Is there a way to get rid of the cable on the Samum that now ends up floating in the air above the hood? Edit: Just checked, it's the mizutani_shion_nomad_aldecaldos_03_missile variant.
well damn - i still cant often enough. bugged windscreen - need to save and reload everytime. how do you guys work around this bug? did anyone ever make a deathrace replacer for the default player variant? it just looks so much cleaner than the other clown colored variants :\
edit: was a conflict between vehicle customizer and amm :) got rid of the first one - now it works! Thank you for this mod and the emotional support @blar210
Hello! First of all - great mod! That is a much needed change.
I have a question: is it possible to delete the machine guns on Coyotes? The clipping of it and the wheels while turning bothers the hell out of me!
It's seemingly insignificant, the player won't see it 99% of the time, especially in the first person view, but for some of us who like to play with photo mode and liked the car the way it was before, it's a little ruined now :(
Could you be more specific as to what you are referring to?
Each should follow vanilla player-owned Coyote functionality. I hadn't tested with each appearance version but of all that I changed, they share the same changes so would expected to share same functionality.
Do note that turning on the lightbar requires different input than headlights. From my experience, using the vehicle Cycle Headlights keybind, a hold press toggles the headlights and a tap press toggles the lightbar.
First of all, thank you for putting the searchlight on top of the hood on the roof. I've been complaining that the search lights of Nomad vehicles don't work while playing cyberpunk. Since you touched the search light, I hope the light comes out. Thank you again for creating this mod.
Again the search light (lightbar) does work and I didn't touch anything regarding functionality as this is a base game feature (at least for the Coyote, idk about other vehicles). Here is a pic of it with the deathrace_01 variant from my mod. Also a reddit post back from 2020 demonstrating this.
Again input varies compared to headlights. Single press of "Cycle Lights" keybind turns on the lightbar on top. Hold press of same key activates headlights.
This is from base game and is not affected by my mod so if such is not working for you then there is another mod conflict or config change that is being made by something else.
Well, this will drive you crazy. The red one is much slower then the blue one now, and armor version is the same speed as the red one. With patch. 2.0 and 2.01. Enjoy the pain with me. 😂
Use the Coyote but with red `player_02` variant via Vehicle Customizer so you get the speed and look >:]
As for the armor version, I'm guessing this is referring to the Samum. Haven't tried it yet as I have yet to start PL but such could likely be adjusted by creating a CVO module, or wait and see if Erok graciously bestows us a tweak for it. I am not great with tuning myself but had attempted to make a module for the Archer "Specter" to dial in its handling. It did the job to hold me over but is still too slippery so personally waiting to see which 2.0/PL vehicles get added to CVO.
Thanks! And if using the updated one, then yes delete the old. The old functions the same but I found the .archive name to be too simple and thus can lead to conflicts if any other mod uses the same name so had changed to avoid such down the line.
19 comments
Edit: Just checked, it's the mizutani_shion_nomad_aldecaldos_03_missile variant.
how do you guys work around this bug? did anyone ever make a deathrace replacer for the default player variant?
it just looks so much cleaner than the other clown colored variants :\
edit: was a conflict between vehicle customizer and amm :) got rid of the first one - now it works! Thank you for this mod and the emotional support @blar210
I have a question: is it possible to delete the machine guns on Coyotes? The clipping of it and the wheels while turning bothers the hell out of me!
It's seemingly insignificant, the player won't see it 99% of the time, especially in the first person view, but for some of us who like to play with photo mode and liked the car the way it was before, it's a little ruined now :(
Please turn on the lights, too please.
Each should follow vanilla player-owned Coyote functionality.
I hadn't tested with each appearance version but of all that I changed, they share the same changes so would expected to share same functionality.
Do note that turning on the lightbar requires different input than headlights. From my experience, using the vehicle Cycle Headlights keybind, a hold press toggles the headlights and a tap press toggles the lightbar.
I've been complaining that the search lights of Nomad vehicles don't work while playing cyberpunk.
Since you touched the search light, I hope the light comes out.
Thank you again for creating this mod.
Why can't I turn on?
ㅡㅡ^
This is from base game and is not affected by my mod so if such is not working for you then there is another mod conflict or config change that is being made by something else.
I think we need to look into the problem.
As for the armor version, I'm guessing this is referring to the Samum. Haven't tried it yet as I have yet to start PL but such could likely be adjusted by creating a CVO module, or wait and see if Erok graciously bestows us a tweak for it. I am not great with tuning myself but had attempted to make a module for the Archer "Specter" to dial in its handling. It did the job to hold me over but is still too slippery so personally waiting to see which 2.0/PL vehicles get added to CVO.
btw gr8 work! now i can use this cars in 1st person TY!