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Cultist Simulator Extended

This mod extends the original content with more cards, actions and some changes to vanilla mechanics.

v1.0.3
-Detectives start with 4 funds instead of 3 because all these changes to the legacy make the start more challenging.
-The action that creates rivals for detective players will also scan for rivals. If none is found, then it will create a rival.
-Detective players can now 'stall' at the station as a way to not get suspended, if there's no leads to follow. This takes 30 seconds, requires 1 reason and it resets the job counter at the cost of reason tiredness and a chance for dread.
-Detective players can now 'request new case' using their job card. This takes 30 seconds, requires 3 reason and it will run the action that creates rivals. This causes reason tiredness and a chance for dread. If a rival is found, the request will get denied.
-Using 3 reason will have no chances to fail mystique, cold trail and notoriety investigations now and also reduced the chances to fail these when using 2 or 1 reason.
-Hunters can now investigate rivals now. It works in a similar fashion to investigating players and they will create separated evidence files for rivals.
-Hunters can directly center their efforts on a rival if there's no rival trail cards for them to follow first.
-If a hunter manages to turn a trail card into Notoriety, they will stop the current investigation instead of creating evidence on the spot.
-Tentative and Damning Evidence now takes 800 seconds to decay instead of 600 now. Investigations take longer so Evidence should also take longer do degrade.
-Almost every action Rivals do will drop at least a trail card such as mystique, for instance.
-Rivals can no longer be dragged to trial by the Suppression Bureau on an investigation about you. They are an independent character, no longer associated with you.
-Hirelings can now be dragged to trial by the Suppression Bureau. They are working for you, after all.

v1.0.0 - v.0.2
-Added a new card, Cold Trail. It has chances to be turned into Notoriety by hunters. If not, then it will allow them to look for longer or to get them into a dead end, ending their investigation.
-Notoriety now decays into Cold Trail, which makes them less dangerous but stay in the table for longer.
-A number of actions will produce Cold Trail cards instead of Notoriety now. This makes the game easier.
-Hunters might generally look for longer and will also have a bit more trouble getting their hands on Notoriety since they can only jump to those if they grabbed a Cold Trail card first.
-Evidence will decay into a Cold Trail card as a way to give Hunters a chance to follow it as a lead for their case against you.
-Added a new card, Missing Case. Killed and captured characters leave this card behind. Hunters can turn them into Notoriety, Cold Trail or allow them to look for longer.
-Edited some of the Ghoul legacy content. Added a weaker Corpse card produced only by exploring Cemeteries. These decay into Cold Trail instead.
-Fresh corpses decay into the weaker variant now. Hunters won't interact with corpses since the Missing Case cards fill a role for that.
-Rivals will drop their own trail cards now so hunters won't be able to connect their trail with you.
-Rivals will do other activities now, such as abductions and murder. These will drop Rival trail cards.
-Hunters killed by Rivals or by you in a public meeting-place won't drop a corpse now. They will drop Notoriety for you and a missing case card for the Rival.
-Edited some of the Detective legacy content. It works in a similar fashion to how hunters work. You can investigate rival trail cards and only rival Notoriety will help you build a case.
-Detective characters will take a longer to close cases so they will get a Case Closed card, which will turn into Contentment soon after.
-Dealing with a job annoyance is generally easier and not deadly now. It still attracts attention, though.
-Added the ability to use scholarship skills for tutoring work. The higher the skill, the easier is to find work and attract less attention.
-Added the ability to use language scholarships for translation work. Chances to make Funds and Erudition are low and all of them have chances to attract attention.
-All summoned creatures last longer than their vanilla counterparts now.
-Upscaled some of the images in the cards so they no longer look pixelated.