Company of Heroes
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Batyan

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Batyan

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About this mod

Escalation is an overhaul of the balance and lethality of Company of Heroes.
It features an increase in squad sizes and a slower pace of the game. It adds numerous upgrades to make infantry more powerful during late game.
Most units will die with one or two hits, to compensate, most weapons are less accurate than in the base game.

Permissions and credits
# Escalation

Escalation is an overhaul of the balance and lethality of Company of Heroes.

It features an increase in squad sizes and a slower pace of the game. It adds numerous upgrades to make infantry more powerful during late game.
Most units will die with one or two hits, to compensate, most weapons are less accurate than in the base game.

Vehicles will follow the same rules and penetration of armor will either be a hit (full damage) or a miss (no penetration means no damage).

Concerning abilities, most off map abilities (reinforcements or artillery) will have longer cooldown to prevent spam of either type.

The mod also encourages the use of infantry, by making vehicles relatively more expensive and increasing population cap.

The mod uses the base game assets so the look will be familiar and at the moment Tales of Valor reward units are not implemented (though it should be fine to leave them active).

## Requirements

The mod requires a valid copy of Company of Heroes, the steam relaunch version.
Other versions are not supported and may or may not work.

The game is recommenced to play with the English or French version of the game, other versions might not work or will have missing text.

## Updating

If you had a previous version of the mod installed, you will need to remove the existing Escalation.module file and Escalation folder from your company of Heroes folder. Once it is done you can install the mod as normal.

## Installation

Extract the content of the archive inside your Company of Heroes folder, by default it should be located in C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch

The Company of Heroes Relaunch folder is the new release for Company of Heroes on steam, if you have a Company of Heroes folder it probably is the old version.

In order to launch the mod on steam, you need to add a command by right clicking on the game, selecting the Properties... option, and in the General category, in Launch Options add the following command:
-dev -mod Escalation

You may add other commands if you desire, like the -nomovies to skip the introduction.

After that launching the mod on steam will launch the modded version of the game. If you want to play without the mod simply remove the command.

In the main menu you should see in the bottom left corner of the screen written Escalate in white. And during gameplay, the increased squad size will be obvious whether the mod works.

## Credits

Pre release beta testers:

* Kiwi
* CyberFoxar

## Change log

### Change log important notice

   Symbols

      Prefixes for patch note entry
         - represents an implemented change
         * represents an implemented but not properly tested change (only in beta version)
         + represents a change that is not yet applied but will be present in the released version (only in beta version)

   Change descriptions

      When possible changes will be precised with (oldvalue -> newvalue)
      Some changes implement multiple value changes and will be simplified (e.g. accuracy on weapons)

### Current version

Spoiler:  
Show


    0.501 (2023-05-12) :
        - fix panzergrenadiers unable use repair ability
    
    0.500 (2023-05-11) :
        - reduce effect of heavy cover against suppression (0.05 -> 0.2)
        - reduce effect of light cover against suppression (0.2 -> 0.5)
        - reduce ally m10 gun radius (3 -> 2)
        - reduce axis panther gun radius (4.5 -> 2.5)
        - reduce cw 17 pounder gun radius (3 -> 2)
        - reduce pe hetzer gun radius (3 -> 2)
        - reduce pe marder gun radius (4 -> 2)
        - reduce pe jagpanther gun aoe (7 -> 5)
        - add axis ostwind
        - increase ally greyhound 37mm gun accuracy against infantry (x0.1 -> x0.2)
        - increase cw stuart 37mm gun accuracy against infantry (x0.1 -> x0.2)
        - increase pe at halftrack 37mm gun accuracy against infantry (x0.1 -> x0.2)
        - decrease pe wirblewind gun damage against buildings (x0.3 -> x0.2)
        - add reinforce capabilities to ally halftrack
        - add reinforce capabilities to axis halftrack
        - add reinforce capabilities to pe halftrack
        - increase axis mg42 hmg rate of fire by 50%
        - increase ally m1917 hmg rate of fire by 50%
        - increase cw vickers hmg accuracy by 50%
        - increase cw vickers hmg suppression by 20%
        - reduce ally m1 carbine damage (9 -> 8)
        - reduce ally m1 carbine cooldown (1.53 -> 1.13)
        - reduce ally m1 carbine accuracy by 55%
        - increase ally m1 garand accuracy by 65%
        - increase ally m1 garand cooldown (1.11 -> 1.57)
        - increase command point experience for kills (0.04 -> 0.05)
        - increase command point experience for deaths (0.02 -> 0.025)
        - increase pe g43 munition upgrade cost (10 -> 35)
        - increase axis and pe tank top mg42 munition cost (50 -> 75)
        - increase ally tank top .50 cal munition cost (60 -> 85)
        - allow pe panzergrenadiers to throw grenades and incendiary grenade on different cooldown
        - apply suppression penalties to infantry anti tank weapons (increase cooldown, increase reload)
        - increase ally ai likeliness to build hmg and snipers
        - increase infantry weapon cooldown when suppressed (x1.5 -> x2)
        - increase ally ai to produce hmgs in the early game without barracks
        - increase ally ai to produce snipers in the early game without barracks
        - increase axis ai to produce volksgrenadiers in the early game without barracks
        - increase ally hmg piercing rounds duration 20 -> 30
        - reduce axis firestorm ability damage (20 -> 16)
        - reduce base population cap  (240 -> 200)
        - remove ally sticky bomb upgrade requirement (allied armor doctrine)
        - remove infantry anti-tank squads ability to use capture weapons
            it could create a mortar or hmg squads with an anti tank weapon
        - increase small arms weapon accuracy against light vehicles (x4)
        - decrease small arms weapon penetration against light vehicles (/2)
            these changes are made to decrease dominance of light vehicles in early game
            it also makes the ally HMG piercing rounds more usefull as a result
        - reduce ally bazooka aoe (2 -> 0)
        - reduce ally recoilless rifle aoe (1 -> 0)
        - reduce axis panzerfaust aoe (2 -> 0)
        - reduce ally panzerschreck aoe (2.5 -> 0)
            the previous changes are made to decrease efficiency of these weapons against infantry and light vehicles
        - limit axis upgrade building to 1
        - reduce infantry anti tank weapons range (50 -> 45)
        - increase axis flak 88 cost (40F - 0MUN -> 55F - 50MUN)
        - increase pe flak 88 cost (40F - 0MUN -> 55F - 50MUN)
        - increase PIAT accuracy by 50%
        - decrease ally m1 57mm atg cost (10F -> 0F)
        - decrease axis pak38 atg cost (10F -> 0F)
        - fix a bug that would cause infantry anti tank weapons to have near 100% accuracy against all targets
        - fix bug that made tank guns more accurate than intended
            this fix reduces the accuracy of ballistic guns against all targets, but more noticeably against infantry and light vehicles
            anti tank weapons are more affected by this change (anti tank guns, tank hunters guns)
        - increase ally mortar range (108 -> 120)
        - decrease ally mortar cooldown (10 -> 8)
        - increase ally mortar scatter by 20%
        - increase cw mortar range (116 -> 128)
        - decrease cw mortar cooldown (10 -> 8.5)
        - increase cw mortar scatter by 20%
        - increase axis mortar range (120 -> 136)
        - decrease axis mortar cooldown (11 -> 9)
        - increase axis mortar scatter by 20%
        - increase pe mortar range (120 -> 136)
        - decrease pe mortar cooldown (11 -> 9)
        - increase pe mortar scatter by 20%
        - increase pe incendiary mortar range (120 -> 128)
        - decrease pe incendiary mortar cooldown (13 -> 12)
        - increase pe incendiary mortar scatter by 20%
        - increase engineers and pioneers repair rate (x1 -> x2)
        - add ally sniper camouflage
        - add axis sniper camouflage
        - add pe fallschirmjager camouflage
        - add cw commando camouflage
        - add ally paratroopers veterancy camouflage
        - add axis stormtroopers veterancy camouflage



### Old versions

Spoiler:  
Show


    0.400 - Initial public release (2022-04-10) :
        - fix ai not using cw royal artillery Light Barrage ability
        - remove axis assault ability from grenadiers
        - reduce axis defensive bombardment ability radius 32 -> 26
        - reduce axis defensive bombardment ability time between shell 1 -> 0.8
        - reduce axis smoke barrage ability time between shell 1 -> 0.75
        - disable pe at halftrack for ai to prevent crash (until a solution is found)
        - tier progression cost rebalance
            - increase starting resources for all factions (450MP, 15F -> 550MP, 35F)
            - increase ally barracks building cost (160MP, 15F -> 250MP, 30F)
            - increase ally support weapons building cost (180MP, 15F -> 250MP, 35F)
            - increase ally quarter master building cost (100MP, 50F -> 400MP, 100F)
            - increase ally motorpool building cost (240MP, 45F -> 400MP, 60F)
            - increase ally second motorpool building cost (350MP, 90F -> 500MP, 100F)
            - increase axis basic support building cost (220MP, 15F -> 260MP, 35F)
            - increase axis platoon support building cost (220MP, 25F -> 280MP, 40F)
            - increase axis company support building cost (240MP, 35F -> 300MP, 45F)
            - increase axis battalion support building cost (260MP, 50F -> 340MP, 50F)
            - increase axis skirmish phase upgrade cost (200MP, 35F -> 200MP, 40F)
            - increase axis assault phase upgrade cost (200MP, 50F -> 220MP, 60F)
            - increase axis battle phase upgrade cost (200MP, 50F -> 240MP, 80F)
            - increase cw soldiers hq building cost (185MP, 30F -> 450MP, 80F)
            - increase cw armoured hq building cost (205MP, 65F -> 550MP, 120F)
            - increase pe logistik kompanie building cost (220MP, 20F -> 300MP, 40F)
            - increase pe kampfgruppe kompanie building cost (220MP, 20F -> 300MP, 40F)
            - increase pe panzerjager kommand building cost (240MP, 40F -> 400MP, 80F)
            - increase pe panzer artillerie kommand building cost (240MP, 40F -> 450MP, 80F)
            - decrease pe kampfgruppe kompanie upgrade cost (160MP, 35F -> 160MP, 25F)
            - increase pe jager kommand upgrade cost (200MP, 40F -> 220MP, 40F)
            - increase pe support kommand upgrade cost (200MP, 60F -> 220MP, 50F)
        - reduce cw tank hull and coaxial mg cooldown (3.63 -> 2.93)
        - decrease pe jagdpanther firing cone (22 -> 12)
        - increase effectiveness of all tank gun weapons against infantry
        - rework tank gun weapons cover target
            normalise tank gun weapons effectiveness against infantry in cover
        - reduce all infantry anti tank weapons range (55 -> 50)
        - increase cw at rifles target priority for vehicles
        - decrease ally and axis flamethrower damage (15 -> 7.5)
        - increase ally and axis flamethrower burst rate of fire (1 -> 2)
            increase reliability of flamethrower to deal damage without killing in a single shot
        - improve late game ai ability to create units
        - auto apply pe double panzerschreck upgrade for tank hunter doctrine
        - remove panzergrenadier panzerschreck with repair kit
        - fix cw lieutenant smg upgrade
        - reduce pe squad cost upgrade time (270 -> 240)
        - change pe assault grenadier leader weapon to luger
        - change pe tank buster leader weapon to luger
        - change pe panzergrenadier leader mp44 upgrade to apply to assault grenadier and tank buster leaders
        - increase pe panzergrenadier leader mp44 upgrade cost (200MP -> 240MP)
        - add pe veteran sergeant upgrade
            reduce received suppression x0.75
            increase base hp +1
            received veterancy +10%
        - decrease pe panzergrenadier base hp (18 -> 17)
        - change pe group zeal to enable shared veterancy for infantry squads
        - reduce cw tommy squad capture rate (x1.1 -> x1.0)
        - add cw tommy squad scout upgrade
            capture rate x1.25; sight range +10; detect camo +10
            skips squad weapon upgrade (tier 2)
        - remove cw commando squad upgrades territory requirement
        - increase pe ai likeliness to create halftrack
        - increase all ai likeliness to create at squads in early game
        - fix ai not using pe hummel reinforcements ability
        - increase ally jeep damage (12 -> 14)
        - reduce ally jeep cooldown (-10%)
        - increase ally jeep accuracy (+60%)
        - increase ally jeep suppression (+30%)
        - increase ally hmg accuracy (+11.5%)
        - increase ally ranger bonus accuracy (1.15 -> 1.2)
        - increase ally ranger base hp (16 -> 18)
        - remove ally colt m1911 pistol auto target buildings
        - cw captain give increased accuracy to affected squads (+10%)
        - disabled smoke rounds ability for mortar for ais
            fix a crash occuring when ai tries to use it
        - decrease ally m1917 hmg cooldown by 50%
        - decrease axis mg42 hmg cooldown by 13%
        - increase axis mg42 hmg accuracy by 7%
        - decrease cw vickers hmg cooldown by 45%
        - decrease cw bren carrier vickers cooldown by 17%
        - decrease cw bren carrier vickers accuracy by 12%
        - fix ally m1917 hmg nest high weapon cooldown and low accuracy
            matches squad m1917 hmg
        - fix axis defensive doctrine building mg42 weapon stats
            matches squad mg42 hmg
        - reduce axis defensive doctrine building mg42 weapon rotation (50 -> 30)
        - increase ally and axis ai production of ATG
        - increase ally and axis ai production of HMG
        - increase cw ai production of bren carriers
        - increase ally bar accuracy by 13%
        - decrease effectiveness of medium ai (decrease the gap between easy and medium)
        - increase axis likeliness of making stugs
        - fix ally hmg auto firing on buildings
        - fix m2hb .50cal hmg auto firing on buildings
        - increase ally suppression fire accuracy penalty (80% -> 90%)
    
    0.350:
        - add cw lieutenant squad tiered upgrades
            - tier1 leader rifle upgrade
            - tier1 leader sten upgrade
            - tier2 rifle grenade upgrade
            - tier2 bren upgrade
            - tier2 at rifle upgrade
        - add cw royal artillery doctrine overwatch ability
        - rework ai unit purchase rules
            - increase infantry proportions
            - include better handling of new units and upgrades
        - fix pe armoured car infinite health bug
        - fix ai not using axis smoke barrage ability
        - fix axis assault ability position conflict with fire panzerfaust ability
        - add axis ai HMG build order
        - reduce ai bonus resources
            easy 0.9 -> 0.8
            medium 1.1 -> 1
            hard 1.5 -> 1.3
            expert 2 -> 1.6
        - switch cw royal artillery overwatch ability and counter battery
        - increase cw royal artillery overwatch ability cost (3CP -> 5CP)
        - fix potential crash with ai and at guns
    
    0.340:
        - add cw royal artillery doctrine counter battery ability
        - fix cw 17 pounder attack target command
        - increase cw royal artillery doctrine light barrage ability radius (15 -> 18)
        - fix cw royal artillery doctrine light barrage ability text description
        - increase cw captain sector health regen (0.004 -> 0.006)
        - increase axis medical kit health regen (0.02 -> 0.03)
        - fix axis terror doctrine propaganda war ability description
        - fix axis terror doctrine propaganda war ability duration (24 -> 30)
        - fix cw bren lmg auto firing on bunkers
        - fix cw at rifles not auto firing on bunkers
        - increase cw medical kit duration (30 -> 60)
        - reduce cw medical kit health regen (0.24 -> 0.06)
        - change cw medical kit cost (40MUN -> 80MP)
        - reduce cw at rifle damage against buildings (0.5 -> 0.15)
        - add missing pe panther top mg42 upgrade
        - fix bug with ai not reinforcing squads
        - decrease tank coaxial and hull mg accuracy by 40~50%
        - increase tank guns aoe damage
        - decrease cw bren carrier health (100 -> 90)
        - increase cw bren carrier cost (260MP 10F -> 280MP 15F)
        - increase cw bren carrier creation time (70 -> 80)
        - increase cw bren carrier xp value (17 -> 18)
        - increase cw bren carrier xp required for veterancy (base 26 -> 27)
        - decrease cw bren carrier light weapon armor (x0.05 -> x0.06)
        - decrease cw bren carrier heavy weapon armor (x0.2 -> x0.3)
        - switch pe tank hunter doctrine abilities 11 <-> 01
        - normalize light weapon damage and accuracy against inflight infantry
        - fix ally mg, mortar, at gun, nebelwerfer capture squads ui ratings, veterancy, retreat
        - fix axis mg, mortar, at gun, nebelwerfer capture squads ui ratings, veterancy, retreat
        - fix cw mg, mortar capture squads retreat
        - fix pe mg, mortar capture squads retreat
        - increase ally strafe ability damage (4 -> 5)
        - increase ally strafe ability damage against light vehicles (x4)
        - increase ally rocket strafe ability hit reliability
        - fix cw at rifles upgrade sound
        - reduce units base sight range (55 -> 50)
        - increase ally jeep sight range (50 -> 55)
        - increase axis motorcycle sight range (50 -> 55)
        - increase ally sniper sight range (50 -> 55)
        - increase axis sniper sight range (50 -> 55)
        - add increase sight range for pe logistic car when setup (+5)
        - add missing cw cromwell tank commander upgrade
        - increase axis nebelwerfer time to move
        - add ally hmg armor piercing rounds ability
        - add cw commando squad tiered upgrades
            - tier1 leader rifle upgrade
            - tier1 leader sten upgrade
            - tier2 grenade upgrade
            - tier2 demo charges upgrade
            - tier3 bren upgrade
            - tier3 at rifles upgrade
        - add cw tommy squad tiered upgrades
            - tier1 leader rifle upgrade
            - tier1 leader sten upgrade
            - tier2 rifle grenade upgrade
            - tier2 bren upgrade
            - tier2 at rifles upgrade
        - reduce cw tommy rifle grenade update cost (90 -> 75)
        - reduce cw tommy bren update cost (60 -> 45)
        - reduce cw tommy AT rifle update cost (90 -> 65)
    
    0.330:
        - add pe henschel at strike doctrine ability
        - increase ally drill training upgrades veterancy gain (1.15 -> 1.3)
        - fix axis veterancy upgrade for flamethrower
        - add pe veteran tank hunter doctrine upgrade
        - fix pe vehicles not receiving all their xp (x0.9 -> x1)
        - increase ally hmg accuracy by 18%
        - increase cw vickers hmg accuracy by 6%
        - increase ally m1903 sniper cooldown by 15%
        - increase ally m1903 sniper accuracy by 35%
        - increase axis gewehr43 sniper cooldown by 20%
        - increase axis gewehr43 sniper accuracy by 33%
        - reduce axis smoke barrage ability delay (1s -> 0s)

    0.320:
        - improve ally m1 105mm aiming
        - improve cw 25 pounder aiming
        - improve pe hummel aiming
        - tweak harder ais to be slightly more defensive (keep units in reserve)
        - increase variance of harder ai to allow building more varied armies
        - reduce cw bofor accuracy by 10%
        - add cw at rifles upgrade
        - add axis defensive artillery barrage ability
        - add axis v1 ability
        - increase likeliness for ai to build multiple of the same unit
        - increase likeliness for ai to build regular infantry squads

    0.310:
        - add axis motorcycle
        - increase small arms accuracy against vehicles (x5)
        - decrease small arms damage against vehicles (x0.5 -> x0.1)
        - increase axis nebelwerfer cost (50M -> 75M; 25F -> 60F)
        - increase cw piat penetration by 50%
        - reduce ally jeep armor against small arms (x0.008 -> x0.08)
        - increase ally jeep accuracy modifier (x0.9 -> x1.2)
        - increase ally jeep accuracy by 100%
        - reduce jeep health (120 -> 80)
        - add cw bren carrier
        - fix ally drill training upgrades fr translation text
        - add pe fallschirmjaeger panzerfaust upgrade
        - add pe fallschirmjaeger fire panzerfaust ability
        - reduce pe marder iii fuel cost (80 -> 70)
        - decrease cw stuart fuel cost (75 -> 70)
        - decrease ally greyhound fuel cost (70 -> 65)
        - decrease axis armoured car fuel cost (60 -> 55)
        - change cw sapper leader to webley
        - add cw sapper support upgrade
        - add cw sapper support smoke grenade ability
        - add cw priest attack command
        - add pe hummel attack command
        - add ally m2a1 105mm attack command
        - fix cw increased mp resource gain
        - increase axis stormtrooper bundle grenade munition cost (15 -> 20)
        - add cw churchill avre
        - decrease goliath damage (375 -> 270)
        - decrease goliath area damage at long range
        - increase goliath suppression damage against allies (x0.5 -> x1)
        - change axis defensive doctrine advanced warning to smoke tactics
        - add axis smoke barrage
        - add axis throw smoke grenade upgrade
        - add axis grenadier throw smoke grenade ability
        - tweak ai to prioritise going heavy vehicles if having already a lot of light vehicles (greyhound, puma)
        - reduce ai priority for reinforcing squads (to prevent ai from not building anything when there is a squad to reinforce)
        - increase axis officer rout ability range (25 -> 45)
        - reduce pe hetzer max speed (3.4 -> 3.1)
        - reduce pe hetzer turning speed (17 -> 14)
        - increase cw piat accuracy by x3
        - fix axis panzerschreck incorrect penetration values
        - increase axis panzerschreck penetration by 10%
        - decrease ally bazooka penetration by 7%
        - decrease ally recoilless rifle penetration by 12%
        - increase axis panzerfaust penetration by 30%
        - increase axis panzerfaust accuracy by 90%
        - add ally calliope
        - add axis assault ability

    0.300:
        - add pe wirblewind
        - increase pe flak 38 20mm burst duration (0.4 -> 1.2)
        - decrease pe flak 38 20mm cooldown (1.5 -> 0.6)
        - removed axis halftrack default rear mg42
        - add axis halftrack rear mg42 on hold
        - reduce axis halftrack population (4 -> 2)
        - add pe bergetiger
        - fix pe flak 38 20mm receiving veteran upgrades
        - reduce building construction xp gain (x0.04 -> x0.02)
        - increase unit kill xp gain (x0.02 -> x0.04)
        - increase unit death xp gain (x0.01 -> x0.02)
        - decrease 20mm (flak 38, armoured cars) damage against buildings (x1 -> x0.3)
        - add pe scorched earth booby trap
        - allow all squad members to use accessories (grenades, panzerfaust)
        - add pe scorched earth disable point
        - add pe squad creation time / cost upgrade
        - increase pe jager kommand upgrade research time (35 -> 210)
        - add pe group zeal upgrade
        - add pe capture rate upgrade
        - change pe fallschirmjager leader weapon to luger
        - add pe fallschirmjager leader weapon upgrade to mp40
        - prevents ai from running away with snipers
        - fix potential crash with ally engineers and cw lieutenant
        - add cw royal artillery reduce artillery cost
        - increase pe scout car health when setup (x2.0)
        - add pe vampire halftrack
        - add pe hummel hold fire
        - add cw priest hold fire
        - increase ally m1917 HMG burst duration (2.2 -> 2.5)
        - increase cw vickers HMG burst duration (1.3 -> 1.9)
        - add base munition rate of 10 for all factions (reduced by starting squad upkeep)
        - move cw squad upgrades from hq truck to support truck
        - remove ally ranger at squad suppression ability
        - increase pe panzergrenadier leader mp44 upgrade time (270 -> 300)
        - increase pe incendiary grenade upgrade time (35 -> 270)
        - increase pe regeneration upgrade time (35 -> 150)
        - reduce pe luftwaffe leader mp40 upgrade time (300 -> 240)
        - add axis grenadier grenade upgrade
        - add pe panzergrenadier g43 volley shot ability
        - fix axis stormtrooper at squad weapon loadout (1 Leader, 1 MP44, 3 Kar98k, 1 Panzerschreck -> 1 Leader, 1 MP40, 3 Kar98k, 1 Panzerschreck)
        - fix ally off-map reinforcements spawning too many troops
        - change ally ranger at team loadout (1 Leader, 3 M1 Garand, 2 Bazooka -> 1 Leader, 4 M1 Garand, 1 Bazooka)
        - add ally ranger double bazooka upgrade
        - add axis veterancy upgrades
        - slightly tweak xp needed for veterancy (lower on low ranks, higher on high ranks)
        - increase ally rifleman cost (165 -> 176)
        - increase ally rifleman creation time (55 -> 66)
        - increase ally rifleman at cost (225 -> 230)
        - increase ally rifleman creation time (25 -> 30)
        - reduce ally sniper creation time (72 -> 64)
        - reduce ally hmg creation time (72 -> 64)
        - reduce axis sniper creation time (75 -> 60)
        - reduce axis hmg creation time (64 -> 56)
        - add health bonus for infantry squad veterancy rank 3/6/9
        - increase cw PIAT penetration by 55%
        - reduce cw sapper PIAT upgrade cost (85 -> 30)
        - reduce cw sapper PIAT upgrade granted weapons (2 -> 1)
        - increase axis pioneer veterancy bonus
            (2% reduced suppression, 0.5% reduced reload, 1% increased accuracy -> 3% reduced suppression, 1% reduced reload, 2% increased accuracy)
        - increase ally engineer veterancy bonus
            (2% reduced suppression, 0.5% reduced reload, 1% increased accuracy -> 3% reduced suppression, 1% reduced reload, 2% increased accuracy)
        - increase cw sapper veterancy bonus
            (3% reduced suppression, 0.5% reduced reload, 1.5% increased accuracy -> 4% reduced suppression, 1.5% reduced reload, 2.5% increased accuracy)
        - add cw commando HMG, mortar and PIAT squad veterancy
        - remove pe panzergrenadier repair ability
        - add pe panzergrenadier repair kit
        - add vehicles veterancy
        - decrease ally paradrop increase cost (1250 MP -> 600 MP; 100 F -> 60 F)
        - increase ally paradrop increase duration (300 -> 360)
        - remove ally quarter master reduce upkeep
        - add ally drill training upgrades
        - add pe assault grenadiers and tank buster squads to forward outpost
        - add pe assault grenadiers requirement building panzerjager kommand
        - increase ally m18 recoilless rifle penetration by 120%
        - decrease axis panzer iv / stug iv and pe panzer iv / hetzer penetration by 7.5%
        - increase ally sherman penetration by 5%
        - decrease axis firestorm rocket damage by 30%
        - reduce pe marder iii fuel cost (90 -> 80)
        - decrease ally m10 fuel cost (90 -> 85)
        - decrease ally sherman fuel cost (105 -> 100)
        - reduce axis/pe kar98k damage (12 -> 11)
        - reduce axis/pe kar98k suppression by 20%
        - reduce ally m1 carbine damage (10 -> 9)
        - reduce ally m1 carbine suppression by 20%
        - increase ally m1 carbine accuracy by 20%
        - reduce ally m1919a4 vehicle mg damage (15 -> 12)
        - reduce ally m1919a4 vehicle mg suppression by 35%
        - reduce axis/pe mg42 vehicle mg damage (13 -> 11)
        - reduce axis/pe mg42 vehicle mg suppression by 25%
        - reduce cw vehicle mg damage (13 -> 12)
        - reduce cw vehicle mg suppression by 15%
        - increase reinforcements time (~x0.5 -> ~x1)
        - increase ally paratrooper satchel charges damage against vehicles (x2)
        - add pe grenade upgrade
        - add pe scorched earth doctrine incendiary weapons
        - add pe incendiary grenade incendiary weapon requirement
        - add pe mortar halftrack incendiary rounds
        - reduce pe incendiary grenade initial damage (4.5 -> 1.5)
        - increase pe incendiary grenade dot total damage (3 -> 6.75)
        - increase pe incendiary grenade dot duration (12 -> 15)
        - increase pe incendiary weapons damage against building (x2)
        - allow cw ai to build bofor aa guns
        - update ai build orders
            - increase effectivness of panzer elite early game
            - add diversity to axis with infantry focused build
        - remove hummel veterancy upgrades
        - decrease pe scout car cost (310 -> 280)
        - reduce ally halftrack rear penetration multiplier (16 -> 10)
        - reduce axis halftrack rear penetration multiplier (18 -> 12)
        - reduce pe scout cars and light halftracks rear penetration multiplier (16 -> 10)
        - reduce pe scout car veterancy xp required by 7%
        - add ally jeep

    0.241:
        - fix cw lieutenant piat upgrade not appearing
        - add cw royal artillery lieutenant barrage ability
        - add cw royal artillery command tank smoke barrage ability
        - increase pe hummel pop cost (4 -> 6)
        - add cw royal artillery light barrage ability
        - add cw royal artillery priest
        - add allied armor field repairs ability
        - add allied armor war machine
        - fix priest gun traverse too large
        - update pe flak 38 weapon performance

    0.240:
        - increase cw piat range (42 -> 55)
        - decrease cw sherman firefly fuel cost (150 -> 140)
        - increase cw 17 pounder (firefly/ATG) penetration by 65%
        - increase cw PIAT penetration by 25%
        - reduce light weapons effectiveness against cw emplacements / light buildings (ally mg nest, checkpoints)
            reduce damage by 50%
            increase accuracy by 100%
        - increase cw bofor accuracy against infantry by 100%
        - reduce cw bofore gun scatter (8 -> 6)
        - fix rifle cw rifle grenade no damage against buildings
        - increase ally 105mm howitzer damage (100 -> 130)
        - increase ally 105mm howitzer aoe (8 -> 8.5)
        - increase ally/cw off map barrage damage (100 -> 120)
        - increase cw 27 pounder damage (85 -> 120)
        - increase cw 27 pounder aoe (6 -> 7)
        - increase cw 27 pounder range (800 -> 900)
        - fix upkeep for cw hq trucks
        - increase cw 17 pounder fuel cost (25 -> 30)
        - increase cw 17 pounder mp cost (280 -> 310)
        - decrease pe hummel fuel upkeep by 25%
        - add cw tommy leader sten weapon upgrade
        - add cw lieutenant support weapons upgrade
            - add cw lieutenant rifle grenade upgrade
            - add cw lieutenant bren upgrade
            - add cw lieutenant piat upgrade

    0.230:
        - fix missing vehicles with reward vehicles enabled
            - axis stug
            - cw cromwell tank
            - cw command tank
            - ally greyhound
            - ally m10
            - pe panzer iv stubby
        - increase ally sherman gun efficiency against infantry
        - increase pe panzer iv stubby projectile speed (45 -> 75)
        - reduce ally sherman gun scatter (15 -> 10)
        - reduce axis panzer/stug gun scatter (15 -> 12)
        - reduce ally greyhound gun scatter (15 -> 10)
        - reduce cw cromwell gun scatter (15 -> 10)
        - reduce cw stuart gun scatter (15 -> 10)
        - reduce cw churchill gun scatter (15 -> 10)
        - reduce cw bofor gun scatter (15 -> 8)
        - increase pe marder iii gun scatter (10 -> 15)
        - reduce ally grenade scatter (10 -> 8)
        - reduce axis grenade scatter (10 -> 9)
        - reduce pe incendiary grenade scatter (10 -> 9)
        - reduce pe fallschrimjaeger incendiary grenade scatter (10 -> 8)
        - reduce ally sticky bomb scatter (8 -> 7)
        - add ally paratrooper throw satchel charge
        - add ally throw satchel charge upgrade
        - add sfx to suppression ability
        - increase ally suppression ability duration (16 -> 32)
        - move ally grenade upgrade to armory
        - reduce ally grenade upgrade fuel cost (40 -> 20)
        - increase ally grenade upgrade time (60 -> 210)
        - change cw lieutenant leader weapon to weybley
        - add cw lieutenant leader weapon upgrade to sten
        - increase ally plane strafe damage by 33%
        - increase ally plane strafe reload (150 -> 180)
        - add ally ranger leader weapon upgrade icon
        - increase axis propaganda ability duration (24 -> 30)
        - add axis officer rout ability
        - give ally paratrooper suppressive fire ability
        - add axis pioneer salvage wreck ability
        - fix axis/ally halftrack killed gunner permanently

    0.220:
        - fix ally m1 ATG capture squad size
        - fix axis m1 ATG capture squad size
        - fix cw m1 ATG capture squad size
        - fix pe m1 ATG capture squad size
        - fix ally pak38 capture squad size
        - fix axis pak38 capture squad size
        - fix cw pak38 capture squad size
        - fix pe pak38 capture squad size
        - decrease all section reinforcement time by ~800% (x ~4 -> x ~0.5)
        - remove reinforcement ability for halftracks
        - decrease axis bunker defensive doctrine reinforcement radius (25 -> 20)
        - increase default camera height (35 -> 40)
        - increase max camera height (40 -> 50)
        - reduce ally recoilless reload (10 -> 8)
        - increase ally paratrooper base accuracy (110% -> 115%)
        - reduce axis nebelwerfer aoe suppression (13.5 -> 10)
        - increase axis nebelwerfer aoe damage (8 -> 10)
        - reduce axis nebelwerfer dot frequency (0.2 -> 0.3)
        - tweak axis vehicle hull/coaxial mg34 to reduce suppression by 33%
        - increase cw vehicle hull/coaxial besa mg accuracy by 10%
        - fix pe medical aura healing too much
        - reduce pe scout car fuel cost (20 -> 10)
        - reduce pe scout car mp cost (340 -> 310)
        - allow ais to reinforce multiple squads at the same time (prevents ai sending half-dead squads back in the fight)
        - increase max amount of mortars of ais (1 -> 2)
        - limit pe mortar halftrack creation to match that of other factions (~ -> 2)
        - decrease xp needed for troops veterancy by about 45%

    0.210:
        - added axis grenadier at squad to forward barrack
        - added ally riflemen at squad to forward barrack
        - increase flamethrower damage against buildings (x0.5 -> x1.2)
        - increase ally and axis sniper accuracy modifier by 25%
        - increase ally M1917 HMG accuracy by about 100% at distant range
        - increase ally M1917 HMG burst duration by 50%
        - increase axis MG42 HGM accuracy by about 125% at distant range
        - rework penetration to reduce effectivness of light guns (e.g. 20mm gun)
        - add cw mortar position
        - add cw HMG nest
        - add cw 40mm bofors AA gun emplacement
        - add cw 17 pounder AT gun emplacement
        - add cw 25 pounder howitzer emplacement
        - remove ability to crush HMG and mortars
        - add pe panzergrenadier gewehr 43 upgrade
        - decrease pe gewehr 43 cooldown from 1.48s to 1.28s
        - decrease pe gewehr 43 accuracy by 7%
        - add pe panzergrenadier mg42 upgrade
        - add pe panzergrenadier at tank hunter doctrine double panzerschreck
        - add pe panzergrenadier tank hunter doctrine panzerschreck
        - change pe panzergrenaider leader weapon to luger
        - add pe panzergrenadier leader weapon upgrade to mp44
        - change pe luftwaffe leader weapon to lugger
        - add pe luftwaffe leader weapoin upgrade to mp40
        - change cw tommy squad leader weapon to webley
        - add cw tommy squad bren upgrade
        - add cw tommy squad grenade rifles upgrade
        - add cw sapper squad PIAT upgrade
        - increase cw trench hold capacity (7 -> 12)
        - fix cw sapper reaction behavior
        - fix cw lieutnant and captain reinforce text
        - reduce cw 25 pounder artillery pop count (10 -> 3)
        - fix axis sniper reinforce text
        - fix pe AT squad and assault squad retreat
        - fix cw commando squad retreat
        - add cw tetrarch light tank
        - add cw commando PIAT
        - add cw commando mortar
        - add cw commando HMG
        - add cw glider tetrarch
        - add cw glider hq
        - add cw tanks hull down vehicles
        - add cw command tank
        - add cw firefly tank
        - reduce cw cromwell cost (100F, 590MP -> 95F, 560MP)
        - add cw captain bonus
        - add cw decoy artillery barrage
        - add cw decoy artillery barrage (real)
        - normalize starting resources for all factions
        - increase axis volksgrenadier squad size (9 -> 10)
        - reduce axis volksgrenadier creation time (45 -> 40)
        - reduce axis volksgrenadier creation cost (135MP -> 130MP)
        - reduce axis nebelwerfer dot damage (0.15 -> 0.075)
        - reduce pe incendiary grenade dot damage (0.125 -> 0.06)
        - change cw ai to produce more infantry section and less lieutenant / sappers
        - reduce cw emplacements upkeep
        - increase ally grenade range (34 -> 36)
        - decrease pe incendiary grenade range (40 -> 36)
        - reduce cw churchill reinforcement cost (890MP -> 790MP) and recharge (712 -> 632)
        - add cw churchill crocodile
        - fix cw officers gaining too much veterancy
        - increase ally paratrooper squad size (8 -> 9)
        - increase ally paratrooper auto squad size (7 -> 8)
        - decrease ally riflemen squad reinforcement multiplier (5 -> 4)
        - decrease ally paratrooper squad reinforcement multiplier (4 -> 3)
        - decrease ally paratrooper auto squad reinforcement multiplier (4 -> 3)
        - decrease ally airborne paradrop cost (575 -> 545)
        - decrease ally airborne at paradrop cost (400 -> 380)
        - fix axis ai charging panther at enemy tanks
        - tweak pe and cw squaid ai infantry values
        - decrease axis and ally grenade cost (25 -> 15)
        - increase axis and ally grenade cooldown (15 -> 60)
        - add pe sector artillery
        - increase pe hummel cost (600 -> 650)
        - increase pe hummel ability recharge
        - fixed ballistic weapon aoe penetration calculation
        - increase ballistic weapon aoe damage
        - add ally sherman .50cal upgrade
        - add ally greyhound .50cal upgrade
        - reduce ally riflemen at squad cost (75MUN -> 25MP)
        - reduce axis grenadier at squad cost (80MUN -> 35MP)
        - reduce ally flamethrower squad cost (15MUN -> 10MUN, 225MP -> 180MP)
        - reduce axis flamethrower squad cost (15MUN -> 10MUN, 230MP -> 170MP)
        - reduce cw commando PIAT squad cost (75MUN -> 30MUN)
        - change pe tankbuster squad cost (246MP -> 280MP, 75MUN -> 25MUN)
        - reduce axis at squad cost (20FU -> 10FU)
        - reduce ally at squad cost (20FU -> 10FU)
        - add axis stug armor skirts upgrade
        - add axis panzer IV armor skirts upgrade
        - add pe panzer IV armor skirts upgrade
        - add axis panzer IV mg42 top upgrade
        - add pe panzer IV mg42 top upgrade
        - add axis stug mg42 top upgrade
        - reduce cw piat range (55 -> 40)
        - increase ally m2 mortar damage (16 -> 18)
        - increase ally M1A1 105mm damage (40 -> 115)
        - increase pe Hummel damage (60 -> 150)
        - increase ally mkii grenade damage (18 -> 22)
        - increase axis stielhandgranate 24 damage (16 -> 20)
        - increase axis 280mm rockets damage (50 -> 125)
        - increase cw 25 pounder damage (34 -> 85)
        - reduce ally M1A1 105mm, pe Hummel, axis 280mm rockets and cw 25 pounder damage multiplier against infantry (1 -> 0.5)
        - fix axis flamethrower squad speech
        - add axis panther mg42 top upgrade
        - add pe butterfly mines
        - update axis and ally mines
        - update pe teller mine
        - reduce pe teller mine aoe (8 -> 6)
        - increase pe butterfly mine aoe (2 -> 3)
        - reduce ally air strafe damage
        - reduce mines cost (25 -> 20)
        - increase mines build time (20 -> 30)
        - decrease pe teller mines cost (50 -> 40)
        - increase pe teller mines build time (30 -> 40)
        - increase cw tetrarch light tank health (160 -> 170)
        - increase light vehicles speed
            - increase ally m3 halftrack speed (3.4 -> 3.8)
            - increase axis sdkfz halftrack speed (3.3 -> 3.9)
            - increase axis sdkfz armoured car speed (3.8 -> 4.4)
            - increase cw stuart light tank speed (3.6 -> 3.7)
            - increase pe sdkfz 22x scout car variants speed (4.2 -> 4.6)
            - increase pe sdkfz 25x halftrack variants speed (3.7 -> 4.0)
        - rework of armor and penetration to better balance tank fights vs light armor
        - fix cw commando squads (piat, mortar, hmg) control group
        - add axis resource rush
        - implements upgrade priorities for ais
        - fix ais rushing to throw grenades
        - add axis panzerfaust upgrade
        - increase ally m9 bazooka reload (9 -> 10)
        - fix cw mortar infantry damage multiplier (2 -> 1)
        - increase cw cromwell tank commander area (30 -> 45)
        - add axis stormtrooper bundle grenade upgrade
        - add ally stickybomb upgrade to armor company
        - increase ally .50cal accuracy by 500%
        - fix ally m2hb HMG targeting priorities (increase light vehicle priority)
        - add pe marder iii
        - reduce munition upkeep for all squads by 12.5%
        - add pe panther
        - increase cw emplacements resistance to light weapons (x1 -> x0.5)

    0.200:
        - fix axis officer running to its death
        - add defensive doctrine 280mm rocket barrage
        - officer inspire ability (vet 1)
        - officer follow ability
        - fix riflemen ai no-defense
        - tweak some ai to improve axis unit uses
        - remove paradrop reinforcements
        - add allied air recon
        - add allied air strafe
        - add allied air rockets
        - add axis terror bombardment
        - axis officer ai to follow friendly troops
        - fix ai not using paradrop improvements/paradrop at
        - fix double click differentiation for regular/at/auto squads
        - fix atg squad reinforce costing fuel (allies/axis)
        - remove unbalanced veterancy for allies units
        - add allies flamethrower squad
        - allied ranger always have at squad
        - stormtroopers always have at squad
        - rebalance reinforcements recharge/cost (new formula is recharge=0.8*cost)
        - increase pe luftwaffe squad cost from 160 MP to 240 MP
        - ally reinforcement cost changed from 800 MP to 1000 MP
        - ally rangers cost set to 648 MP
        - ally paratroopers cost set to 575 MP
        - ally at paratroopers cost set to 400 MP
        - axis stormtroopers cost set to 660 MP
        - increase offmap artillery damage against buildings
        - add ally m8 greyhound
        - reduce axis MG42 squad price from 300 MP / 20 MUN to 280 MP / 10 MUN
        - reduce ally MG squad price from 280 MP / 20 MUN to 270 MP / 10 MUN
        - increase ally M1917 HMG accuracy by about 120% at distant range
        - increase axis MG42 HGM accuracy by about 150% at distant range
        - add axis flamethrower squad
        - remove additional starting squads
        - tweak some ready aim time (king tiger, jagdpanther, m10, ATGs, bazooka, recoilless, panzerschrek)
        - increase ally springfield (sniper) accuracy by 25% and increase ready aim time by 1s
        - increase axis Gewehr scoped (sniper) accuracy by 25% and increase ready aim time by 1s
        - increase ally and axis sniper build time 60 -> 72 / 72 -> 75
        - reduce reinforcement time multiplier for ally and axis sniper from 3 to 2
        - mirror stats for axis MG nest to MG42 HMG
        - mirror stats for ally MG nest to M1917 HMG
        - increase probability for axis ai to build a tier 2 building
        - tweak weapon suppression (increase HMG, decrease light weapons)
        - change allies rifleman squad leader weapon to colt m1911
        - add allies rifleman squad leader weapon upgrade to m1 carbine
        - change axis grenadier squad leader weapon to luger
        - add axis grenadier squad leader weapon upgrade to mp40
        - increase creation time for allies riflemen from 44s to 55s
        - change allies rifleman squad gunner weapon to m1 garand
        - add allies rifleman squad gunner weapon upgrade to bar
        - increase allies bar accuracy by 20%
        - increase axis MP44 accuracy by 20%
        - increase pe FG42 accuracy by 15%
        - change allies ranger squad leader weapon to colt m1911
        - change allies paratrooper squad leader weapon to colt m1911
        - change allies engineer squad leader weapon to colt m1911
        - change axis pioneer squad leader weapon to luger
        - change axis stormtrooper squad leader weapon to luger
        - add allies ranger squad leader weapon upgrade to thompson
        - add allies paratrooper squad leader weapon upgrade to m1 carbine
        - add allies engineer squad leader weapon upgrade to m3
        - add axis pioneer squad leader weapon upgrade to mp40
        - add axis stormtrooper squad leader weapon upgrade to mp44
        - add axis knights cross holder weapon upgrade to mp44
        - decrease allies sherman fuel cost by 10 (115->105)
        - decrease allies m10 fuel cost by 10 (100->90)
        - decrease axis panzer IV fuel cost by 10 (110->100)
        - decrease axis stug IV fuel cost by 10 (105->95)
        - decrease pe panzer IV fuel cost by 10 (110-100)
        - decrease pe panzer IV stubby fuel cost by 15 (95->80)
        - increase ally mortar range by 8 (100->108)
        - increase ally riflemen cooldown multiplier by 5% (100->105)
        - add axis medic kit
        - add axis mortar, axis HMG and axis officer zeal ability
        - fix axis AT squad and stormtrooper AT squad zeal ability
        - decrease axis mg squad creation time (96->64)
        - decrease axis mortar squad creation time (100->80)
        - decrease axis mg squad creation cost (270->210)
        - decrease axis mortar squad creation cost (320->260)
        - decrease ally mg squad creation time (88->72)
        - decrease ally mortar squad creation time (92->76)
        - decrease ally mg squad creation cost (280->200)
        - decrease ally mortar squad creation cost (350->270)
        - decrease axis mg squad creation mun cost (10->0)
        - decrease ally mg squad creation mun cost (10->0)
        - decrease axis grenadier squad creation cost (260->240)
        - decrease axis grenadier at squad creation cost (280->270)
        - increase pe likelyhood to create panzergrenadiers

    0.100:
        - nebelwerfer target mode
        - howitzer shoot ability (allies infantry doctrine)
        - axis defensive doctrine for the fatherland defensive buff
        - fix terror doctrine propaganda effect (visual indication)
        - nerf airborne paradrop (remove 1 squad + choice between AT/regular)
        - add airborne ability to increase number of squad spawn
        - axis AT squad
        - mortar smoke barrage
        - axis officer squad
            - only with supervise ability
            - with shared veterancy
        - pe incendiary grenade
        - pe panzer 4 regular & stubby
        - buildings more resistants
        - buff pershing deflection
        - nerf stug and panzer4 deflection
        - reduce panzer4 price



## Future release

The mod is currently considered "balanced" for playing against the ai or low level player versus player, however, there are notable imbalance in the mod concerning munition usage.
There is a todo list of things likely to be integrated into the mod and you will find a quick glance below.
That beeing said, while future development may address the issue and add new features, as long as no bug or exploit is found no update is planned in the near future.

## Planned features

* balance munition spending for factions
* rework commonwealth infantry upgrade system
* replace placeholder upgrade icons
* fix panzer elite hummel firing angle
* fix commonwealth priest firing angle
* improve cover table for tank gun weapons
* add squad abilities
* increase vehicle veterancy effectivness
* improve ai build priorities, provide unit focus depending on doctrines
* rework vehicle criticals
* add shortcut for upgrades
* add upgrade duration in description
* give anti-tank capabilities to most infantry squads
* add missing units / unit variations