So it's August 2023 and I downloaded your mod a few weeks ago. I really, really, really enjoy your mod. It has been a lot of fun. I typically choose Nod and my god, the GDI just throw grenadiers at me and it's a crazy game.
This mod isn't quite perfectly balanced but it's changed skirmish a LOT for fun. This is now, for me, a tower defense game. Where I try to fend off the incoming waves of GDI and I have to think quick with flamethrowers, obelisks, bikes, etc. What's super fun is that the game doesn't quite play the same every time. Sometimes the enemy will take different routes that surprise me. The engineers are rat-bastards :P and it sometimes steals my refineries or other buildings which totally changes the difficulty of the game :P
If there's a few areas of improvement I'd like it so---> that when the AI runs out of harvesters it will sell buildings to recover them. Because currently if you shoot down their harvesters and it has none, it stops all production.
Second --> I notice that the AI will build multiple construction centers but often leave a few out in front or very vulnerable. So it would be great if the AI would fortify these with guard towers.
Another area of improvement --> is that in the midgame the AI should switch out of grenadier rushes and switch to tanks. Yes, it does have mammoth tanks. But it never goes beyond 1 or 2 Mammoth tanks. But maybe add some more medium tanks and some more Mammoth tanks instead of a bunch of grenadiers. Because after a while I was doing a formation of (flame tank) with (turret behind) and Obelisk of Light and basically fended off the grenadiers and 1-2 Mammoths each run.
But thank you once again for this mod. It actually has made Skirmish really fun. It's totally changed the dynamics of the game where it feels like I'm trying to block a whole row of crazed grenadiers and it has oddly turned into a fun tower game. :P
atm no aircraft the AI never used them and i dont know how i can make them use aircraft so for now they wil not build aircraft they build a second MCV even they have one already but its random when they build a new MCV
10 comments
This mod isn't quite perfectly balanced but it's changed skirmish a LOT for fun. This is now, for me, a tower defense game. Where I try to fend off the incoming waves of GDI and I have to think quick with flamethrowers, obelisks, bikes, etc. What's super fun is that the game doesn't quite play the same every time. Sometimes the enemy will take different routes that surprise me. The engineers are rat-bastards :P and it sometimes steals my refineries or other buildings which totally changes the difficulty of the game :P
If there's a few areas of improvement I'd like it so---> that when the AI runs out of harvesters it will sell buildings to recover them. Because currently if you shoot down their harvesters and it has none, it stops all production.
Second --> I notice that the AI will build multiple construction centers but often leave a few out in front or very vulnerable. So it would be great if the AI would fortify these with guard towers.
Another area of improvement --> is that in the midgame the AI should switch out of grenadier rushes and switch to tanks. Yes, it does have mammoth tanks. But it never goes beyond 1 or 2 Mammoth tanks. But maybe add some more medium tanks and some more Mammoth tanks instead of a bunch of grenadiers. Because after a while I was doing a formation of (flame tank) with (turret behind) and Obelisk of Light and basically fended off the grenadiers and 1-2 Mammoths each run.
But thank you once again for this mod. It actually has made Skirmish really fun. It's totally changed the dynamics of the game where it feels like I'm trying to block a whole row of crazed grenadiers and it has oddly turned into a fun tower game. :P
Dropped ImprovedSkrimishAI into Documents>CnCRemastered>Mods>Tiberian_Dawn.
GDI uses defences again, NOD doesn't go overboard with Obelisks.
Lots of enemy units, even seem them building MCVs when their construction yard got destroyed
Any prospect do you think of getting the AI using orcas/helicopters again?
they build a second MCV even they have one already but its random when they build a new MCV
thanks for the comment
Print the error that v1.1 is required, found v1.2.
Can we get this for RA?
Br.