hi I was curious on how I could use the MOAR attachment for the alienmount weapon if anyone can help? Edited* I know how to the summon the attachment on the alienmount but it doesn't shoot the beam and the animation is buggy
Unfortunately I can't give you any advice here( In the remastered version not everything works that was implemented in the original. For example, Vtol or the helicopter also doesn't work correctly, since they can't be obtained in the main story
You can manually add any NPCs by creating new presets for them in SpawnEntityList.lua (read the description for more information about the file path and format). List of all available NPCs that you can find in the sandbox in "Archetype Entity".
For example, a simple category with enemy soldiers for the spawn list: { name = "Enemy NPC", categoryElements = { { name = "Asian heavy solder - rifle", class = "Grunt", archetype = "Asian_new.Camper\\Camp.Heavy_Rifle", zOffset = 0.5 }, { name = "Asian light solder - rifle & law", class = "Grunt", archetype = "Asian_new.Camper\\Camp.Light_Rifle_LAW", zOffset = 0.5 }, { name = "Asian light solder - shootgun", class = "Grunt", archetype = "Asian_new.Camper\\Camp.Light_Shootgun", zOffset = 0.5 }, } },
9 comments
Edited*
I know how to the summon the attachment on the alienmount but it doesn't shoot the beam and the animation is buggy
Unfortunately I can't give you any advice here(
In the remastered version not everything works that was implemented in the original. For example, Vtol or the helicopter also doesn't work correctly, since they can't be obtained in the main story
You can manually add any NPCs by creating new presets for them in SpawnEntityList.lua (read the description for more information about the file path and format). List of all available NPCs that you can find in the sandbox in "Archetype Entity".
For example, a simple category with enemy soldiers for the spawn list:
{
name = "Enemy NPC",
categoryElements =
{
{
name = "Asian heavy solder - rifle",
class = "Grunt",
archetype = "Asian_new.Camper\\Camp.Heavy_Rifle",
zOffset = 0.5
},
{
name = "Asian light solder - rifle & law",
class = "Grunt",
archetype = "Asian_new.Camper\\Camp.Light_Rifle_LAW",
zOffset = 0.5
},
{
name = "Asian light solder - shootgun",
class = "Grunt",
archetype = "Asian_new.Camper\\Camp.Light_Shootgun",
zOffset = 0.5
},
}
},