PLEASE POST BUGS IN THE BUGS SECTION (With more info than "me install mod; mod does not work.")
Post a link to your most recent log file immediately after the issue you're experiencing. Log file is located within the BepInEx folder.
You will need to upload the log(s) to Pastebin and provide the URL. If no log files are provided, the bug report will be closed. No images, no screenshots, the entire log file, uploaded to Pastebin.
If the log contains any references to "MissingMethodException" - this is not a bug - update your game. Bug reports with logs featuring this will be deleted.
Fixed Exhausted followers not being able to be healed in the healing bays.
Improved associated notifications for the healing bay.
Speed increase now only applies to Sermons and Rituals.
All logging (for QoL) has been disabled; if you wish to see it, enabled it in the config file (or via the F1 key)
Fixed lamb not roaring(?) when using Mass Intimidate.
Removed some unnecessary logging.
Bugs reported in this thread will be ignored; please use the Bugs tab.
Kown Issue(s)
#1. If you are near something that opens a menu (i.e. prison) and a follower is nearby and you accidently interact with both, triggering the command wheel; the command wheel will interrupt the menu and stay open when you move away. To resolve, close the command wheel and talk to a follower.
Would it be possible to add the ability to see a follower's traits from the selection menus? Like, the missionary menu, the sacrifice menu, ect? I have a ton of followers and I want to sacrifice the ones that keep starting fights but I can't remember things to save my life.
I can't put this mod to work in any way I don't know what else to do does it only work if the game is original? because I have tried to install it in every possible way and I can't make it work.
Would it be possible to add an option for 'add both tarot cards' to the mod? Like when you go to pick a card, you also get the second card no matter what you pick.
Does anyone else have unsynced visual night turn from the clock? Like could still be morning timing but suddenly the screen turns night time, even if time is day. This at least tells me that yes, time is longer than vanilla with the option on
EDIT: I decided to start a new save cus i wasnt that far anyway and now everything work the form is there, sorry i havent thought of starting a new save, thank you so much for the mod, I wanted to delete comment but i cant xd
Hey, amazing mod, but i have a question, I got the mod because i tired to grind the game to the end just to get the twitch cat form so i thought this mod can unlock it but the pink twitch cat with the heart is the only one missing, should i edit something specific or? thank you
Sorry to ask this, but would you ever be willing to add something similar to 'Nothing Negative' to your made mod list? To at least remove any negative traits when adding new followers.
public static bool IsPositiveTrait(FollowerTrait.TraitType traitType) { switch (traitType) { case FollowerTrait.TraitType.NaturallyObedient: case FollowerTrait.TraitType.DesensitisedToDeath: case FollowerTrait.TraitType.Cannibal: case FollowerTrait.TraitType.GrassEater: case FollowerTrait.TraitType.Disciplinarian: case FollowerTrait.TraitType.Libertarian: case FollowerTrait.TraitType.SacrificeEnthusiast: case FollowerTrait.TraitType.Faithful: case FollowerTrait.TraitType.LoveOfSickPeople: case FollowerTrait.TraitType.IronStomach: case FollowerTrait.TraitType.Zealous: case FollowerTrait.TraitType.Materialistic: case FollowerTrait.TraitType.FalseIdols: case FollowerTrait.TraitType.Gullible: case FollowerTrait.TraitType.Coprophiliac: case FollowerTrait.TraitType.Industrious: case FollowerTrait.TraitType.SermonEnthusiast: case FollowerTrait.TraitType.ConstructionEnthusiast: case FollowerTrait.TraitType.MushroomEncouraged: case FollowerTrait.TraitType.MushroomBanned: case FollowerTrait.TraitType.LoveElderly: case FollowerTrait.TraitType.HateElderly: case FollowerTrait.TraitType.Immortal: case FollowerTrait.TraitType.DontStarve: case FollowerTrait.TraitType.Disciple: case FollowerTrait.TraitType.RoyalPooper: case FollowerTrait.TraitType.Lustful: case FollowerTrait.TraitType.Fashionable: case FollowerTrait.TraitType.DoctrinalExtremist: case FollowerTrait.TraitType.ViolentExtremist: case FollowerTrait.TraitType.Fertility: case FollowerTrait.TraitType.Allegiance: case FollowerTrait.TraitType.Hedonism: case FollowerTrait.TraitType.Asceticism: case FollowerTrait.TraitType.Unrepentant: return true; } return false; }
The bad ones are the one with the down arrow. That can make them work less or lose faith for things like getting sick. The good ones are the one that make them work better or gain faith for things like getting sick.
What NothingNegative did was remove the bad traits when gaining followers and only have good ones. It also says that they replaced what is meant to be bad traits with the good, but I don't mind if that doesn't happen.
Sadly with the newest update, they added more negative traits for the sinning which the original mod doesn't remove. And it seems the original maker is not going to update, I tried to check up on them.
1. It creates a positive only trait list based on currently unlocked traits; there is a setting to include all traits, not just unlocked ones. 2. If you have it set to use all traits, and not just unlocked ones; It will remove any negative exclusive traits (the ones where you can't have both at the same time, for example grass eater and cannibal) and replace with the positive equivalent if possible - if it can't, it will pick a random trait from the available list created in step 1. 3. Options exist to exclude Immortal and Disciple from available list. 4. Finally, it will replace any negative non-exclusive trait with one from the available list.
306 comments
(With more info than "me install mod; mod does not work.")
Post a link to your most recent log file immediately after the issue you're experiencing.
Log file is located within the BepInEx folder.
You will need to upload the log(s) to Pastebin and provide the URL. If no log files are provided, the bug report will be closed. No images, no screenshots, the entire log file, uploaded to Pastebin.
If the log contains any references to "MissingMethodException" - this is not a bug - update your game. Bug reports with logs featuring this will be deleted.
Bugs reported in this thread will be ignored; please use the Bugs tab.
Kown Issue(s)
#1. If you are near something that opens a menu (i.e. prison) and a follower is nearby and you accidently interact with both, triggering the command wheel; the command wheel will interrupt the menu and stay open when you move away. To resolve, close the command wheel and talk to a follower.
Nevermind found some comments. Sorry!
Hey, amazing mod, but i have a question, I got the mod because i tired to grind the game to the end just to get the twitch cat form so i thought this mod can unlock it but the pink twitch cat with the heart is the only one missing, should i edit something specific or? thank you
public static bool IsPositiveTrait(FollowerTrait.TraitType traitType)
{
switch (traitType)
{
case FollowerTrait.TraitType.NaturallyObedient:
case FollowerTrait.TraitType.DesensitisedToDeath:
case FollowerTrait.TraitType.Cannibal:
case FollowerTrait.TraitType.GrassEater:
case FollowerTrait.TraitType.Disciplinarian:
case FollowerTrait.TraitType.Libertarian:
case FollowerTrait.TraitType.SacrificeEnthusiast:
case FollowerTrait.TraitType.Faithful:
case FollowerTrait.TraitType.LoveOfSickPeople:
case FollowerTrait.TraitType.IronStomach:
case FollowerTrait.TraitType.Zealous:
case FollowerTrait.TraitType.Materialistic:
case FollowerTrait.TraitType.FalseIdols:
case FollowerTrait.TraitType.Gullible:
case FollowerTrait.TraitType.Coprophiliac:
case FollowerTrait.TraitType.Industrious:
case FollowerTrait.TraitType.SermonEnthusiast:
case FollowerTrait.TraitType.ConstructionEnthusiast:
case FollowerTrait.TraitType.MushroomEncouraged:
case FollowerTrait.TraitType.MushroomBanned:
case FollowerTrait.TraitType.LoveElderly:
case FollowerTrait.TraitType.HateElderly:
case FollowerTrait.TraitType.Immortal:
case FollowerTrait.TraitType.DontStarve:
case FollowerTrait.TraitType.Disciple:
case FollowerTrait.TraitType.RoyalPooper:
case FollowerTrait.TraitType.Lustful:
case FollowerTrait.TraitType.Fashionable:
case FollowerTrait.TraitType.DoctrinalExtremist:
case FollowerTrait.TraitType.ViolentExtremist:
case FollowerTrait.TraitType.Fertility:
case FollowerTrait.TraitType.Allegiance:
case FollowerTrait.TraitType.Hedonism:
case FollowerTrait.TraitType.Asceticism:
case FollowerTrait.TraitType.Unrepentant:
return true;
}
return false;
}
What NothingNegative did was remove the bad traits when gaining followers and only have good ones. It also says that they replaced what is meant to be bad traits with the good, but I don't mind if that doesn't happen.
Sadly with the newest update, they added more negative traits for the sinning which the original mod doesn't remove. And it seems the original maker is not going to update, I tried to check up on them.
1. It creates a positive only trait list based on currently unlocked traits; there is a setting to include all traits, not just unlocked ones.
2. If you have it set to use all traits, and not just unlocked ones; It will remove any negative exclusive traits (the ones where you can't have both at the same time, for example grass eater and cannibal) and replace with the positive equivalent if possible - if it can't, it will pick a random trait from the available list created in step 1.
3. Options exist to exclude Immortal and Disciple from available list.
4. Finally, it will replace any negative non-exclusive trait with one from the available list.