Crusader Kings 2

Changes in v0.1.0:

- Implemented a new calculation system for Qi gains. Broken/Damaged Roots no longer let you be a Cultivator (as you get 0 Qi with them).

- Implemented Minor Breakthrough Stages - so each major stage has now 5 minor stages (initial = after a fresh major breakthrough, early, mid, late, peak = just before the next major breakthrough)

- Implemented Cultivation Bases: You cultivate (as before) 5 elements - Water/Fire/Earth/Wood/Metal - which corresponds with the CK2 main stats. You no longer simply add a main stat, but add a modifierand increase the cultivation in that element. On major breakthroughs the completeness of your cultivation base (how close to the maximum did you go) will be calculated and is factored in for future breakthroughs. In short: A shallow base does not support a high building.

- Implemented an option system for Qi Density/Richness - which basically means the difficulty for cultivation. Settings go from 100 (very easy/fast) to 1 (hell).

- Implemented support for Futanari - Dao Companions and Dual Cultivation. As Futa yourself you can choose to act in male or female role per decision when appropriate (e.g. when dual cultivating with other Futas).

- Implemented a "conversion" event to fix cultivation base and other matters for earlier versions of the mod as well as traits added per console.

- Using Dao Powers against mortals can now fail. Failure (or even sucess) will motivate the victim to find out more about what happened and possibly become a cultivator themselves.

- It is possible and feasible to cultivate without Immortal Mountain. Cultivators can take apprentices and teach them cultivation without the need of the Sect.

- Switched out the decision to stay "celibate" with "use birthcontrol" - as Dual Cultivation while being celibate makes no sense (was just for the -1000% fertility) now it has a proper modifier.

- Checking for Spiritual Root is something basically anyone can do by arranging a root awakening ceremony at the Sect. As most people (95%) are unable to cultivate the Sect is interested in having as many people as possible tested, so they can recruit members.

- Changed the way Cultivators age: They don't lose a year (like before) but age normally (but age much slower), and their "true age" is calculated in the background. At (true) age 90 they will lose the trait Slow Aging and possibly die soon after - as the whole weight of all their apparent years (probably way over 100) will press down on them relentlessly. This will fix problems players had with Cultivators getting younger than their kids - which let's the engine trip up.

- Events have been changed with better usability in mind.

- AI can now properly cultivate (they will reach True Immortal if the environment & potential is right). Factors like a master or traits like genius help.

- Cultivation Root Ceremonies are now very limited: Once per cultivation stage and have quadratic increase in cost.

- Immortal Mountain is now also open for Dual Cultivators (starting as Dual Cultivators). The entry requirements are much less strict - but you need to be able to cultivate - that alone cuts out 95% of all characters.

- It is possible to toggle Dao Companion notification events on or off (also silently dual cultivate). This is especially helpful when you tend to have lots of Dao Partners.

- Many bugfixes where things did not work as intended


Known Issues:

- As Immortal Mountain has now two branches: With and without Dual Cultivation, many texts may not reflect what you see (as the rules are different - e.g. Dual Cultivators can just marry or not be Virgins - obviously).

- Individual Cultivators still use events from Immortal Mountain (like send disciples there for root awakening).


Next steps:

- Cultivation Manuals & Other types of refined Qi

- Sect Missions

- New Professions: Alchemy, Weapon Refining, Dao Technique Research

- Sect "life" with outer sect, inner sect, core disciples

- More Dao Powers


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Tamashii77

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