While the game looses a bit of its cinematic flair with this mod, it still makes it overall look a lot better.
The color correction in this game has a tendency to both crush the black, and make them grey and not true black. Also the green and/or blue tint is a bit much in some areas. This mod remedies that greatly.
I use Special K to make the game HDR as well, and combined with this, the game looks great.
Yeah, I like how the default color looks in a lot of places, the version of the mod I personally use keeps the default LUTs in most of the maintenance sector, but in some other places it gets to the point where detail is completely removed, like in the example screenshot where the yellow tape isn't even visible anymore.
If you want to do the same, just delete the textures for whichever area you want to keep vanilla.
Sadly prerendered cutscene has same lut as vanilla game and it is not applied to neutral fmv, so it makes very notticable difference. Maybe anyone know if game has remaind of initial real time cutscene that can be restored instead of prerenders?
No, that's not how LUTs work. You can extract the originals and mix them with a neutral lut using an image editor until you get the result you want, then use that instead.
There seems to be white dots if the screen space reflections is turned on. Is it just me? FYI I'm using the normal screen space reflection, not RTX as I don't have a RTX card.
I was seeing the same glitter/sparkle effect in the default game as well - managed to remove it by either having Screen Space reflections on or Global Reflections on (but not both). And the next time I booted, the glitter effect was gone, even with both reflection options on again. Hope this helps.
Yes, this happens in the unmodded game sometimes, and it seems to be area specific, most noticeable in that hallway going to the mail room, and in the director's office.
All the mod is doing is change the LUTs used to do the color grading, there is no change in shading at all.
Yes, they're all just lut files, it's just time consuming because you have to rename each file, but if you use the nortlight tool you can unpack the "ep100-000-pc.rmdp" file which is where the color_grading_lut folder is, and then it's just a matter of taking the filter you want and use it to replace all the others. Although I couldn't find some of the photo mode filters by name in that folder, so they might be somewhere else, or more likely they just have different names, you'd have to load those luts into something like reshade to see what effect they have.
15 comments
The color correction in this game has a tendency to both crush the black, and make them grey and not true black. Also the green and/or blue tint is a bit much in some areas. This mod remedies that greatly.
I use Special K to make the game HDR as well, and combined with this, the game looks great.
So thank you for making this and sharing it.
If you want to do the same, just delete the textures for whichever area you want to keep vanilla.
:D
Along with the enhanced character illumination mod, and the mod that forces the game to load all textures sooner this game looks insane.
All the mod is doing is change the LUTs used to do the color grading, there is no change in shading at all.
is it possible to use the other filter as well as a mod like this?