowd members such as cell phones", settings.Current.crowditems, settings.Default.crowditems, function(state)
    settings.Current.crowditems = state
    SetCrowdItems()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Charakter - Lichtblockieren", "Toggles the blocking of lights by characters", settings.Current.lightblock, settings.Default.lightblock, function(state)
    settings.Current.lightblock = state
    SetLightBlock()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Charakterrandes - Verbesserung", "Toggles the artificial glow on the edges of characters", settings.Current.rimenhance, settings.Default.rimenhance, function(state)
    settings.Current.rimenhance = state
    SetRimEnhance()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "NPC Leichen an Boden Fixieren", "Toggles the checks to make sure that NPCs stay stuck to the ground - Doesn't really break anything, but NPCs may appear to hover a bit", settings.Current.terrainsnap, settings.Default.terrainsnap, function(state)
    settings.Current.terrainsnap = state
    SetSnap()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addRangeFloat("/JustSomeFeatureToggles/main", "NPC CPU-Berechnungs Entfernung", "Reducing this could help reduce CPU load. 0 doesn't quite disable pathing, but makes NPCs walk in circles sometimes", 0, 100, 1, "%0.0f", settings.Current.moveattempts, settings.Default.moveattempts, function(value)
    settings.Current.moveattempts = value
    SetMoveAttempts()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Antialiasing", "Enabled gets rid of most jagged edges - Warning, ugly when disabled", settings.Current.antialias, settings.Default.antialias, function(state)
    settings.Current.antialias = state
    SetAntiAlias()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Statische Aufkleber", "Static (non-changing) decals... Haven't tested this enough to know what all the game considers to be static decals", settings.Current.statics, settings.Default.statics, function(state)
    settings.Current.statics = state
    SetStatics()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Dynamische Aufkleber", "Things like bullet holes and broken glass", settings.Current.dynamics, settings.Default.dynamics, function(state)
    settings.Current.dynamics = state
    SetDynamics()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Schatten(Sonne) - Kaskaden", "Sun Shadows", settings.Current.cascades, settings.Default.cascades, function(state)
    settings.Current.cascades = state
    SetCascades()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Schatten(Fake) - Entfernung", "Fake shadows in the distance", settings.Current.distantshadows, settings.Default.distantshadows, function(state)
    settings.Current.distantshadows = state
    SetDistantShadows()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "SSAO", "Ambient darkening of objects close to each other or surfaces, like shadows", settings.Current.ssao, settings.Default.ssao, function(state)
    settings.Current.ssao = state
    SetSSAO()
    SaveSettings()
    ModAutoSave()
    end)
    nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Globale Beleuchtung", "Global lighting - Warning, disabled is ugly", settings.Current.gi, settings.Default.gi, function(state)
    settings.Current.gi = state
    SetGI()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Globale Beleuchtung Entfernung", "Distant global lighting - Warning, disabled is ugly", settings.Current.distantgi, settings.Default.distantgi, function(state)
    settings.Current.distantgi = state
    SetDistantGI()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Nebel - Entfernung", "Distant horizon fog", settings.Current.distantfog, settings.Default.distantfog, function(state)
    settings.Current.distantfog = state
    SetDistantFog()
    SaveSettings()
    ModAutoSave()
    end)
    nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Nebel (Voll)", "Fog that fills your screen - Warning, you need this on to see rain", settings.Current.volfog, settings.Default.volfog, function(state)
    settings.Current.volfog = state
    SetVolFog()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Nebel (Voll) - Entfernung", "Fog from the volumetric clouds - Warning, disabling is ugly", settings.Current.distantvolfog, settings.Default.distantvolfog, function(state)
    settings.Current.distantvolfog = state
    SetDistantVolFog()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Beleuchtung", "Makes lights glow - Vol Fog assists it", settings.Current.bloom, settings.Default.bloom, function(state)
    settings.Current.bloom = state
    SetBloom()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Hitze flimmern", "The hazy glow around the city", settings.Current.ssheathaze, settings.Default.ssheathaze, function(state)
    settings.Current.ssheathaze = state
    SetHaze()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Planare Reflexionen", "I would try disabling this before SSR", settings.Current.sspr, settings.Default.sspr, function(state)
    settings.Current.sspr = state
    SetPlanar()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "ScreenSpace  Reflexionen", "Good old SSR", settings.Current.ssr, settings.Default.ssr, function(state)
    settings.Current.ssr = state
    SetSSR()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "ScreenSpace Regen", "Toggles some rain post-processing effects. This doesn't disable rain, just makes it kinda ugly", settings.Current.ssrain, settings.Default.ssrain, function(state)
    settings.Current.ssrain = state
    SetSSRain()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Asynchron Computer", "Generally performs better disabled on RTX 20 series and older, or AMD RX 500 series and older", settings.Current.async, settings.Default.async, function(state)
    settings.Current.async = state
    SetAsync()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Schattierung mit variabler Rate", "Could perform better, could be worse, could be no change", settings.Current.vrs, settings.Default.vrs, function(state)
    settings.Current.vrs = state
    SetVrs()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "AMD FidelityFx CAS", "Contrast adaptive sharpening", settings.Current.cas, settings.Default.cas, function(state)
    settings.Current.cas = state
    SetCAS()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "CPU Schachbrett-GI", "Should perform better enabled, but could improve performance in CPU-bound scenarios", settings.Current.checkerGI, settings.Default.checkerGI, function(state)
    settings.Current.checkerGI = state
    SetCheckerGI()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "RTAO", "See SSAO details", settings.Current.rtao, settings.Default.rtao, function(state)
    settings.Current.rtao = state
    SetRTAO()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Raytracing Diffuse Beleuchtung", "This really shouldn't make a huge difference to RT lighting and should improve performance", settings.Current.rtdi, settings.Default.rtdi, function(state)
    settings.Current.rtdi = state
    SetRTDI()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Raytracing Transparente Reflexionen", "Again, shouldn't reduce visuals too much for a little performance lift", settings.Current.rttrans, settings.Default.rttrans, function(state)
    settings.Current.rttrans = state
    SetRtTrans()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Raytracing SSR-Fallback", "Toggles screenspace reflections while using RT/PT", settings.Current.rtSSR, settings.Default.rtSSR, function(state)
    settings.Current.rtSSR = state
    SetRtSSR()
    SaveSettings()
    ModAutoSave()
    end)
            nativeSettings.addSwitch("/JustSomeFeatureToggles/main", "Raytracing wiederaufbau", "Force Ray REconstruction On/Off (default is off)", settings.Current.dlssd, settings.Default.dlssd, function(state)
    settings.Current.dlssd = state
    SetRtSSR()
    SaveSettings()
    ModAutoSave()
    end)
    end
    registerForEvent("onInit", function()
    nativeSettings = GetMod("nativeSettings")
    LoadSettings()
            MainMenu()
    end)
    function AllMenus()
      nativeSettings.addSubcategory("/JustSomeFeatureToggles/all", "=====================================================")
    end
    function SetAutoSaves()
            GameOptions.SetBool("SaveConfig", "AutoSaveEnabled", settings.Current.autos)
    end
    function SetAllCrowds()
            GameOptions.SetBool("Crowd", "Enabled", settings.Current.allcrowds)
    end
    function SetPeds()
            GameOptions.SetBool("Crowd", "EnablePedestrians", settings.Current.peds)
    end
    function SetVehicles()
            GameOptions.SetBool("Crowd", "EnableVehicles", settings.Current.vehicles)
    end
    function SetSpawns()
            GameOptions.SetInt("Crowd", "SpawnLimit", settings.Current.spawns)
    end
    function SetCrowdItems()
            GameOptions.SetBool("Crowds", "EnableItems", settings.Current.crowditems)
    end
    function SetLightBlock()
            GameOptions.SetBool("Developer/FeatureToggles", "CharacterLightBlockers", settings.Current.lightblock)
    end
    function SetRimEnhance()
            GameOptions.SetBool("Developer/FeatureToggles", "CharacterRimEnhancement", settings.Current.rimenhance)
    end
    function SetSnap()
            GameOptions.SetBool("SnapToTerrainIk", "Enabled", settings.Current.terrainsnap)
    end
    function SetMoveAttempts()
            GameOptions.SetFloat("Traffic", "MaxLocalPathLength", settings.Current.moveattempts)
    end
    function SetAntiAlias()
            GameOptions.SetBool("Developer/FeatureToggles", "Antialiasing", settings.Current.antialias)
    end
    function SetCAS()
            GameOptions.SetBool("Developer/FeatureToggles", "ConstrastAdaptiveSharpening", settings.Current.cas)
    end
    function SetStatics()
            GameOptions.SetBool("Streaming/Culling/StaticDecals", "Enabled", settings.Current.statics)
    end
    function SetDynamics()
            GameOptions.SetBool("Developer/FeatureToggles", "DynamicDecals", settings.Current.statics)
    end
    function SetCascades()
            GameOptions.SetBool("Developer/FeatureToggles", "CascadeShadows", settings.Current.cascades)
    end
    function SetDistantShadows()
            GameOptions.SetBool("Developer/FeatureToggles", "DistantShadows", settings.Current.distantshadows)
    end
    function SetSSAO()
            GameOptions.SetBool("Developer/FeatureToggles", "SSAO", settings.Current.ssao)
    end
    function SetDistantGI()
            GameOptions.SetBool("Developer/FeatureToggles", "DistantGI", settings.Current.distantgi)
    end
    function SetGI()
            GameOptions.SetBool("Developer/FeatureToggles", "GlobalIllumination", settings.Current.gi)
    end
    function SetDistantFog()
            GameOptions.SetBool("Developer/FeatureToggles", "DistantFog", settings.Current.distantfog)
    end
    function SetDistantVolFog()
            GameOptions.SetBool("Developer/FeatureToggles", "DistantVolFog", settings.Current.distantvolfog)
    end
    function SetVolFog()
            GameOptions.SetBool("Developer/FeatureToggles", "VolumetricFog", settings.Current.volfog)
    end
    function SetBloom()
            GameOptions.SetBool("Developer/FeatureToggles", "Bloom", settings.Current.bloom)
    end
    function SetHaze()
            GameOptions.SetBool("Developer/FeatureToggles", "ScreenSpaceHeatHaze", settings.Current.ssheathaze)
    end
    function SetPlanar()
            GameOptions.SetBool("Developer/FeatureToggles", "ScreenSpacePlanarReflection", settings.Current.sspr)
    end
    function SetSSR()
            GameOptions.SetBool("Developer/FeatureToggles", "ScreenSpaceReflection", settings.Current.ssr)
    end
    function SetSSRain()
            GameOptions.SetBool("Developer/FeatureToggles", "ScreenSpaceRain", settings.Current.ssrain)
    end
    function SetAsync()
            GameOptions.SetBool("Rendering/AsyncCompute", "Enable", settings.Current.async)
    end
    function SetVrs()
            GameOptions.SetBool("Rendering/VariableRateShading", "Enable", settings.Current.vrs)
    end
    function SetRTAO()
            GameOptions.SetBool("Raytracing", "EnableAmbientOcclusion", settings.Current.rtao)
    end
    function SetRTDI()
            GameOptions.SetBool("Raytracing", "EnableDiffuseIllumination", settings.Current.rtdi)
    end
    function SetRtTrans()
            GameOptions.SetBool("Raytracing", "EnableTransparentReflection", settings.Current.rttrans)
    end
    function SetCheckerGI()
            GameOptions.SetBool("Rendering", "CheckerboardGI", settings.Current.checkerGI)
    end
    function SetRtSSR()
            GameOptions.SetBool("Editor/PathTracing", "UseSSRFallback", settings.Current.rtSSR)
    end
    function SetDLSSD()
            GameOptions.SetBool("Developer/FeatureToggles", "DLSSD", settings.Current.dlssd)
    end
    function LoadSettings()
        local file = io.open(configFileName, "r")
        if file ~= nil then
    local configStr = file:read("*a")
    settings.Current = json.decode(configStr)
            file:close()
        end
    end
    function SaveSettings()
    if not settings.Current.modautos == true then
    local file = io.open(configFileName, "w")
    if file ~= nil then
    local content = json.encode(settings.Current)
    file:write(content)
    file:close()
    end
    else
    return
    end
    end

  9. REDDAMN
    REDDAMN
    • member
    • 0 kudos
    i installed everything like it should be, on a fresh installed game and when i try to change some settings there is no difference! 
  10. mysticalzxc
    mysticalzxc
    • supporter
    • 2 kudos
    hmm.. i toggled OFF vehicles and they're still spawning for me. anyone experiencing the same thing?
    1. TheManualEnhancer
      TheManualEnhancer
      • premium
      • 455 kudos
      Yeah, it's a weird toggle... Idk why, but sometimes it just doesn't work... I think it may be quest related... Like at certain points of the game the crowds aren't affected by those ini values or something...