I think most people who've used this mod (tweakables settings) have probably noticed the dead people standing around loitering. This is not the only issue you'll likely see. The other issue is that many dead enemies (usually Hiss Charged) will go invisible but the space where their body is located is still allocated in the game. You cannot clip through these invisible enemies, they are a solid invisible brick wall.
I got stuck inside a bathroom inside the logistics center because a bunch of exploding hiss were coming my way. So I ducked into a bathroom and stood by the door with my shield up. After I let all 4 of them explode on my shield, I soon realized that I was stuck in the bathroom behind these invisible bodies.
The setting that causes this is "DeathHiding:Enabled Value=0" Obviously the default setting is 1. If you turn this setting back on, the dead people stop loitering... which is sorta creepy to say the least. BUT also it re-enables body garbage collection (they despawn).
I did really like having all the bodies lying on the ground, but the loitering dead bodies plus the invisible-brick-wall bodies simply ruin the game completely. It's immersion breaking AF.
someone know if I can just add this mod after I installed the HDR / Ray Tracing Patch from Fillopi? I'm not sure if this is compatible. Someone got experiences with that?
good night, happy new year, can you do something similar with the robocop game, I'm waiting for something like that for this game, it would be very cool, thank you very much
Do you ever consider expanding on this MOD? Removing the red glowing orbs around enemy AI and Fixing the dead bodies standing up bug. I thought those two additions would really help this game replay appeal.
This is such a great mod - Thank you from my side as well for putting time into this! :) I love how they implemented PhysX in that game but with your mod it's just yet another level better...
Quick note for anyone getting stuck in "A Captive Audience". The corpses of seized enemies don't disappear in that quest after death so you end up being unable to seize enemies since the game assumes you still have your two slots occupied while you don't.
I'll see if it affects the seize mechanic outside of the said quest. (IT DOES)
IT COMPLETELY BREAKS ARCADE CHALLENGES BECAUSE NEW ENEMIES CAN'T SPAWN. THE CHALLENGE BAR SIMPLY FILLS UP AND FINISHES. I mean it's funny but wanted to point it out in case someone wants to do them legit.
ok so this is a great mod im not gonna lie. but how can i speed up the objects picking up into the shield.like its way to slow for me thx for the reply
38 comments
I got stuck inside a bathroom inside the logistics center because a bunch of exploding hiss were coming my way. So I ducked into a bathroom and stood by the door with my shield up. After I let all 4 of them explode on my shield, I soon realized that I was stuck in the bathroom behind these invisible bodies.
The setting that causes this is "DeathHiding:Enabled Value=0"
Obviously the default setting is 1.
If you turn this setting back on, the dead people stop loitering... which is sorta creepy to say the least. BUT also it re-enables body garbage collection (they despawn).
I did really like having all the bodies lying on the ground, but the loitering dead bodies plus the invisible-brick-wall bodies simply ruin the game completely. It's immersion breaking AF.
someone know if I can just add this mod after I installed the HDR / Ray Tracing Patch from Fillopi?
I'm not sure if this is compatible. Someone got experiences with that?
I'll see if it affects the seize mechanic outside of the said quest. (IT DOES)
IT COMPLETELY BREAKS ARCADE CHALLENGES BECAUSE NEW ENEMIES CAN'T SPAWN. THE CHALLENGE BAR SIMPLY FILLS UP AND FINISHES. I mean it's funny but wanted to point it out in case someone wants to do them legit.
thx for the reply