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TommyLYeah

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TommyLYeah

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About this mod

You're gonna need some serious hardware.

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TommyLYeah's ''Next Gen'' Graphics Mod
You will need at least 16GB of RAM, a GPU with 8GB of VRAM, and an NVME storage device. CPU usage really didn't change (in my case).
Recommended GPU: RTX 2080 Super / RX 6700XT / or better

My PC at time of publishing (5/6/25):
CPU: Ryzen 9 7900
GPU: RTX 3070ti
RAM: 32GB 5200
NVME: Samsung 990 Pro
Full Build Link:
https://pcpartpicker.com/list/NJFJz6

DESCRIPTION:
-This is rather simple yet intensive engine.ini modification using 47 engine-level UE4 commands.
-In short, this will force Code Vein to run in Exclusive Fullscreen, with VSync, at 1080p, at 60FPS, with 4K SuperSampling, then output to your resolution. This is for maximum performance, consistency, and stability.
-The settings in this engine.ini will override whatever you have set in-game.
-The reason the FPS is locked to 60 is due to Code Vein being built upon that frame rate, and things not functioning properly above (or below) that target.
-The reason the internal resolution is forced to 1080p is because if your resolution is higher, then it will be multiplied by four (over 4K).
-Texture Streaming has been disabled (which is why you need at least 8GB of VRAM). This means all graphical data will be loaded into the GPU's VRAM per each scene, but shaders will be cached to your local storage device. Loading times will be increased because of this, but there should be virtually no hitching or visual "pop-in". The exception is when you physically travel between areas and the data from the previous area is dumped from the VRAM as the new area loads in.
-Render distances have been increased 3X.
-2X Particle Effects
-64 Bit Color Format combined with Filmic Color Grading achieves an HDR-like color and effect. (True HDR is not enabled)
-Lighting and Shadows are like actually crazy now.
-You'll shit your pants.
-Your computer will explode.
-Check the images for benchmarks.

Instalation:
C:\Users\YOU\AppData\Local\CodeVein\Saved\Config\WindowsNoEditor


HERE you can check out the contents of this engine.ini file before downloading it:
[SystemSettings]
foliage.LODDistanceScale=3
r.AllowLandscapeShadows=1
r.AmbientOcclusionLevels=2
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionRadiusScale=3
r.Atmosphere=1
r.BloomQuality=5
r.ContactShadows=1
r.DFFullResolution=1
r.DefaultFeature.AntiAliasing=2
r.DetailMode=2
r.EmitterSpawnRateScale=2
r.FastBlurThreshold=15
r.HLOD=1
r.HighQualityLightMaps=1
r.LensFlareQuality=3
r.LightFunctionQuality=3
r.LightShaftQuality=1
r.LightShaftRenderToSeparateTranslucency=1
r.MaterialQualityLevel=1
r.MaxAnisotropy=16
r.MaxQualityMode=1
r.PostProcessAAQuality=6
r.RefractionQuality=2
r.SSR.Temporal=1
r.SSS.HalfRes=0
r.SSS.Quality=1
r.SSS.SampleSet=2
r.SceneColorFormat=4
r.ScreenPercentage=200
r.SeparateTranslucency=1
r.SetRes=1920x1080f
r.Shadow.RadiusThreshold=0.03
r.Shadow.TexelsPerPixel=16
r.SkeletalMeshLODBias=-3
r.StaticMeshLODDistanceScale=0.33
r.TextureStreaming=0
r.Tonemapper.GrainQuantization=1
r.Tonemapper.MergeWithUpscale.Mode=0
r.TonemapperFilm=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.ViewDistanceScale=3
r.VolumetricFog.GridPixelSize=2
r.VolumetricFog.HistoryMissSupersampleCount=16
r.VolumetricFog.LightFunctionSupersampleScale=8
r.VSync=1
t.MaxFPS=60