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Crysis Red Hunter Mod v1.1

Version 1.0:

Fixed the Red Hunter's explosion

Added all attachments

Fixed animation bug


Version 1.1:

Debris are now correctly colored without interfering with the Hunter in Exodus.

Added the option to include the Red Hunter's stats from Warhead which gives it more health, higher damage, IMPROVES AI and also makes it less static.

Added extra option to give the Red Hunter 50000 health like it has in it's main file (WARNING: HIGH DIFFICULTY! VIRTUALLY IMPOSSIBLE)

Added a modified version of the Hunter in Exodus (which is necessary in order for the debris to be colored red)

18/11/15:

Added a Blue version.

Version 1.2:
Added an additional .pak file which will now allow the Red Hunter's extra attachments (the turrets, the crown and the extra mouth pieces) to be destroyed and shot off like how they can be in Warhead. (IF YOU USE AN OLD SAVE GAME FOR THE FLEET LEVEL, THE CHANGES WILL NOT TAKE EFFECT. YOU WILL NEED TO RESTART THE ENTIRE LEVEl OR LOAD A SAVE FROM BEFORE THE ACTUAL LEVEL FOR THEM TO WORK

Added another .pak file that changes the Hunter's animations so that it always stays in the low position rather than in the high during the entire battle thus making the Hunter's movements better and making the boss fight feel a lot more like the one in Warhead.

Realigned the tail turret on all models after finding out I didn't put it on correctly.

Finally fixed the shield glitch with most of the models (only the Exodus blue hunter's sheild still doesn't work if you're using the red fleet only version).


Installation Instructions:

There are now 6 PAK files for this mod.

zz_Warhead_RedHunterExodus replaces both the Hunter in Exodus and the Fleet with the Red one.

zz_Warhead_RedHunterFleetBoss replaces the Fleet Hunter only.

The Red and Blue folders houdl make it obvious which ones are which.

Also included are two pak folders that contain the necessary script so that the Red Hunter has the same stats and health as it does in Warhead.

I have made two versions.

The NORMAL one gives the Red Hunter 8000 health which is what it actually has when you fight it in Warhead.
It is 2000 more than the health of a nromal Hunter (which has only 6000)

Now the other one labled IMPOSSIBLE gives the Hunter the same health it has in it's actual file... which is 50000.
It only has this health in Warhead when it is first spawned so that it isn't destoryed too quickly. As I said before, when you actually fight it in Warhead, it actually has 8000 health.
Still, I thought I'd include the extra file for a bit of fun.
I'll warn you right now though, I've labeled t impossible for good reason. I tried several times, and the Hunter was practically unbeatable, not onyl because of it's health, but also because it does mroe dagame to you as well.
So this is only recommend for those who either want an almost impossible challenge, or jsut want to try it.



Simply pick which one you want and place it in Electronic Arts\Crytek\Crysis\Game.
Same with the stats pak files as well. BUT ONLY PICK ONE!
IN ORDER FOR STATS TO WORK PRPERLLY YOU MUST RESTART THE FLEET MISSION FROM THE VERY BEGINNING OR AT LEAST LOAD A SAVE POINT THAT OCCURS BEFORE THE HUNTER IS SPAWNED.
IF YOU LOAD A SAVE FROM BEFORE THIS MOD WAS INSTALLED, THE STATS WON'T TAKE EFFECT AND THE HUTNER WILL STILL HAVE IT'S DEAFUALT HEALTH

KNOWN ISSUES: The Hunter's shield still doesn't work properly when using red version so I've had to disable it for now until I figure out how to fix it.