It doesnt seem to work anymore unfortunatly, or im doing something wrong. When i select my save world i get an error. "Object reference not set to an instance of an object"
im having an issue and want to know if there s a possible workaround, i can easily export a world to .json file, but when i try to transfer a world to my save file this error occurs even when i try to use the app as admin https://pastebin.com/huYiGruF
Hey Ghtp, sorry for the late reply. Could you tell me which version of the world transfer app you're using and the world file you're trying to transfer?
Hi, I'm thinking it might be because you're missing .Net Core 3.0 dependencies. Could you try downloading it from the below link from the Runtime section on the right side of 3.0.3?
Thank you for this tool! This allows me to replace my bugged starting island without reseting the whole world, it's amazing!
For those who wants to combine islands from different worlds. You can do so by exporting 2 worlds into json and replace individual islands, then transfer it back to the save.
Note that no world are listed in the game when I transfer the edited world into the same save, even with a different world name.
To make it work, what I did is deleting all old worlds from my save, then create a new world before transferring the edited world from json to the save.
P.S. The islandID is counted from left to right and top to bottom, so the island on the top left is 0 and bottom right is 120. (Starting island id is 110)
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"Object reference not set to an instance of an object"
im having an issue and want to know if there s a possible workaround, i can easily export a world to .json file, but when i try to transfer a world to my save file this error occurs even when i try to use the app as admin
https://pastebin.com/huYiGruF
thx for your help
https://dotnet.microsoft.com/download/dotnet-core/3.0
Thank you very much.
For those who wants to combine islands from different worlds. You can do so by exporting 2 worlds into json and replace individual islands, then transfer it back to the save.
Note that no world are listed in the game when I transfer the edited world into the same save, even with a different world name.
To make it work, what I did is deleting all old worlds from my save, then create a new world before transferring the edited world from json to the save.
P.S. The islandID is counted from left to right and top to bottom, so the island on the top left is 0 and bottom right is 120. (Starting island id is 110)