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reg2k

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registrator2000

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24 comments

  1. registrator2000
    registrator2000
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    For those new to Nexus Mods: If you liked the mod, consider endorsing it by clicking the Endorse button beside the mod title!
  2. Usernamedropper
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    Love the mod, i have been using it to disable the white outlines around objects popping up all the time and it adds so much to the game. I clean installed win11, and reinstalled your control plugin loader and dynamod. I’ve set the opacity values of the interaction marker to both 0 and 0.0 but they still show up ingame. Both the plugin file and dynahud file are in the correct folder along the .exe files. I might be missing something or could it be because of win 11?
    1. registrator2000
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      Hey there, it's my other mod that disables the white outlines, not this one! It's the "No Launch and Slam Highlights" file under the Tweakables mod page.
    2. Usernamedropper
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      Apologies, i found out it was a seperate mod of yours indeed. It works perfectly fine, however the Dynahud doesn’t work for me atm: i checked the log (after making sure everything else was properly installed and placed) & i get this. “Failed to load plugin. Err code: 0x45A. Loading plugin: UIFramework.dll”. The line above it states the NoHighlight.dll loads. 
      Both Dynahud UI files are present in the right folder.
  3. Lupozero
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    Will using this block achievements?
  4. onedownyeahs
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    I really like using this mod for even more immersion, endorsed as always!
  5. Minakie
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    Is there a way to reduce the opacity of the mini map? I'd like to be able to sometimes have it open and still somewhat be able to see where I'm going.
  6. McKolin
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    Hey!

    Thanks for makign this mod. I've also found it useful to move the hud closer to the center of the screen when I'm using a superwide patch on a 32:9 monitor.

    If anyone else would find this useful you can use this updated DynaHUD.css. The 1500px value works well with an output resolution of 5120x1440 and a render resolution of 3840x1080. The value will probably need changed for other resolutions.

    Before:


    After:

  7. JackWall
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    I have a suggestion, which I believe is really useful. The crosshair needs to be visible when you swap weapon. When you do, the crosshair changes too, telling you which form your are using. With this mod you lose this feature since the crosshair is invisble unless in combat or while aiming. But sometimes you want to be certain which weapon mode you are using BEFORE entering combat and it's not very convenient, most of all in dark areas, to look at the gun itself to check. Would it be possible to add a function just like when you aim to active it when switching weapons? If you do, the mod would be perfect!
    1. Erew0n
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      This! Mode would be perfect with this.
    2. halo7one
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      I added the option to show the crosshair on weapon change, with configurable delay (default: 2s).
      Code: DynaHUD.js
      Updated mod archive: release v1.2 / direct file link: DynaHUD.1.2-22-1-2.zip

      @registrator2000: thank you for the nice mod(s). I could not find a repo / the source code of DynaHUD & UIFramework, otherwise I would have forked from it, but I assume a modification of just DynaHUD.js is fine (w/o licence...). Please let me know otherwise!
  8. Oraleman4
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    Hi, you will probably not see this

    But is it possible to remove or fade out the borders around the item you wanna pick up and throw?
  9. ZombieSaint11
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    Another addition to essential Control mods. Maybe my most essential. Thanks.
  10. RickyTheOx
    RickyTheOx
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    Just... works perfect 
  11. TheWorst3
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    Absolutely fantastic mod, very helpful. However, changes to opacity besides the fadeout don't seem to be working for me. I have everything in the right place etc.
    1. registrator2000
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      Which UI element's opacity are you trying to change, and which values have you modified in the .css file?
    2. TheWorst3
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      In particular, the health bar and enemy health bar values are the ones I've edited. Their values look like this now:
      /* Health Bar Opacity */
      --dynahud-opacity-hp-bar: 0.7;

      /* Enemy Health Bar Opacity */
      --dynahud-opacity-enemy-hp-bar: 0.5;
    3. registrator2000
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      I forgot to wire up the enemy health bar opacity setting, so it had no effect! Thanks for the report - this has been corrected in v1.1 that I've just uploaded.

      However, the player health bar opacity setting is working fine on my end. Could you try turning down the opacity even more, so that the change is more noticeable? 0.7 is still quite high for the health bar, and it will still look rather solid on-screen. Try 0.2 for a start.

      Note: You can change opacity settings while the game is running and have them take effect by simply pausing, then un-pausing the game - it is not necessary to restart the game.
    4. TheWorst3
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      Wow you work quick! Thanks very much.