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blar210

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blar210

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19 comments

  1. uxlapogi
    uxlapogi
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    Is there a way to get rid of the cable on the Samum that now ends up floating in the air above the hood?
    Edit: Just checked, it's the mizutani_shion_nomad_aldecaldos_03_missile variant.
    1. Bl0nCH
      Bl0nCH
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      How did you fix this? My Variant 3 still has it on both with and without missile rack versions.
  2. botsheep
    botsheep
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    THANK YOU SO MUCH, it's litteraly impossible to see what it's front of your when using the deathrace variant, you a G man 
    1. mikegrauohr
      mikegrauohr
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      well damn - i still cant often enough. bugged windscreen - need to save and reload everytime.
      how do you guys work around this bug? did anyone ever make a deathrace replacer for the default player variant?
      it just looks so much cleaner than the other clown colored variants :\

      edit: was a conflict between vehicle customizer and amm :) got rid of the first one - now it works! Thank you for this mod and the emotional support @blar210
  3. N5DMC
    N5DMC
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    Hello! First of all - great mod! That is a much needed change.

    I have a question: is it possible to delete the machine guns on Coyotes? The clipping of it and the wheels while turning bothers the hell out of me!

    It's seemingly insignificant, the player won't see it 99% of the time, especially in the first person view, but for some of us who like to play with photo mode and liked the car the way it was before, it's a little ruined now :(
  4. TriggerHappy128
    TriggerHappy128
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    Thank you.
    Please turn on the lights, too please.
    1. blar210
      blar210
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      Could you be more specific as to what you are referring to? 

      Each should follow vanilla player-owned Coyote functionality.
      I hadn't tested with each appearance version but of all that I changed, they share the same changes so would expected to share same functionality.

      Do note that turning on the lightbar requires different input than headlights. From my experience, using the vehicle Cycle Headlights keybind, a hold press toggles the headlights and a tap press toggles the lightbar.
    2. TriggerHappy128
      TriggerHappy128
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      First of all, thank you for putting the searchlight on top of the hood on the roof.
      I've been complaining that the search lights of Nomad vehicles don't work while playing cyberpunk.
      Since you touched the search light, I hope the light comes out.
      Thank you again for creating this mod.
    3. blar210
      blar210
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      Again the search light (lightbar) does work and I didn't touch anything regarding functionality as this is a base game feature (at least for the Coyote, idk about other vehicles). Here is a pic of it with the deathrace_01 variant from my mod. Also a reddit post back from 2020 demonstrating this.


    4. TriggerHappy128
      TriggerHappy128
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      Was the light on?
      Why can't I turn on?
      ㅡㅡ^
    5. blar210
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      Again input varies compared to headlights. Single press of "Cycle Lights" keybind turns on the lightbar on top. Hold press of same key activates headlights.

      This is from base game and is not affected by my mod so if such is not working for you then there is another mod conflict or config change that is being made by something else.
    6. TriggerHappy128
      TriggerHappy128
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      Thank you for your reply.
      I think we need to look into the problem.
  5. TechnoMonkeyDJ
    TechnoMonkeyDJ
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    Well, this will drive you crazy. The red one is much slower then the blue one now, and armor version is the same speed as the red one. With patch. 2.0 and 2.01. Enjoy the pain with me. 😂
    1. blar210
      blar210
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      Use the Coyote but with red `player_02` variant via Vehicle Customizer so you get the speed and look >:] 

      As for the armor version, I'm guessing this is referring to the Samum. Haven't tried it yet as I have yet to start PL but such could likely be adjusted by creating a CVO module, or wait and see if Erok graciously bestows us a tweak for it. I am not great with tuning myself but had attempted to make a module for the Archer "Specter" to dial in its handling. It did the job to hold me over but is still too slippery so personally waiting to see which 2.0/PL vehicles get added to CVO.
    2. TechnoMonkeyDJ
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      I personally like the way the handling is, but it's unfortunate the red one got broken.
  6. vexgass
    vexgass
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    u change the name of main file "CoyoteVisualChanges" do u need to delete the old file "Coyote"

    btw gr8 work! now i can use this cars in 1st person TY!
    1. blar210
      blar210
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      Thanks! And if using the updated one, then yes delete the old. The old functions the same but I found the .archive name to be too simple and thus can lead to conflicts if any other mod uses the same name so had changed to avoid such down the line.
  7. Toreador88
    Toreador88
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    My red baby has her wing back :D
  8. cheesequake333
    cheesequake333
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    thank you was driving me crazy.