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  • aim_ak-colt2_cz

    aim_ak-colt2_cz

    Last Update: 20 Apr 2016
    Author: sH!Ne

    Aim map: aim_ak-colt2_cz

    • 529KB
    • 0
    • 14

    aim_ak-colt2_cz

    Last Update: 20 Apr 2016

    Aim map: aim_ak-colt2_cz

  • aim_aztecarena_cz

    aim_aztecarena_cz

    Last Update: 20 Apr 2016
    Author: Unknown / Anonymous

    Aztec Arena - Aim Counter-Terrorists: Kill all Terrorists Terrorists: Kill all Counter-Terrorists. Created by Deletable_Man of the Can i Get Paid? Clan.

    • 165KB
    • 0
    • 11

    aim_aztecarena_cz

    Last Update: 20 Apr 2016

    Aztec Arena - Aim Counter-Terrorists: Kill all Terrorists Terrorists: Kill all Counter-Terrorists. Created by Deletable_Man of the Can i Get Paid? Clan.

  • CS: Condition Zero X6 Embassy Map (v1.0 Final)

    CS: Condition Zero X6 Embassy Map (v1.0 Final)

    Last Update: 20 Apr 2016
    Author: x6herbius

    This is a map for Condition Zero's "Biohazard" zombie mod. It was inspired by great maps such as zm_vents_final, zm_toxic_house and even zm_tree_house_v3! After lots of playtesting and bux fixing, the map is now finished. Hiding places, crawl spaces and other essentials for a great zombie map have been included, under advice from Biohazard players. Thanks to everyone who contributed and most of all, thanks for downloading!

    • 624KB
    • 0
    • 28

    CS: Condition Zero X6 Embassy Map (v1.0 Final)

    Last Update: 20 Apr 2016

    This is a map for Condition Zero's "Biohazard" zombie mod. It was inspired by great maps such as zm_vents_final, zm_toxic_house and even zm_tree_house_v3! After lots of playtesting and bux fixing, the map is now finished. Hiding places, crawl spaces and other essentials for a great zombie map have been included, under advice from Biohazard players. Thanks to everyone who contributed and most of all, thanks for downloading!

  • fo_real_cz (BETA - (playtest version))

    fo_real_cz (BETA - (playtest version))

    Last Update: 20 Apr 2016
    Author: Dead Bwoy

    This is the playtest version of my current project: de_terror_cz Terrorists: The local Counter-Terrorist group has gathered enough intelligence to locate our chemical weapons storage in the Mines under the city! You must destroy the evidence by planting the bomb at our underground bunker, or penetrate the local Embassy and plant the bomb in the computer room, where all the evidence the opposition has gathered is stored. Counter-Terrorists: The local terrorists got a heads up on our plan to raid the underground bunker! We must get there first and protect the evidence! We have also got word the local terrorists may be coming to attack our local Embassy, so we must also protect the computer room, holding incriminating evidence on all the local terrorists in the area. ============================= This is a beta map released for playtest purposes only! -------------------------------------------------- Please report any issues here, or to: [email protected] -------------------------------------------------- I will be adding much more detail to the map before the final release. I will also be including the detail textures file with the final release. =============================

    • 8.8MB
    • 0
    • 4

    fo_real_cz (BETA - (playtest version))

    Last Update: 20 Apr 2016

    This is the playtest version of my current project: de_terror_cz Terrorists: The local Counter-Terrorist group has gathered enough intelligence to locate our chemical weapons storage in the Mines under the city! You must destroy the evidence by planting the bomb at our underground bunker, or penetrate the local Embassy and plant the bomb in the computer room, where all the evidence the opposition has gathered is stored. Counter-Terrorists: The local terrorists got a heads up on our plan to raid the underground bunker! We must get there first and protect the evidence! We have also got word the local terrorists may be coming to attack our local Embassy, so we must also protect the computer room, holding incriminating evidence on all the local terrorists in the area. ============================= This is a beta map released for playtest purposes only! -------------------------------------------------- Please report any issues here, or to: [email protected] -------------------------------------------------- I will be adding much more detail to the map before the final release. I will also be including the detail textures file with the final release. =============================

  • Mini_dust2_cz

    Mini_dust2_cz

    Last Update: 20 Apr 2016
    Author: Unknown / Anonymous

    A small iceworld type map with a dust_cz theme. I got it off a server and it came just as a bsp file, so I have no idea who made it. I've included mini_dust2_cz.nav for those who like to play with bots!

    • 438KB
    • 0
    • 12

    Mini_dust2_cz

    Last Update: 20 Apr 2016

    A small iceworld type map with a dust_cz theme. I got it off a server and it came just as a bsp file, so I have no idea who made it. I've included mini_dust2_cz.nav for those who like to play with bots!

  • fy_dust_cz

    fy_dust_cz

    fy_
    Last Update: 20 Apr 2016
    Author: Oi!

    Fight Yard map in a dust setting...

    • 1.4MB
    • 0
    • 14

    fy_dust_cz

    fy_
    Last Update: 20 Apr 2016

    Fight Yard map in a dust setting...

  • fy_iceworld2k_2_cz

    fy_iceworld2k_2_cz

    fy_
    Last Update: 20 Apr 2016
    Author: Ivor Weurman

    Fight Yard style map for Condition Zero. Review coming soon!

    • 159KB
    • 0
    • 10

    fy_iceworld2k_2_cz

    fy_
    Last Update: 20 Apr 2016

    Fight Yard style map for Condition Zero. Review coming soon!

  • fy_office_cz

    fy_office_cz

    fy_
    Last Update: 20 Apr 2016
    Author: .Acide//

    A new Fight Yard version of the ever popular cs_office_cz map!

    • 3.6MB
    • 0
    • 4

    fy_office_cz

    fy_
    Last Update: 20 Apr 2016

    A new Fight Yard version of the ever popular cs_office_cz map!

  • CS: Condition Zero DE Dead1st Map (1.0)

    CS: Condition Zero DE Dead1st Map (1.0)

    de_
    Last Update: 20 Apr 2016
    Author: Dead Bwoy

    Terrorists: Plant the bomb upstairs or downstairs! Counter-Terrorists: Prevent the Terrorists from detonating the bomb!

    • 706KB
    • 0
    • 16

    CS: Condition Zero DE Dead1st Map (1.0)

    de_
    Last Update: 20 Apr 2016

    Terrorists: Plant the bomb upstairs or downstairs! Counter-Terrorists: Prevent the Terrorists from detonating the bomb!

  • de_lluvia_cz

    de_lluvia_cz

    de_
    Last Update: 20 Apr 2016
    Author: [Pfeffer]Donkey

    DE_LLUVIA_CZ A map by Donkey Inspired by the movie "Desperado" Terrorists are holding up in a secluded village in southern Mexico. They have just received word that a group of Counter-Terrorists have arrived at the town to conduct jungle training. Alerted to the CTs presence the terrorists must destroy their weapon stash. Failing that the terrorists must bomb their hotel to destroy additional evidence. Terrorists: Rush to bomb site A, if the site is too hot retreat to B and plant the bomb there. Watch for CTs in the center building overlooking both sites. CTs: Stop the terrorists from destroying vital evidence. Take the center building that overlooks both sites hold the terrorists off.

    • 6.6MB
    • 0
    • 4

    de_lluvia_cz

    de_
    Last Update: 20 Apr 2016

    DE_LLUVIA_CZ A map by Donkey Inspired by the movie "Desperado" Terrorists are holding up in a secluded village in southern Mexico. They have just received word that a group of Counter-Terrorists have arrived at the town to conduct jungle training. Alerted to the CTs presence the terrorists must destroy their weapon stash. Failing that the terrorists must bomb their hotel to destroy additional evidence. Terrorists: Rush to bomb site A, if the site is too hot retreat to B and plant the bomb there. Watch for CTs in the center building overlooking both sites. CTs: Stop the terrorists from destroying vital evidence. Take the center building that overlooks both sites hold the terrorists off.

  • de_tribute_cz

    de_tribute_cz

    de_
    Last Update: 20 Apr 2016
    Author: [WP]IceCube

    Tribute - Defusion by IceCube Counter-Terrorists: Prevent the terrorists from planting the bomb in the aztec area or the dust area. Terrorists: Plant the C4 inside the aztec area or the dust area. Other Notes: There are 2 bomb points in this map. This map contains textures from de_dust_cz, de_aztec_cz, and de_inferno_cz.

    • 3.0MB
    • 0
    • 4

    de_tribute_cz

    de_
    Last Update: 20 Apr 2016

    Tribute - Defusion by IceCube Counter-Terrorists: Prevent the terrorists from planting the bomb in the aztec area or the dust area. Terrorists: Plant the C4 inside the aztec area or the dust area. Other Notes: There are 2 bomb points in this map. This map contains textures from de_dust_cz, de_aztec_cz, and de_inferno_cz.

  • CS: Condition Zero - G36 Replaces AUG& SG552 (v1.0)

    CS: Condition Zero - G36 Replaces AUG& SG552 (v1.0)

    Last Update: 20 Apr 2016
    Author: Clan of the Dead Goat

    This G36 replaces both your AUG and SG552 Model. This is a Clan of the Dead Goat product. Enjoy

    • 3.3MB
    • 0
    • 11

    CS: Condition Zero - G36 Replaces AUG& SG552 (v1.0)

    Last Update: 20 Apr 2016

    This G36 replaces both your AUG and SG552 Model. This is a Clan of the Dead Goat product. Enjoy

  • CS: Condition Zero Custom M4 for Mp5 (v1.0)

    CS: Condition Zero Custom M4 for Mp5 (v1.0)

    Last Update: 20 Apr 2016
    Author: Clan of the Dead Goat

    This silenced m4 model replaces your current mp5 model. A CDG product. Enjoy

    • 1.7MB
    • 0
    • 68

    CS: Condition Zero Custom M4 for Mp5 (v1.0)

    Last Update: 20 Apr 2016

    This silenced m4 model replaces your current mp5 model. A CDG product. Enjoy

  • CS: Condition Zero - AK47 Replacement (v1.0)

    CS: Condition Zero - AK47 Replacement (v1.0)

    Last Update: 20 Apr 2016
    Author: Clan of the Dead Goat

    This model replaces your current AK47 model. It's a CDG product, model by Darkstorn, skin by Millenia. Enjoy

    • 689KB
    • 0
    • 17

    CS: Condition Zero - AK47 Replacement (v1.0)

    Last Update: 20 Apr 2016

    This model replaces your current AK47 model. It's a CDG product, model by Darkstorn, skin by Millenia. Enjoy

  • Condition Zero: Easy Install Weapon Skin Pack (v1.0)

    Condition Zero: Easy Install Weapon Skin Pack (v1.0)

    Last Update: 20 Apr 2016
    Author: wezzel1987

    With this install its verry easy 2 change your weapon skins in Counter-Strike CZ.

    • 28.8MB
    • 0
    • 30

    Condition Zero: Easy Install Weapon Skin Pack (v1.0)

    Last Update: 20 Apr 2016

    With this install its verry easy 2 change your weapon skins in Counter-Strike CZ.

  • Terrorist Campaign for CS:CZ TOD

    Terrorist Campaign for CS:CZ TOD

    Last Update: 20 Apr 2016
    Author: Zero Geek

    Tour of Duty add on mission pack for Condition Zero. See readme for details!

    • 79KB
    • 3
    • 367

    Terrorist Campaign for CS:CZ TOD

    Last Update: 20 Apr 2016

    Tour of Duty add on mission pack for Condition Zero. See readme for details!

  • Camo Commander GSG9

    Camo Commander GSG9

    Last Update: 20 Apr 2016
    Author: Dead Bwoy

    *** You must own Condition Zero to use this player model!!! *** *** You CANNOT use this model in Counter-Strike 1.6, it is illegal!!! *** Custom update of the Deleted Scenes camo commander gsg9 model ported for use in czero.

    • 633KB
    • 0
    • 12

    Camo Commander GSG9

    Last Update: 20 Apr 2016

    *** You must own Condition Zero to use this player model!!! *** *** You CANNOT use this model in Counter-Strike 1.6, it is illegal!!! *** Custom update of the Deleted Scenes camo commander gsg9 model ported for use in czero.

  • clan sj cz desert camo models

    clan sj cz desert camo models

    Last Update: 20 Apr 2016
    Author: Unknown / Anonymous

    Created may 24th 2004 DESERT PACK for CZ - Intended use only for CZ not CS + Usefully for your tour of duty custom mission packs! + Online multiplayer action + or just to try them out! - More to come jungle pack, urban pack, and snow pack..and more... Check us out online- http://www.clansj.com These models are only for CZ if you have downloaded these models for CS delete it right of way because your braking the law. The skins were edited by yours truely Editor: -==-Ice Killer Used: Photoshop 7 Used: Model viewer I MODIFYED THE SKINS NOT THE MODELS JUST THE SKINS! the skins i take credit for editing them but not making them! If you plan on using these models to play CZ you can. But if you plan to add these models to a Tour of duty pack your making then put that your using Clan -==- skins, edited by -==-Ice killer http://www.clansj.com Where the pain starts! THESE MODELS ARE PROPERTY OF VALVE! so don't say there yours! !!! WARNING !!!! IF YOU GET CAUGHT WITH THESE SKINS IN CS YOU WILL BE BANNED FROM EVERY SERVER! SERVERS, VALVE HAS SAID IT WILL CHECK MODEL CONSISTENCY IF THERE NOT THE RIGHT MODELS YOUR STEAM ID WILL BE BANNED FOR USING CZ CONTENT IN CS!! !!! WARNING !!!!

    • 11.8MB
    • 0
    • 4

    clan sj cz desert camo models

    Last Update: 20 Apr 2016

    Created may 24th 2004 DESERT PACK for CZ - Intended use only for CZ not CS + Usefully for your tour of duty custom mission packs! + Online multiplayer action + or just to try them out! - More to come jungle pack, urban pack, and snow pack..and more... Check us out online- http://www.clansj.com These models are only for CZ if you have downloaded these models for CS delete it right of way because your braking the law. The skins were edited by yours truely Editor: -==-Ice Killer Used: Photoshop 7 Used: Model viewer I MODIFYED THE SKINS NOT THE MODELS JUST THE SKINS! the skins i take credit for editing them but not making them! If you plan on using these models to play CZ you can. But if you plan to add these models to a Tour of duty pack your making then put that your using Clan -==- skins, edited by -==-Ice killer http://www.clansj.com Where the pain starts! THESE MODELS ARE PROPERTY OF VALVE! so don't say there yours! !!! WARNING !!!! IF YOU GET CAUGHT WITH THESE SKINS IN CS YOU WILL BE BANNED FROM EVERY SERVER! SERVERS, VALVE HAS SAID IT WILL CHECK MODEL CONSISTENCY IF THERE NOT THE RIGHT MODELS YOUR STEAM ID WILL BE BANNED FOR USING CZ CONTENT IN CS!! !!! WARNING !!!!

  • Eviron-Skin BETA (v0.5 Demo)

    Eviron-Skin BETA (v0.5 Demo)

    Last Update: 20 Apr 2016
    Author: Dead Bwoy

    See readme below for full details:

    • 6.3MB
    • 0
    • 5

    Eviron-Skin BETA (v0.5 Demo)

    Last Update: 20 Apr 2016

    See readme below for full details:

  • Environ-Skin BETA (1.0)

    Environ-Skin BETA (1.0)

    Last Update: 20 Apr 2016
    Author: Dead Bwoy

    This zip file contains the second version of Environ-Skin BETA. This mod, or add-on, or whatever you want to call it, Lets you choose which type of camo you'd like to wear for the official maps, replacing the model selection menus with the camo selection menus. The Leet Suits have just been added! Also, the Jungle and Urban camo models have been included!

    • 16.8MB
    • 0
    • 21

    Environ-Skin BETA (1.0)

    Last Update: 20 Apr 2016

    This zip file contains the second version of Environ-Skin BETA. This mod, or add-on, or whatever you want to call it, Lets you choose which type of camo you'd like to wear for the official maps, replacing the model selection menus with the camo selection menus. The Leet Suits have just been added! Also, the Jungle and Urban camo models have been included!

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News & Updates

  • We're Hiring: Front End Designer/Developer Position

    As part of our ongoing efforts to expand our development team we’re looking for a front end developer/designer to join us. In the long term you'll be a major creative driving force behind Nexus Mods, shaping how our entire brand looks and feels for millions of users. This position is based in our offices in Exeter in the UK, it is not a remote working position and we cannot sponsor VISA applications so you will need a right to work in the UK or EU.

    We always post our job openings ...

    • 0 Comments
  • Official Vortex Beta Release

    In early 2017 we set out to develop an entirely new mod manager. It was our intention to create a mod manager that would be a suitable replacement for our ageing Nexus Mod Manager and combine its simplicity with a more powerful set of tools and features designed to make modding as accessible as possible to all types of modders - newcomers and veterans alike.

    We gave this project the name Vortex, and our lead developer Tannin has been working on it along with our new Vortex developer...

    • 284 Comments
  • Download speed cap increase for Supporters and non-Adblockers

    Since 2007, Nexus Mods has had a download speed cap of 1MB a second on all downloads unless the user is a Premium Member. Starting this week, this download speed cap has been increased to 2MB a second if certain criteria are met.


    Why does Nexus Mods place a speed cap on downloads?
    The download speed cap on Nexus Mods ensures we can budget for and keep our substantial bandwidth bills within an acceptable price range and makes sure we aren't shocked (or utterly destroyed!) ...

    • 263 Comments
  • Security updates: reCaptcha and Two-factor Authentication

    As we continue to add features like Donation Points to our services, the security of your account becomes more and more important. To that end, the team has been working to provide you with updated systems and tools that will help to ensure that your account and content do not fall into the wrong hands. 

    reCaptcha

    Many of you have no doubt already noticed the first of these new features when logging in to the website, known as reCaptcha. Most of the time, this system wil...

    • 57 Comments
  • Introducing our new Community Managers: Pickysaurus and BigBizkit

    Back in February we put out a call for Community Managers, as part of the office relocation process. Now that our two new CMs have settled into their positions, we thought it would be a good time to introduce them.

    Welcome to the team, Stefan (BigBizkit) and Mike (Pickysaurus)!
    First off, before we dive into work related questions, let's get back to where it all began...


    Terrorfox1234: What initially brought you into the modding scene? What made you want ...

    • 19 Comments
  • First donation point report delivered, and recent updates to the system

    First report available

    Towards the end of May, we announced and launched our Donation Point system for mod authors to receive donations directly from Nexus Mods.

    While we don't send Donation Points until 3 months after the end of the month (e.g. Donation Points generated in May won't be received by users until the beginning of September) we will provide a report at the start of each month to all opted-in users, for the previous month, that shows and explains the DP you s...

    • 57 Comments
  • Patreon page for our Donation Points system

    In May we announced our Donation Points system for mod authors on Nexus Mods. The premise of the system is (relatively) simple, each month Nexus Mods has committed to donating $6,000 - $10,000 from our own funds towards a donation pool for mod authors to benefit from. If you'd like to read more about the Donation Points system please read our launch news post and our FAQs section.

    Today we have launched a Patreon donation page to crowdfund a supplement to our donation pool so that ou...

    • 41 Comments
  • Donation Points system now live for mod authors on Nexus Mods

    Back in December I announced our intention to create and release a system that provided some modest rewards to mod authors on Nexus Mods.

    It's taken us a bit longer to implement than we initially anticipated, but I am happy to announce that from today, any mod authors on Nexus Mods will be able to opt their files into our Donation Points system.

    The premise of the Donation Points (DP) system is relatively simple on the surface. Each month Nexus Mods will donate a set amou...

    • 224 Comments
  • Invalid email addresses and you

    We've made a small change to the site today to inform any users whose emails are "bouncing" that they need to update their email records.

    A bounced email is basically an email we've sent you and then received back saying that the email is undeliverable.

    Bounced emails are bad for us as they are expensive to deal with on our email delivery platform and ultimately, if you are using the wrong email address or an email address that does not work/exist any more then you will n...

    • 66 Comments
  • Security update for Nexus Mod Manager

    Today we are releasing some security updates for the Nexus Mod Manager to bring us in line with the new EU GDPR rules coming into force next month.

    NMM has been "end-of-line" since 2016, which means we no longer provide any official support for the software, but we thought it was prudent to spend the time and money to release this update so our users could continue to use the software's online services while ensuring we're compliant with the new regulations. We also did not want peop...

    • 441 Comments
  • Vortex Alpha Release

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex".

    A couple of weeks ago we did a limited Alpha release of Vortex to 1,000 users, many of whom have been extremel...

    • 396 Comments
  • Hiring for community management positions

    As part of our relocation process to our offices in Exeter, we now have two job openings at Nexus Mods working within our community management team.

    This position is based in our offices in Exeter in the UK and you will need a right to work in the UK before you apply.

    Here are the details.


    The Role
    As a community manager, it is your responsibility to interact with and look after the Nexus Mods community and understand the needs and wants of the var...

    • 62 Comments
  • Limited Vortex alpha release today, full release soon

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex" and we aimed for a January 2018 release date.



    With that in mind, the full release of Vortex is alm...

    • 379 Comments
  • We're Hiring: Vortex developer

    June 2018: We're currently not hiring for this position.




    Last year we set up our first office for Nexus Mods and began the process of relocating as many of the current staff as possible into the new environment.

    As part of this process, we now have a job opening at Nexus Mods working on our Vortex software with Tannin, which is replacing the Nexus Mod Manager.

    This position is based in our offices in Exeter in the UK, which I know limits our ...

    • 52 Comments
  • Year in review and looking forward

    A belated Merry Christmas and a happy new year to everybody!

    We've been quiet in our news section recently as we've been busily working away on the site redesign and Vortex development, but the new year brings the perfect chance to update you on what happened last year and what we're working on in 2018.


    2017 in numbers

    We welcomed 1,612,142 new users to Nexus Mods in 2017, or to put it another way, a new member joined Nexus Mods every 20 seconds. We now ...

    • 91 Comments
  • Mod Author Donation System

    While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are currently working on that we plan to launch in the first quarter of 2018. A new year's resolution of sorts, if you will.

    The new functionality I want to talk about today is...

    • 422 Comments
  • Redesign Launch - Stage 2 in progress

    We're currently implementing stage 2 of our redesign soft launch process and as such, you might experience a few oddities and/or get thrown about a bit between the old and new designs as we gradually implement the changes and stress test things.

    Stage 2 is moving the nexusmods.com domain over to the new design so by default, users will be on the new design. During this time we're still allowing users to access the old website design via https://old.nexusmods.com.

    If durin...

    • 1183 Comments
  • An update on Vortex development

    It's time for a Vortex development update!

    Since our last news post back in May we have setup a focus group of around 30 individuals who have been given access to an early build alpha of Vortex using a rudimentary design and UX flow. Tannin has been working with these users, taking on their feedback and patching up bugs that have been found over the past couple of months. At this stage, the core functionality is all done and now it's a matter of rounding off any rough ed...

    • 441 Comments
  • New Nexus Mods design launched

    Hello everyone,

    The time is almost upon us as we near the official release of our redesign. We're now ready to share the redesign with all of you in the hopes that you can help us in identifying the remaining issues before we officially go live and change the site over.

    We're doing a very soft launch of this redesign. In September we provided the mod authors with access to the new site to receive their feedback and bug hunting help and a few weeks ago we provide...

    • 1223 Comments
  • We're Hiring: UI Designer/Front End Developer Position

    Update: Thank you to all the applicants and submissions, please note that this position is now filled.

    We're looking for a UI Designer/front end developer to join our team at our office in Exeter, UK. The ideal candidate will be multi skilled with experience working with HTML/CSS/JS for both websites and desktop applications.

    Your primary short term role will be to help design and shape our new desktop application "Vortex" which is replacing the Nexus Mod M...

    • 84 Comments
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