First off, thank you for this and your other mods -- the fishing minigame in Coral Island is particularly annoying, so I'm glad I don't have to deal with that any more.
I installed this mod this morning and noticed that since I did, I have not yet seen any "mystery rocks" from the latest patch. It could be a coincidence but I've gone through about 30 mine floors without seeing one, and I would usually see 1 - 2 per floor. (Per the patch notes, for every 2 Goddess offerings, you increase the chances of seeing them.) Their benefit is not so amazing that I think it's worth uninstalling your mod, but you may want to review to see if your mod is suppressing those?
I can confirm this too. Usually I'll see what looks like a jeweled fruit rock and when you break it open it'll either spawn more monsters or give you random items like seasonal fish or seeds. I haven't seen a single one since installing this mod.
Hi there, "-fileopenlog" should have no impact on your ability to access the Savannah; it's simply a command which instructs the game to apply any mods/patch files it finds in the Content/Paks folder over those in the default game - this same patching method is used for several other Unreal Engine games (not just Coral Island). I've tested the current version of the game (v.1.1-1226) with my mods installed and didn't have any issues opening/accessing the Savannah.
Do you have any other mods installed which might be causing your game to crash when you try to access the Savannah? (I'm not aware of any mods that conflict with this one since none I've seen use the same file). If not I have heard of "fileopenlog" potentially creating issues in other UE games installed on slower hard disk drives (HDDs) instead of faster solid state drives (SSDs) if the drive speed isn't fast enough to load the game's assets in the correct order, so that might be another avenue to explore? Hope the above helps!
Hi there, I'm not sure if this will work on Xbox; from looking at other mods on this site I think the internal file structure is a bit different from the PC version so I'm doubtful it will work correctly, but I have no way of testing. Sorry about that!
28 comments
I installed this mod this morning and noticed that since I did, I have not yet seen any "mystery rocks" from the latest patch. It could be a coincidence but I've gone through about 30 mine floors without seeing one, and I would usually see 1 - 2 per floor. (Per the patch notes, for every 2 Goddess offerings, you increase the chances of seeing them.) Their benefit is not so amazing that I think it's worth uninstalling your mod, but you may want to review to see if your mod is suppressing those?
Thanks again!
Do you have any other mods installed which might be causing your game to crash when you try to access the Savannah? (I'm not aware of any mods that conflict with this one since none I've seen use the same file). If not I have heard of "fileopenlog" potentially creating issues in other UE games installed on slower hard disk drives (HDDs) instead of faster solid state drives (SSDs) if the drive speed isn't fast enough to load the game's assets in the correct order, so that might be another avenue to explore? Hope the above helps!
Thank You so much! blessings