COMPANY OF HEROES
HOT FILES
Minor UI Fixes and Team Color Tweak
Minor edits to the WW2Art.sga and WW2Data.sga files to address some very minor visual inconsistencies and an edit to the team colors to make them more visually appealing.
Darthborne Mod (1.6)
Here it is! A new version of the popular Darthborne Mod has arrive! It is now version 1.6 and you can expect a number of changes to this mod. Fans of this mod should make this a priority download as this version includes many new content such as improvements balance, and skins to name a few!



This version includes many new improvements and abilities, in addition to more real skins.

  • The squads are more bigger.
  • The weapons of the squads are varied.
  • The allied tanks are recoverable.
  • Infantry units of and vehicle have been added to new.
  • The power of the tanks and antitank has been increased.
  • The reach of the special tanks is but long. (Pershing, King tiger, Tiger ace, Jagdpanther, Patton' s Firefly)
  • Parachutists have added themselves to all the races.
  • Trucks of provisions a have been added: The USA., the Commonwealth and Wermacht. (The engineers repair the near vehicles automatically)
  • the trucks of provisions can spawn weapons.





Please refer to the readme for more info on the balance changes!



Check it out!
The Town (v1.1)
This must be the day for first time submitters to Companyof HeroesFiles...this time, Shellamala has graced our presence and has left his 6 player map to spruce up your gaming adventure. This map is a fairly large one that contains a number of bridges as well as a lot of houses that can be used as a garrison.



It's time to Lonk-n-Load soldier, prepare yourself for some 3 on 3 mayhem in The Town! As always with new mappers, constructive criticism and feedback is welcomed!







Refer to the readme for the developer's notes.
Commando Realism Mod (v2.6)
This is a modification for Company Of Heroes. It is an updated version from Commando Realism Mod v2.52

===============

Mod Features:

===============

-Fast Gameplay Mod, focused on Battle Strategy gameplay.

-Realism. Trying to make this mod as better possible in realism sense.

-Soldiers are alive*

-Enhanced Tank Battles*

-Enhanced Squad behavior*

-A Shot of any weapon can kill a soldier with one shot.

-A Tank could be destroyed by only one Attack from another Tank.

-An AT Gun good attack can destroy tanks with one hit

-Warnings before Artillery and Paratroops Removed

-Infantry and Vehicles cheaper, as they can be killed easly and enabling a Fun and Fast gameplay

-Infantry squad can ride vehicles, allowing faster infantry mobilization

-Snipers can pin a squad, forcing them to go down or take cover

-Sticky Bombs must be placen over the tank (not thrown)

-Grenades have more distance of throwing

-Units inside buildings have Heavy cover

-Tanks give heavy cover.

-Death timing and limits increased: Deads stay in ground, vehicles destroyed too.

-increased accuracy when in heavy cover or light cover. And more if garrisoned

-Trails removed when shooting (Except for Tank Guns and Heavy MGs)

-Thompson, Bar, Flamethrower, MP44, Light MG42 and Flamenwerfer Droppable

-Added New Skins for all (Halftrack's pack)

-Added New Sounds

-AI Tweaked for fun gameplay

-Infantry and Vehicles production is faster

-Resources points are faster capturable and increases population limit

-Increased sight for all units and vehicles.

-Increased Battle distances.

-Engineers and Pioneers have Sattle Charges

-Sniper move as common infantry

-Second Motorpool removed. All vehicles are in the first one.

-Game rules changed for faster and more fun games.

-Requirements, costs and limits for better balance



=====================

New content

=====================

-New Unit: Scout either for Axis and Allies able to Call paratroopers (Yes! Axis can paradrop ). For allies, the scout�s paratrooper are not the same that airborne squad. Airborne Infantry from Airborne doctrine is better armed and trained.

-New Squad: Commandos Squad For allies (with new abilitys, as cute wires, hide and other. Excellent for Flanking or taking AT Guns, etc)

-New Squad: Knight�s Cross Squad for Axis (highly trained axis infantry).

-New Ability: �Run!� Units can Move without firing faster *Upgrade neded: Discipline, enables Run! ability in Supply Center (allies) and Veterancy Center (axis)

-New Upgrade: A serrated fragmentation sleeve, Splitterring. (other type of grenades for grenadiers.) Requires Upgrade in veterancy center (axis)

-New Upgrade: Hand held smoke grenades for rifle men/grenadiers.

-Upgrade Change: Common Grenades for US dont need upgrade of Supply anymore

-Squad Change: airborne now have Heavy Machine Gun 30.cal instead of sniper

-Unit Change: Officers with Weapon MP40

-Squad Change: GreaseGun Troops for Paratroopers

-Equipment Change: Engineers and Pioneers have sattle charges and wire cutter included

-Infantry Rifleman can be upgraded with BAR, Thompson and Bazooka

-Volksgrenadiers can be upgraded with MP44 SubMG

-Grenadiers can be upgraded with Light mg42

-Grenadiers can be upgraded with Panzerschreck



=====================

-Weaponary Changes.

=====================

Weapons corrected, for example, a M1 Garand now shots as an automatic rifle (does not reload after every shot)

*Accuracy

*Recoil

*Damage

*Exploding range

*ShootingRange

*Reloading time

*Reloading Frequency

*Weapon�s Cooldown

*Mortars and MGs have 2 Crews=========================

-Vehicles and Guns Changes.

==========================

*Speed of vehicles

*Acceleration and Break speed

*Speed for turning around

*Turret speed

*Accuracy and Shooting ranges

*Shooting frequency

*Armor resistance

*Armor penetration

*All vehicles have Gunner included (also the Stug)



==========================

-System Explanation

==========================

Living Soldiers:

for example, you select your loved squad, update it with a BAR because you�re gonna give suppression to another squad. So you Click on somewhere in the map, and the squad:

a) Will go, taking important positions, and not going suicide

b) Once in there, The squad will not be JUST where you clicked, it will cover with something NEAR you selected.

c) Once in combat, Squad will move through Cover points, change position and stances, Will fight, or retreat to nearest covering squad

d) If you Click somewhere openfield, maybe the squad wont go if its too dangerous. Its like you are the �Leader� of the squad, you may give orders and your men will do it, on their way.

e) If you want to give the squad order to move, you must click in a COVER, its like you order your squad �Move behind that Truck!�

Also this System is based on attack-move



Tank Battles

There is a Probability System, wich means a Random in Accuracy and Damage, That doesnt make a Sherman to kill a Tiger with one shoot obviusly, but if a Sherman Gets a called Lucky Strike, and Tiger not, Maybe sherman could reach to damage something in the tiger.

Like a D&D game

For example:

Probability of Greyhound to destroy a Stug:

1 Shots = 0%

2 Shots = 5%

3 Shots = 60%

4 Shots = 100%

Probability of Tiger to destroy a Sherman:

1 Shots = 90%

2 Shots = 100%



Squads behavior

Changed Attention they pay to enemy, importance of defending and attacking, resource points priority, How many time will they resist until retreat, stances they use, ability uses
Blitzkrieg Mod (v1.02)
Sourav20 has returned with update number three of his popular mod; This version will see some fixes as well as some changes, but the core of the mod remains the same...this is what you will want to download if you are looking to fix up Opposing Fronts to what it could have been!



"prepare for most finest hour of ur troops.fight with Kommando troops to Gliderborne assault infantry,Canadian first corps. to stormelite heavy assault infantry.u must fight for victory." For some Company of Heroes fun and to increase your Opposing Fronts adventure, start your download of the Blitzkrieg Mod and start enjoying!


    Some of the changes in this version include:


      • Changed gliderborne assault infantry.
      • Change U.S paratroopers, they now have:
        • One smg
        • Three carbines
        • Two garands
      • Change light infantry, they now have:
        • One smg
        • Two recoilless rifle
      • Change British commandos, they now have:
        • Two Smg's
        • Two piats
        • Two Lee-Enfields



      Some of the fixes include:

      • Allies glider skin
      • British paratrooper helmet
      • Axis Assault Halftrack



      Some of the new Units include:

      • Canadian first Corps
      • Axis anti-infantry squad
      • Axis tank-killer infantry
      • And more!










Refer to the readme for more information.
Combat Revolution Mod (v3.33)
The first notable difference for this mod is the name of the developer...Some of you will notice that the previous versions of the Combat Revolution Mod were created by Cheats Domain Coding, while this one was created by Pilla Soft Coding, (I'll wait while to scroll up to confirm this.......ok, ready?) No need to worry, another team has not taken over production, it's the same people, they just changed their name.



Now that we have covered the obvious change, lets look at the important changes...the developer of this mod has stated that this version is a tweaked version of v3.00, but with a number of fixes and addirtions, alot of work has also gone into removing all of the kinks and bugs, and with this note, he lives a tip: Cover plays a vital role, if your troops are in the open they will be destroyed!




    Some general changes in this version include:


      • All Mortar ranges greatly increased
      • Removed Warstaff's Advanced AI Mod v1.2, Reverted to version 1
      • Mortors more effective against vehicles
      • AI Made slightly easier to play against
      • Tanks are a rarer
      • Better Axis/Allied Flags
      • Grenades Free
      • Force troops to prone by pressing ' T ' when you have troops selected
      • Removed Remainder of Unit Occlusion
      • Increased weapon ranges...mainly Tank guns
      • All Mortar ranges greatly increased
      • Removed Warstaff's Advanced AI Mod v1.2, Reverted to version 1



      Some class specific changes include:


        AXIS:

        • All Axis Squads are much larger than allie squads
        • Re-Did Stuka Accuracy
        • AI Use V1 Rocket
        • New Squad - Iron Cross Paratroopers
        • Re-Did Nebel Accuracy
        • Bulgian Gates defense added
        • Added better building skins
        • Different Vehicle Skins



        ALLIES:

        • Howitzer Range Increased
        • Added Tracer Effect to Strafing Run
        • Sticky bombs/stachel chargers cheaper
        • Airborne drop with 12 men now
        • Howitzer Buildable
        • Riflemen now have larger hitpoints....can stand to fight better
        • Delta Force have larger hitpoints...can stand to fight better
        • Quad .50cal Upgrade more expensive






    ...And many more!



This mod is compatible with all versions of Company of Heroes, including 1.71. A side note about this mod, that explains the mod-team name change is that the developer will no longer be updating the Combat Revolution Mod, after they release a planned patch for this mod, they will be focusing their attention on a new Combat Revolution Mod for Company of Heroes: Opposing Fronts!



Developer's Note:

They wish to apologise for the size of this mod, however, there will be no Lite version made available..." PSC - Pilla Soft Coding, appoligise for the large file size download, but unfortunatly no LITE version will be avalible. But we are commencing work on Combat Revolution: The shattering of Countrys, for Company of Heroes Opposing Fronts"









Refer to the readme for a whole plethora of information.
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  • added 2 months ago

    We're Hiring: UI Designer/Front End Developer Position

    posted by Dark0ne Site News
    Update: Thank you to all the applicants and submissions, please note that this position is now filled.

    We're looking for a UI Designer/front end developer to join our team at our office in Exeter, UK. The ideal candidate will be multi skilled with experience working with HTML/CSS/JS for both websites and desktop applications.

    Your primary short term role will be to help design and shape our new desktop application "Vortex" which is replacing the Nexus Mod Manager. This application uses Electron, so the front end is rendered in HTML/CSS/JS.

    In the long term, you'll be the major creative driving f ...(continue reading the full article)
  • added 4 months ago

    Staff Picks - 24th May 2017

    posted by BlindJudge Feature
    This week in our Staff Picks - Terrorfox1234 shows he has a heart and looks to rehome an elderly gentleman, SirSalami goes all Hitman and sneaks around Skyrim dressed in the clothes of his enemies, Svariato decides that they are going to begin sinking oils back like they are shots to grant various powers to their characters and weapons, and I go all John Woo and decide that I'm going to run through the Fallout 4 wasteland taking pot shots at the limbs of all those who offend or attack me!

    If you have any comments then please leave them below and if you have any of your own picks then get them ...(continue reading the full article)
  • added 4 months ago

    The Great Thumbnail Rebuild

    posted by MrMason Site News
    We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on.

    We kicked off this rebuilding process at the start of last week, and it is now complete. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached.

    Some of you may have noticed over the last few weeks a few subtle changes that we've made to the way thumbnail images are displayed on the websit ...(continue reading the full article)
  • added 4 months ago

    Staff Picks - 17th May 2017

    posted by BlindJudge Feature
    This week we have some cracking picks for you all to take a look at. SirSalami has found an incredible dodge mod for Skyrim that not only adds an ability for you to dodge attacks, but also your enemies. I have a Star Wars based mod from nubyplay that I have had great fun checking out (frazzling enemies with lightning or sending them skyward never seems to get old), Terrorfox1234 has multicolored torches with a variety of uses, and Robbie922004 has come through again yet with a great pick and write up for 'Revenge of the Sleeves' for XCOM: Enemy Unknown.

    We love to hear the communities picks so ...(continue reading the full article)
  • added 4 months ago

    We have a name! And a Q&A session with Tannin regarding the new mod mana...

    posted by Dark0ne Site News
    It's been awhile since we mentioned our work on the new mod manager. For a quick recap of "recent" events, back in August 2016 we brought on Tannin (of Mod Organizer fame) to head up work on a completely new mod manager for Nexus Mods. He's been working on it along with the two original NMM programmers ever since.

    Tannin's remit is simple on the surface, we want a mod manager for Nexus Mods that can handle modding for as many games as possible and that can be both simple for newcomers to use while containing (or supporting) all the advanced functionality users have come to expect from mod manag ...(continue reading the full article)
  • added 5 months ago

    Staff Picks - 03 May 2017

    posted by BlindJudge Feature
    This week they are all picks from within our Bethesda games. Terrorfox couldn't decide on just one mod, so has actually chosen 4 from the same author, all of which add additional beasties or variants of into your Skyrim game. I have chosen a mod that I think really adds a bit of variety to an otherwise annoying (but necessary) part of gaming - fast travel. SirSalami has also addressed one of his gaming pet-peeves of only being able to save a game from retiring to a bed by looking at a mod that allows far more diversity in save locations. Finally, our community member iMACobra has selected a mo ...(continue reading the full article)
  • added 5 months ago

    Staff Picks - 19 April 2017

    posted by BlindJudge Feature
    We’re back and have some brilliant mods for you to take a look at. SirSalami goes back to try out a mod for Morrowind, I check out Elianoras latest Fallout 4 abode, and Terrorfox… well, he just wants some kind of freedom within his Fallout 4 world, our community pick this week adds a lot more content into Skyrim and looks like a great expansion.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members hav ...(continue reading the full article)
  • added 5 months ago

    Staff Picks - 12 Apr 2017

    posted by BlindJudge Feature
    We have some cracking mods again for you this week. Terrorfox1234 has gone back to his chill out game of choice and found a mod that will really appeal to those of you who have played modded Minecraft, SirSalami has a mod that now enables the use of shields to block those heavy attacks and I have found my perfect Red Rocket Settlement mod. Our community still continues to provide us with great choices, this week we have a pick for a fixed UI within FONV and a quest mod with an awesome name. Check them all out.

    Remember, we love to hear the communities picks so keep them coming by using this han ...(continue reading the full article)
  • added 6 months ago

    Staff Picks - 5 Apr 2017

    posted by BlindJudge Feature
    Welcome to this week's staff picks, today we bring you a number of different companions, another way of organising your settlements, a mod that allows you to finally buy items that you can see within a shop and some awesome community picks that will extend your game time. Check them out and let us know what you think.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that ...(continue reading the full article)
  • added 6 months ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We're happy to report that both positions listed in this article have now been filled. As such, please don't send us your CV unless you are interested in us keeping it on record for when we are next looking to hire.

    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.


    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack ...(continue reading the full article)

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