About this mod
After struggling on it for a while, Komodo Joe has finally arrived in Crash Bandicoot 4!
This one was entirely done by myself at 100%, with helpful guidance from SpongeBandimark and tips from CommanderJDucky!
This model replace Default Coco, and the Disable Quantum Masks Mod is recommended.
- Permissions and credits
"N. Brio is missing!... Again. Joe guessing his creator under Cortex's manipulative influence, decides with his brother Moe to explores Wumpa Island in order to find their delusional master. Until a quantum rift shows up and split the two brothers into different dimensions. Joe ends up meeting Pinstripe again, that he haven't seen since 20 years (or was it two years ago?), and takes the decision to teams up with him and hopefully get his brother back. And save the universe at the same cost!"
Komodo Joe's model is an edited version of his N Sane Trilogy model, with textures that tries to replicate the CB4 charm (with more or less sucess). He replaces Default Coco in game.
Just like Pinstripe, he works on all cutscenes, but cannot move his mouth or eyes.
The Disable Quantum Masks Mod is recommended (Unless you prefer seeing Joe turning into Coco, but it's up to you! XD)
Update: Now Komodo Joe possess his own tablet!
So far, the known issues (mostly minors) are the following ones:
- Lani-Loni armor textures issues: When using Lani-Loni Powers, the original armor Coco textures are applied and messed up on Joe (I'll eventually do a special mod to potentially fix this, so stay tuned!) The others masks works fine.
- Joe remains visible in charred death animations that only concern disintegration in Bermugula levels/lasers attacks. Fire/Combustion varient works perfectly
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Special thanks to SpongeBandimark for the weight painting guidance and CommanderJDucky for helpful tips (As well as helping fixing weightpaint where I was struggling.